Poisonous 2 (Whenever this creature deals combat damage to a player, that player gets two poison counters.) Coil Remnant has deathtouch as long as an opponent is poisoned.
Concord — When Coiling Spiritscale enters, return target permanent card from your graveyard to your hand. If there are four or more card types among permanents you control, you may return that card to the battlefield instead.
Whenever Coincutter Agent attacks, you draw a card and you lose 1 life.
“Gladefolk are unparalleled when it comes to thieving. Luckily for us, there's plenty around that want nothing to do with Corym's war.” —Damaris Alfahir
When Coincutter Fence enters, starting with you, each player may create a 2/1 red Rogue creature token with “This creature can't block.” For each opponent that does, create a Treasure token.
Tap target creature. It doesn't untap during its controller's next untap step. Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
When Collapsing Frame enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. {2}, Sacrifice Collapsing Frame: Draw a card.
{T}: Add {C}. {T}, Pay 1 life: Add {B}. {5}{B}, {T}, Sacrifice Collapsing Ridges: Return target creature card from a graveyard to the battlefield under your control. Activate only as a sorcery.
Haste When Collapsing Star Viper enters, you may tap target permanent with mana value X or less. At the beginning of your upkeep, return Collapsing Star Viper to its owner's hand.
Pressure {B}{G}(You may cast this spell for its pressure cost if seven or more cards are in your graveyard.) Search your library and/or graveyard for a creature card with mana value 3 or less and put it onto the battlefield. If you searched your library this way, shuffle.
Create a 1/1 colorless Construct Actor creature token for each creature you control. Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
(Add a quest counter as this enters. Sacrifice after 6.) Whenever you cast a permanent spell, add a quest counter. Choose a color that hasn't been chosen. Search your library for a permanent card that's exactly that color, reveal it, and put it into your hand. Then shuffle. Exile Collect the World Stones. For the rest of the game, you may spend mana as though it were mana of any color.