15897 cards found
Celitiene, Wildfire

Celitiene, Wildfire {R}{G}

Legendary Creature - Elf Shaman
Whenever you cast a Dwarf or Elf spell, exile the top card of your library. You may play it this turn.
Whenever you cast your third spell each turn, Celitiene deals 2 damage to any target. If you control a Dwarf, Celitiene gets +2/+2 and gains trample until end of turn. If you control another Elf, you gain 2 life.
2/2
  • The Petals Wilt
Underpass Ranger

Underpass Ranger {3}{W}

Creature - Dwarf Ranger
When this creature enters, search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Arise {2}{W} ({2}{W}, Exile this from your graveyard as a sorcery: Create a black token copy of it that's also a Zombie and can't block.)
3/2
  • The Petals Wilt
Daring Cavalier

Daring Cavalier {3}{G}

Creature - Human Warrior
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
As long as Daring Cavalier is renowned, it has trample.
4/2
  • Rail War
Yuso, Light of Jidai

Yuso, Light of Jidai {1}{G}{W}

Legendary Creature - Human Samurai
Vigilance
Art of war — At the beginning of your end step, if Yuso, Light of Jidai dealt damage to an opponent this turn, you may search your library for a creature card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
3/2
  • Path of Shadows
Reborn Altar

Reborn Altar

Land
As Reborn Altar enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {R}, {W}, or {B}.
“My time is over. May you carry it well.”
—Onya, passing their spark
  • Sparks of a Multiverse
Jara Jadefist

Jara Jadefist {1}{R}{G}

Creature - Human Warrior
Trample, haste
Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.)
In Almgrove, knowledge begets power. In Arpechia, power comes from within. In Jara, power simply is.
3/2
Literary Refuge

Literary Refuge {3}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +0/+2 and has “{T}: Draw a card.”
The little doctor learned to read before she could speak, and years later, Wormwood would still find respite in books.
  • Feanav: The Apothecary's Progress
Vel, Queensguard Captain

Vel, Queensguard Captain {3}{W}{W}

Legendary Creature - Human Soldier
Lifelink
Prevent all combat damage that would be dealt to embattled creatures you control. (A creature is embattled if it has a counter on it or a permanent you control attached to it.)
5/5
  • Quest for the Roseblade
Ancestral Warlord

Ancestral Warlord {2}{R}

Creature - Spirit Samurai
Flash
When Ancestral Warlord enters, it deals 1 damage to each blocking creature.
“I never fear for my safety in battle. Grandmother's always watching my back.”
2/1
  • Rail War
Avaz Citadel

Avaz Citadel

Land - Satrapy
{T}: Add {C}.
Satrapies you control have “{1}{R}, {T}, Discard a card: Draw a card.”
“Give in to the now. Give into your needs. The present is more important than any future you think you may have.”
—Sahra, the Consuming
  • Alkabah
Rite of Retribution

Rite of Retribution {3}{R}{R}

Enchantment
At the beginning of your upkeep, if an opponent has more life than you, create a 4/4 red Elemental creature token with haste and “Creatures blocking this creature have winnow.” (Damage dealt to a creature with winnow causes its controller to lose that much life.)
Wild Festivities

Wild Festivities {4}{G}{G}

Enchantment
When Wild Festivities enters or at the beginning of your upkeep, you may put a creature card from your hand onto the battlefield. If you do, each opponent creates a 1/1 blue Frog creature token.
  • Eralou
Bonescourge Kazadrak
The Scourgebone Pact

Bonescourge Kazadrak {3}{B}{B}

Legendary Creature - Skeleton Dragon
Flying, deathtouch, lifelink
Ride {1}{B} ({1}{B}: Transform this and attach it to target creature you control without a Steed. Ride only as a sorcery.)
You may activate Bonescourge Kazadrak's ride ability from your graveyard by sacrificing a creature in addition to paying its other costs.
5/4
Card has other part: The Scourgebone Pact
  • The Petals Wilt
Guns Blazing

Guns Blazing {2}{R}

Sorcery
Creatures you control get +2/+0 until end of turn. Each creature you control with a +1/+1 counter on it gains menace until end of turn.
“Draw, or put your hands up!”
  • Rail War
Ready for the Odyssey

Ready for the Odyssey {2}{W}

Sorcery
Draw a card for each creature you control with a permanent attached to it.
Beragnos was a punishing terrain, and it was clear that the Khalizors would need more than weapons to survive it.
  • Aftermath
Realized Hatchling
Eager Hatchling

Realized Hatchling

Creature - Beast
(Color indicator: Realized Hatchling is white)
Flying
“There are some evolutions that never occur in the wild, but have been seen often in training. Whatever we're doing different is giving us a unique edge.”
—Professor Maple
4/5
Card has other part: Eager Hatchling
  • Monsters of Chikyu
Shoreline Temptress

Shoreline Temptress {1}{U}

Creature - Merfolk Rogue
Mark (Whenever this creature attacks, mark target creature until end of turn.)
Marked creatures your opponents control lose all abilities.
“Let's see how that fancy footwork serves you down in our world.”
1/3
  • Villains: The Musical
Demonqueller Mage

Demonqueller Mage {1}{U}{U}

Creature - Human Wizard
When Demonqueller Mage enters, gain control of target creature with power 2 or less until Demonqueller Mage leaves the battlefield.
“Speak the language of the accursed, and they will flock to your call.”
1/1
  • The Unraveling
The Whisperwoods

The Whisperwoods

Land
{T}: Add {C}.
{1}, {T}, Sacrifice The Whisperwoods: Add two mana in any combination of colors.
At the beginning of each end step, if a player lost life this turn, return The Whisperwoods from your graveyard to your hand.
  • Survive the Night
Perceive Eons

Perceive Eons {1}{U}

Enchantment - Aura
Enchant creature you control
Enchanted creature has “{T}: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.”
{6}{U}{U}, Exile Perceive Eons from the battlefield or your graveyard: Shuffle your graveyard into your library. Take an extra turn after this one. Activate only as a sorcery.
  • Theros Triumphant
Field of Obelisks

Field of Obelisks

Land
Field of Obelisks enters tapped.
As Field of Obelisks enters, choose a color other than white.
{T}: Add {W} or one mana of the chosen color.
  • The Unraveling
Erosive Path

Erosive Path

Land
Erosive Path enters tapped unless you control one or fewer other lands.
{T}: Add {B} or {R}.
Cycling {2} ({2}, Discard this card: Draw a card.)
  • End of Wollensie
Dark Apprentice

Dark Apprentice {4}{B}

Creature - Human Warlock
When Dark Apprentice enters, mill three cards, then return a creature card from your graveyard to your hand.
Darna's laboratory was filled with some of Alratha's greatest minds, before it was reduced to rubble.
3/3
  • Riddles of Revio
Oasis Claimer

Oasis Claimer {2}{G}{G}

Creature - Human Nomad
Trample
Assault {1}{G} (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.)
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, draw a card.
4/5
False Shimmer

False Shimmer {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+0 and has menace.
  • Oirohpo