Flying Whenever you cast a spell during an opponent's turn, Drosera and Nerium deals 1 damage to each opponent. As long as Drosera and Nerium is tapped, you may cast spells as though they had flash.
Vigilance Whenever an opponent casts a spell, create a Treasure token unless that player pays {1}, then create a 1/1 white Merfolk creature token unless that player pays {1}. {W}{U}{B}{R}{G}, {T}: Other creatures you control get +3/+3 and gain vigilance and indestructible until end of turn.
Dulled Ghost can't be blocked by creatures which have power less than their toughness. At the beginning of your end step, exile up to one target nonland permanent you control, then return it to the battlefield under its owner's control. If that permanent was tapped, each opponent discards a card.
Whenever Dunesea Dreadstalker or another nontoken creature you control dies, amass Soldiers 1. (Put a +1/+1 counter on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
Whenever you cast a spell from anywhere other than your hand, you may sacrifice a creature. If you do, copy that spell. You may choose new targets for the copy.
“Loving Golna doted over its kin as from an everflowing wellspring. It alone loved back.” —The Tale of Kings
First strike Whenever this creature attacks, put a geode counter on target land you control. It gains “{1}, {T}, Sacrifice this land: Draw a card and you gain 2 life” for as long as it has a geode counter on it.
“Even Meredir itself grants us what aid its wilds can spare, in both root and stone.”
First strike Whenever Edgar Markov, Bloodsire attacks, exile the top three cards of your library. You may play those cards until end of turn. Whenever another Vampire you control enters, it deals damage equal to its power to any target.
Ward—Pay 3 life and discard a card. Once each turn, when another creature leaves the battlefield, you may have target creature become a copy of that creature until end of turn.
“That form . . . will be better suited . . . to a different mind . . . yes, yes, yes . . .”
For each color of mana spent to cast this spell, create a 0/2 green Egg creature token. (Then exile this card. You may cast the creature later from exile.)
Whenever another creature you control enters, target instant or sorcery card in your graveyard with mana value less than or equal to that creature's power gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
At the beginning of each combat, you may have Elderin, Crystalline Crusader become a copy of another target creature you control with mana value 3 or less until end of turn, except its name is still Elderin, Crystalline Crusader, it's still 3/3, still legendary, and it's an artifact in addition to its other types. {W}{U}{B}{R}{G}: Elderin gets +3/+3 until end of turn.
Hexproof When Elusive Devout enters, choose one — • Put a +1/+1 counter on Elusive Devout. • Create a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
When Ema, the Traveler enters, reveal the top five cards of your library. Put any number of legendary cards revealed this way into your hand and the rest on the bottom of your library in any order. {2}{B}: Another target legendary permanent gains indestructible until end of turn.
Inspired — Whenever Emperor Dan Te Mogui becomes untapped, look at the top three cards of your library. Put one into your graveyard, one on the bottom of your library, and one on top. When Emperor Dan Te Mogui dies, you may put it on the bottom of your library. If you do, return target permanent card from your graveyard to your hand.
[+1]: Emperor Tzhai deals 1 damage to each creature, planeswalker, and opponent you don't control. [0]: Target creature can't attack you or Emperor Tzhai until Emperor Tzhai leaves the battlefield. [–10]: You control target player.
Permanents your opponents control enter tapped. Whenever a permanent enters tapped and under your control, untap it. Cycling {2}({2}, Discard this card: Draw a card.)
Whenever you cast a spell, draw X cards, where X is Enai, Who Wanders Alone's power. As long as there are no other untapped creatures on the battlefield, Enai's power and toughness are switched.
“You may wander alongside, but my path strays far too long for the faint of spirit.”
Exile up to one target activated ability, triggered ability, or nonland permanent. Coalesce {5}{G}{W}{U}(You may cast this from your graveyard for {5}{G}{W}{U}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) End of All Things enters tapped.
Destroy target creature. End of the Road deals damage equal to that creature's power to that creature's controller or a planeswalker that player controls.
Whenever an Army you control dies, if it wasn't sacrificed, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
If even a single soldier were to die in Omid's army, another would be there to take their place before the body hits the ground.
Flying Augmented — Whenever you cast a spell, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, put a +1/+1 counter on Enlightened Guardian. It loses this ability and gains “Whenever this creature attacks, draw two cards.”
Whenever you make first contact, exile the top card of your library. You gain life equal to its mana value. You may play that card until the end of your next turn. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.)
Menace Whenever Entrail Elemental deals combat damage to a player, you may cast target card from your graveyard this turn. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead. (You still pay its costs. Timing rules still apply.)
Choose X. You may choose the same mode more than once. • Epic of Anku deals 4 damage to each creature. • You draw three cards and you lose 3 life. • Return target nonplaneswalker permanent card from your graveyard to the battlefield.