6704 cards found
Font of Natural Essence

Font of Natural Essence {2}{G}

Artifact
Whenever Font of Natural Essence enters or is put into a graveyard from the battlefield, create two 1/1 green Saproling creature tokens.
Partake in its energy and become one with the forest.
  • End of Wollensie
Font of Nefarox

Font of Nefarox {3}

Artifact
{T}: Each opponent loses 1 life and you gain 1 life.
Whenever you cycle a card or cast a spell with a cycling ability, untap Font of Nefarox.
It slakes only the darkest desires.
  • Alara
Font of Sorrows

Font of Sorrows {3}{G}{G}

Enchantment
Font of Sorrows and other permanents you control entering the battlefield cause their death knell to trigger.
Death knell — Draw a card. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.)
  • Karina's Explorations
Font of Strength

Font of Strength {1}{G}

Artifact
Whenever Font of Strength enters or is put into a graveyard from the battlefield, target creature you control gets +3/+3 until end of turn.
“Eat of the Wiedfree at dawn, then sleep on your own rations or nothing at all.”
—Tales of the Wild, Vol. II
  • End of Wollensie
Fool's Errand

Fool's Errand {R}

Instant
Any number of target creatures you control each fight target creature with power 3 or greater. (All fight damage happens simultaneously.)
“Years of tending lotus fields and how does the king reward me?”
—Gerald the Grateful Knight
  • Eralou
For Glory

For Glory {3}{G}

Sorcery
Invigorate 2, then target creature you control fights target creature you don't control. (Choose a creature with the least power among creatures you control and put two +1/+1 counters on it.)
“Worry not, friend. I promise you will die an honorable death.”
  • Goliaths of Nangjiao
For Tinyvale!

For Tinyvale! {G}

Instant
Target creature gets +2/+2 until end of turn. If that creature has mana value 2 or less, it also gains indestructible until end of turn.
The bravest hearts come in the smallest packages.
  • Adventurers of Onora
For the Court of the Queen

For the Court of the Queen {2}{R}

Enchantment
Once each turn, when you cast an instant or sorcery spell, you may exile the top two cards of your library if you cast it for its showcase cost, otherwise, look at the top two cards of your library, then put one on the bottom of your library and exile the other. You may play cards exiled this way until you exile one or more other cards with For the Court of the Queen.
  • Nangjiao In Bloom
For the Guard

For the Guard {1}{R}

Instant - Adventure
Target creature gets +2/+1 until end of turn. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Mouseketeer
  • Adventurers of Onora
Foraging Chipmunk

Foraging Chipmunk {G}

Creature - Chipmunk
{G}, {T}: Add {C}{C}.
When gathering food for hibernation, chipmunks favor quantity over quality.
1/1
  • Goliaths of Nangjiao
Foraging Gear

Foraging Gear {2}

Artifact - Equipment
Equipped creature gets +1/+0 and has “Whenever this creature becomes tapped, you gain 1 life.”
Equip {2}
  • Harvest Festival
Forbid from the Sky

Forbid from the Sky {3}{G}

Instant
Exile target artifact, enchantment, or creature with flying.
“Those who reject the god of horizons have no right to his domain.”
—Kydele, Chosen of Kruphix
  • Theros Triumphant
Forbidden Palace

Forbidden Palace

Land
{T}: Add {B} or {R}. You lose 1 life unless you have less life than an opponent.
The most abhorrent of souls are faced with Xijiang, the final judge, their mortal thread resting in her fickle pincers.
  • Panxiou
Forbidding Isle

Forbidding Isle

Land
Forbidding Isle enters tapped unless you control a Swamp.
{T}: Add {U} or {R}.
“Grixis's necromantic energies sustain me, but I must find the source. The kathari all point me towards the sinister seas . . .”
—Edarna
  • Alara
Forced Conscription

Forced Conscription {2}{R}

Enchantment - Aura
Enchant nonland permanent
When this enchantment enters or at the beginning of your upkeep, gain control of enchanted permanent until end of turn. Untap that permanent. If it's a creature, it becomes a Pirate in addition to its other types and gains haste until end of turn.
  • The Petals Wilt
Forced Sprouting

Forced Sprouting {2}{G}{G}

Sorcery
Destroy target artifact or enchantment. Create a 1/1 green Saproling creature token.
“A wonder of artifice fallen to some simple roots and leaves? Pathetic.”
—Vira, Botanomancer
  • Zero
Forebearer's Brooch

Forebearer's Brooch {1}

Artifact
If a spell, ability, or creature an opponent controls would deal 4 or more damage to you or cause you to lose 4 or more life, you lose 4 life instead. (Damage won't be dealt.)
“What was that, dear? I couldn't hear you over all those fireballs!”
— Llereaux Chiaro
  • Sparks of a Multiverse
Foreboding Presence

Foreboding Presence {R}

Enchantment
Whenever a player casts a spell, put a doom counter on Foreboding Presence.
At the beginning of each player's end step, if no spells were cast this turn, sacrifice Foreboding Presence. It deals damage equal to the number of doom counters on it to that player.
  • Video Horror System
Foreboding Ruins

Foreboding Ruins

Land
As Foreboding Ruins enters, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters tapped.
{T}: Add {B} or {R}.
Foregone Ancestries

Foregone Ancestries {1}{G}

Enchantment
{2}, Exile a card with a cycling ability from your graveyard: Draw a card.
Cycling {3}{G} ({3}{G}, Discard this card: Draw a card.)
When you cycle Foregone Ancestries, you may exile it. If you do, return target card with a cycling ability from your graveyard to your hand.
  • Elmare: Into the Abyss
Forerunner of the Briar

Forerunner of the Briar {3}{G}

Creature - Human Scout
When Forerunner of the Briar enters, sacrifice two lands. When you do, choose one —
• Create a 3/3 green Beast creature token.
• Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
4/3
  • Nangjiao In Bloom
Forest

Forest

Basic Land - Forest
Forest Fellowship

Forest Fellowship {2}{G}{G}

Sorcery
You may put a creature or land card from your hand onto the battlefield. Then each opponent may put a permanent card from their hand onto the battlefield. If one does, you may repeat this process.
Forest Fire

Forest Fire {1}{R}

Sorcery - Adventure
Forest Fire deals 4 damage to target creature or planeswalker. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Burning Hart
Forest Whale

Forest Whale {2}{G}{G}

Creature - Elemental Whale
When Forest Whale dies, put a number of +1/+1 counters on target creature you control equal to Forest Whale's power.
3/2
  • Spark of Revolution