Each land you sacrifice while casting Frostfire Hulk pays for {1}. Frostfire Hulk enters with a +1/+1 counter for each land card in your graveyard. Sacrifice Frostfire Hulk: It deals X damage to target creature or planeswalker, where X is the number of +1/+1 counters that were on it. Activate only as a sorcery.
Frozen Hinterlands enters tapped. {T}: Add {W} or {U}. {1}{W}{U}: Until end of turn, Frozen Hinterlands becomes a 4/3 white and blue Spirit creature with with prowess and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.)
Catalyze. (The next spell you cast this turn costs {1} less to cast.) Fueled Flame deals damage to any target equal to the number of times you've catalyzed this turn.
If it's not flammable, you haven't used enough fire.
At the beginning of your draw step, draw an additional card. If you control three or more artifacts, draw two additional cards instead. At the beginning of your end step, discard your hand.
Whenever a creature you control dies, put a +1/+1 counter on Funerary Barge. Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Vehicle becomes an artifact creature until end of turn.)
Voracious 2 (As this enters, you may sacrifice up to two artifacts and/or creatures. This creature enters with that many +1/+1 counters on it.) Trample At the beginning of your end step, if a creature died under your control this turn, create a 1/1 green Saproling creature token.
When Fungal Whomper enters, you gain 4 life. When Fungal Whomper leaves the battlefield, germinate four times. (To germinate, put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
Desecrate (When this creature enters, you may sacrifice an artifact or land.) When Furnace Golem desecrates a permanent, you may return target artifact card from your graveyard to your hand.
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.) {3}{R}: Rage The first instant or sorcery spell you cast during your next turn costs {3} less to cast. {3}{G}: Rampage The first permanent spell you cast during your next turn costs {3} less to cast. {2}{R}{G}: Ruin Fury Module gains “Whenever you cast a spell with mana value 5 or greater, you may draw a card.”
Target creature gets +1/+0 and gains first strike until end of turn. Monument {4}{R}(You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
Galactic Detonation deals 2 damage to any target. Augmented — If you've spent {W}{U}{B}{R}{G} to cast spells this turn, Galactic Detonation deals 5 damage instead.
Some moments last forever, but some flare out with love, love, love.
{7}{R}: Up to three target creatures you control get +3/+0 and gain menace until end of turn. This ability costs {2} less to activate if you control a legendary creature.
“Bright and blazing, the fires of Galdurheim burn away all that you fear.”
Improve {R}({R}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.) Whenever Galdurheim Reaver attacks, it deals damage to the player or planeswalker it's attacking equal to the number of embattled creatures you control. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)