15282 cards found
Sharpened Tusks

Sharpened Tusks {3}{R}

Enchantment
Creatures you control get +1/+0.
Ferocious — At the beginning of combat on your turn, creatures you control with power 4 or greater gain trample until end of turn.
Shattered Prison

Shattered Prison {4}{G}

Enchantment
Creatures you control can't be blocked by creatures with power 2 or less.
Whenever you tap a land for mana, add {G}.
“The land will bow to its true owners.”
—Vakavanha, Who Sees Anew
Shattered Reflection

Shattered Reflection {R}

Sorcery
Discard a card, then draw a card.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
“Is this who I really am?”
—Arn, Troubled Actor
  • The Stage Presents: The Neverending Act
Shining Showstopper

Shining Showstopper {4}{R}

Sorcery
Shining Showstopper deals 5 damage to any target. Audition for red. (Create a 1/1 Construct Actor creature token, a Warrior Role giving 3/2 and trample, or a Wizard Role giving 2/2 and prowess. Roles replace older ones.)
Some acts don't merely steal the spotlight; they are the spotlight.
  • The Stage Presents: The Neverending Act
Siflir, Elder Pawn

Siflir, Elder Pawn {1}{U}{U}

Legendary Creature - Human Wizard
Flash
Whenever you cast Siflir, Elder Pawn or another spell, if you paid an alternate or additional cost to cast it, draw a card.
Wander {3}{U}{U} (You may cast this from the battlefield for its wander cost.)
“Who are we to deny their gifts?”
3/2
  • MSEM Masters: Legends
Silent Credits

Silent Credits {1}{W}

Instant
You gain hexproof until end of turn.
Prevent all damage that would be dealt to you this turn.
Some acts speak for themselves.
  • The Stage Presents: The Neverending Act
Silent Sleep

Silent Sleep {B}

Sorcery
Return target creature card from your graveyard to your hand.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
  • The Stage Presents: The Neverending Act
Skyward Dreamers

Skyward Dreamers {3}{U}

Creature - Construct Actor
Flying
At the beginning of your upkeep, sacrifice Skyward Dreamers unless you remove a counter from a permanent you control.
“We don't need to run away, sweetheart — not when we can float away to our dreams.”
—A Delightful Afternoon, Act I
4/3
  • The Stage Presents: The Neverending Act
Smirk, Darkhand's Favored

Smirk, Darkhand's Favored {B}{B}

Legendary Creature - Cat
When Smirk enters, add the top two cards of your library to your evil plan. (Look at them, then exile them face-down. You may pay {7} once a turn as a sorcery to cast any number of cards in your evil plan without paying their mana costs.)
Whenever you cast your second spell each turn, you draw a card and you lose 2 life.
2/3
  • MSEM Masters: Legends
Smoldering Husk

Smoldering Husk {1}{R}

Creature - Skeleton Warrior
When Smoldering Husk dies, it deals 2 damage to any target.
{2}{R}: Smoldering Husk gets +2/+0 until end of turn.
“In borrowing our tactics, the denizens of Grixis may have borrowed some of our grace.”
—Aran, Knight-Captain of Valeron
1/1
Somber Meadow

Somber Meadow

Land
Somber Meadow enters tapped.
{T}: Add {W} or {B}.
{1}, {T}: Add one mana of any color.
  • The Stage Presents: The Neverending Act
  • Alara
Soulwrought Songster

Soulwrought Songster {2}{U}{B}{R}

Creature - Demon Horror
Prowess, trample
During your turn, each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost plus “Pay X life, where X is this card's mana value.”
The strings sound out terror — felt in the hearts of both hero and monster.
4/4
  • The Stage Presents: The Neverending Act
Sower of Seeds

Sower of Seeds {1}{G}

Creature - Construct Druid
{T}: For each color among enchantments you control, add one mana of that color.
{2}{G}{G}, Sacrifice Sower of Seeds: Shuffle any number of enchantment cards from your graveyard into your library. Create an X/X black Horror creature token, where X is the number of enchantment cards shuffled into your library this way.
1/3
  • The Stage Presents: The Neverending Act
Sower of Virulent Thoughts

Sower of Virulent Thoughts {4}{G}

Creature - Plant Horror
Whenever Sower of Virulent Thoughts attacks, you may return a creature you control to its owner's hand. If you do, put a +1/+1 counter on target creature you control.
“This stage... it's not natural... and neither are we... not without my help...”
5/5
  • The Stage Presents: The Neverending Act
Speak No Evil

Speak No Evil {1}{G}

Instant
Choose one or more —
• Counter target activated ability or triggered ability.
• Prevent all combat damage that would be dealt this turn.
Spectre of Terror

Spectre of Terror {1}{B}{B}

Creature - Horror
Flying
When Spectre of Terror deals combat damage to a player, that player discards a card.
Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
“A being of fear, something truly beautiful.”
— Ashiok, Manifestor of Fear
2/2
  • MSEM Masters: Legends
Spell Pierce

Spell Pierce {U}

Instant
Counter target noncreature spell unless its controller pays {2}.
Spellcycler

Spellcycler {3}{U}

Creature - Human Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast an instant or sorcery spell, you may draw a card. If you do, discard a card.
“Remember the incantation for proper spellbook hygiene. Reduce, reuse, recycle.”
—Wilthemer's Spellbook Spell Book
2/3
Sphinx of Myriad Futures

Sphinx of Myriad Futures {3}{U}{U}

Creature - Sphinx
Flying, ward {3}
Whenever Sphinx of Myriad Futures attacks, look at the top three cards of your library and reveal one of them. The defending player may have you put the revealed card into your hand. If they don't, put the other two cards into your hand. Then put the remaining cards into your graveyard.
4/4
  • MSEM Masters: Legends
Spinerock Canyon

Spinerock Canyon

Land
Spinerock Canyon enters tapped unless you control a basic land.
{T}: Add {R} or {W}.
“Do your role, fight for the cause.
Be greeted with most warm applause.”
—Xandra, Playwright of War
Splendid Scenery

Splendid Scenery

Land
Splendid Scenery enters tapped unless you control a basic land.
{T}: Add {G} or {W}.
“A fortress of a forest, immortal and impervious before its guardians acted out. Now but a forest of wrongful fear. Casting a cleric to show them light.”
—Percy's Playbook, Page 1
Spoiled Prince

Spoiled Prince {3}{W}

Creature - Horror Noble
When Spoiled Prince enters, each player sacrifices a creature with the greatest power among creatures they control.
“Speak to me like that? Keep at that, and soon you won't be speaking at all!”
3/3
  • The Stage Presents: The Neverending Act
Springtime

Springtime {1}{G}

Sorcery
Reveal cards from the top of your library until you reveal a land card, then put that card onto the battlefield tapped. You may put another card revealed this way on top of your library. Put the rest of the cards revealed this way on the bottom in a random order.
Staff of Possibilities

Staff of Possibilities {1}

Artifact - Equipment
Equipped creature gets +1/+1.
At the beginning of combat on your turn, choose flying, first strike, vigilance, trample, or haste. Equipped creature gains that ability until end of turn.
Equip {2}
Stage Magician

Stage Magician {1}{U}

Creature - Construct Wizard
Whenever a permanent you control leaves the battlefield, if it had counters on it, you may put those counters on Stage Magician.
At the beginning of your end step, you may move any number of counters from Stage Magician onto target permanent you control.
1/3
  • The Stage Presents: The Neverending Act