Deception {U}{B}({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Ms. Moxie deals combat damage to a player, you may exile target nonland card with mana value 2 or less from your graveyard. If you do, cast a copy of that card without paying its mana cost.
Menace Whenever Msuji Operative deals combat damage to a player, reveal the top card of your library, put it into your hand, then you lose life equal to its mana value unless you discard a card.
Trample, haste Respawn (When this creature dies, if it attacked this turn, return it to its owner's hand.) At the beginning of your end step, sacrifice a creature.
When Mukal Reaper enters, you draw a card and you lose 2 life. Respawn (When this creature dies, if it attacked this turn, return it to its owner's hand.)
Respawn (When this creature dies, if it attacked this turn, return it to its owner's hand.) Whenever Mukal Warleader attacks, the next Construct spell you cast this turn costs {1} less to cast.
[+1]: Up to one target creature gets +2/+0 until end of turn. Each player loses 1 life. [–X]: Return target creature card with mana value X from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. [–7]: For each 1 life target player has less than their starting life total, create a 1/1 black Bird creature token with flying and deathtouch.
Reveal cards from the top of your library until you reveal a creature card and a land card. Put those cards into your hand and the rest on the bottom of your library in a random order. Concord — If there are four or more card types among permanents you control, create two Treasure tokens.
Equipped creature gets +2/+2. Concord — Whenever equipped creature attacks, if there are four or more card types among permanents you control, create a 3/3 red Shark enchantment creature token that's tapped and attacking. Exile that token at the beginning of the next end step. Equip {1}
Search your library for up to two cards with different names and reveal them. Target opponent chooses one of those cards. Put the chosen card into your graveyard and the rest into your hand. Then shuffle.
Create a token that's a copy of target creature, except its power and toughness are switched. Sacrifice that token at the beginning of your next end step.
“Death is forever chasing life, and life is forever running up behind death.” —Wei Ji, Dawn and Dusk
Whenever a player casts a spell, that player exiles the top card of each library face down. Each player may look at and play cards they exiled with Mystic of Many Winds.
She tangles the fates of three worlds, and hopes to lose her enemies in the resulting knot.
Reverberate {2}{G}(When you cast this spell, copy it if you paid its reverberate cost. The copy becomes a permanent when it resolves.) Mystical Echo gets +1/+1 for each other Reflection you control. Whenever you discard a card, Reflections you control gain trample until end of turn.
It used to roam the open waters, desperate for a friend, but the other fish were wary of its tusks and horn. Upon arrival in the Coralight Dukedom, though, its majestic tusks are admired by all and its horn is the subject of many a conversation.