Equipped creature and creatures you control that share a name with it get +1/+0. Whenever equipped creature attacks, create a tapped and attacking token that's a copy of that creature, except it's not legendary. Exile that token at the beginning of the next end step. Equip {2}
{T}, Sacrifice a Treasure, Gold, or permanent named Lotus Petal: Add two mana of any one color. {T}, Sacrifice a Clue or Omen: Scry 2, then draw a card. {T}, Sacrifice an Idol: Put two +1/+1 counters on target creature. {T}, Sacrifice a Food: You gain 6 life. {T}, Sacrifice a Bullet: Alchemos, Efficiency Engine deals 3 damage to any target.
Deathtouch When Aldrane's Masterpiece enters, look at the top six cards of your library. You may put a Zombie card with lesser mana value from among them onto the battlefield. Put the rest on the bottom of your library in a random order. Other Zombies you control get +1/+1.
Vigilance, lifelink At the beginning of each end step, if you gained life or glory this turn, you get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
Whenever a land you control enters, create a 1/1 red Elemental creature token. Then if you control three or more Elementals, exile Aleryn, Trapseeker, then return him to the battlefield transformed under his owner's control.
Menace At the beginning of your upkeep, put a prize counter on target permanent you don't control. Whenever a permanent with a prize counter on it is put into a graveyard from the battlefield, return it to the battlefield under your control.
Harmony — Warriors you control get +1/+0 and gain menace until end of turn. Whenever Aleud Warcaller attacks, harmonize. (Trigger up to one harmony of a permanent you control.)
As long as you have 25 or more life, Alia's Enforcer gets +2/+2 and gains flying. Whenever an artifact or enchantment you control enters, you gain 1 life.
As long as you have more life than each opponent, prevent all combat damage that would be dealt to Alia, Bearer of Morning. [+1]: You gain 4 life. [–2]: Exile target tapped creature. Each player draws a card. [–8]: You get an emblem with “{W}, Pay X life: Exile target creature with power X or less.”
[+1]: Create a 1/1 green Saproling creature token. You gain 2 life. [0]: Creature spells you cast this turn can't be countered. As they enter, they gain hexproof until your next turn. [–2]: Create a green enchantment token named Survival with “You and other permanents you control have ward {1}.”
Search your library for a basic land card, put it onto the battlefield, then shuffle. Crystallize. (Put a +1/+1 counter on a creature you control or create a Treasure.)
“These things grow like an atomic bonsai.” —Brandy Axel, AOSE shock trooper
Whenever Align with Animus Vox enters or you attack with three or more creatures, crystallize. (Put a +1/+1 counter on a creature you control or create a Treasure.)
Converge — Gain control of up to X target creatures with total mana value X or less, where X is the number of colors of mana spent to cast Alive and on Top.
“Real power isn't among the stars, it is in choosing who gets to go there.” —Senator Christian Winters
Enchant player At the beginning of enchanted player's upkeep, if they control two or more creatures and/or planeswalkers, they sacrifice a creature or planeswalker.
“Meeting new people is always hard. Either they hate me, or they leave me.”