Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you gain life equal to the greatest power among creatures you control.
If you would harmonize while this spell is on the stack, you may instead put three thunder counters on this spell. Lightning and Thunder deals X damage to any target, where X is 3 plus the number of thunder counters on Lightning and Thunder.
Haste You may cast sorcery and enchantment spells as though they had flash. Whenever you cast an enchantment, instant, or sorcery spell, Lightning-Fast Lionfish gets +1/+0 and gains first strike until end of turn.
Whenever Lightseeker Nymph perseveres, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. (A creature perseveres when it survives damage.)
Not every child of the forest feels the need to stay one.
You may have Ligneous Enormity assign its combat damage as though it weren't blocked. Madness {3}{G}{G}(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
When Lilyreed Triton enters, create a white Aura enchantment token named Triton's Gift attached to target creature. The token has enchant creature and “Enchanted creature gets +1/+0 and can't be blocked by creatures with power 3 or greater.”
When Lionfrill Hunter enters or when you cycle it, put X +1/+1 counters on another target creature you control, where X is the number of cards with a cycling ability in your graveyard. Cycling {3}{R}{G}({3}{R}{G}, Discard this card: Draw a card.)
Target player discards a card. If they can't, you draw a card and they lose 2 life. Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
Flying Whenever Literary Lioness deals combat damage to player, draw three cards, then discard two cards. If you would draw a card while your library has no cards in it, you win the game instead.
Search your library for a card, then shuffle and reveal that card. Any opponent may have you put it into your graveyard. If a player does, draw a card. Otherwise, put it into your hand.
Target creature gets +2/+2 for each creature blocking it and gains trample until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
Up to two target creature cards in your graveyard gain revive until end of turn. Their revive costs are equal to their mana cost. (Pay that creature's mana cost, Exile that card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)