15897 cards found
Void Portal

Void Portal {2}{B}

Enchantment
Discard a card: Search your library for a card with the same mana value as the discarded card, reveal it, put it into your hand, then shuffle. Activate only as a sorcery and only once each turn.
Recalibrate

Recalibrate {1}{R}{R}

Instant
Exile target instant or sorcery spell you control. Until end of turn, you may cast that card from exile without paying its mana cost. When you do, copy it. You may choose new targets for the copy.
The key to mastery is repetition.
  • Goliaths of Nangjiao
Mogis, Patron of Malice

Mogis, Patron of Malice {3}{B}{R}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to black and red is less than seven, Mogis isn't a creature.
At the beginning of your upkeep, each player discards a card. Then you draw a card. If an opponent can't discard a card or discarded a land card, you create a 2/3 red Minotaur creature token.
7/6
  • Theros Triumphant
Mighty Xioshu

Mighty Xioshu {4}{G}{G}

Creature - Elk Bear
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
Mighty Xioshu can't be blocked by creatures with power 2 or less as long as you're in a renaissance.
7/6
  • Nangjiao In Bloom
Guardian of the Wurm

Guardian of the Wurm {5}{G}{G}

Creature - Elf Druid
When Guardian of the Wurm enters, create a 6/6 green Wurm creature token with trample.
“I don't need muscle, I've got nature on my side.”
1/1
  • K15 Core Set
Crashcaller Nereid

Crashcaller Nereid {1}{R}

Creature - Merfolk
{1}{R}: Crashcaller Nereid gets +1/+0 and gains trample until end of turn.
It only takes one nereid to teach a Gorran to avoid the ocean forever.
2/1
  • Novea
Goriana Earthshaker

Goriana Earthshaker {2}{R}{G}

Creature - Ox Shaman
When Goriana Earthshaker enters, you may untap target land you control. It becomes a 3/3 Elemental creature with haste until end of turn. It's still a land.
2/4
  • Tides of War
Telemin Architect

Telemin Architect {1}{W}{U}

Artifact Creature - Human Artificer
{T}: Tap target creature.
{T}: Draw a card, then discard a card.
Whenever another artifact you control enters, untap Telemin Architect.
“All must fall instrument to the grand designs of the sphinxes.”
1/1
  • Alara
Rampart Ballista

Rampart Ballista {2}

Artifact Creature - Wall
Defender, reach
Bulwark — {X}, {T}: Rampart Ballista deals X damage to each opponent. X can't be greater than the number of creatures you control with toughness 4 or greater.
0/4
  • Over the Horizon
Opulent Ankulim

Opulent Ankulim {2}{U}

Creature - Elemental
Whenever you cast your first instant or sorcery spell each turn, create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
Ankulim spawning grounds make bad sites for treasure vaults.
2/3
  • Scriptures of Urshad
Dragon-Forged Armor

Dragon-Forged Armor {4}

Artifact - Equipment
When Dragon-Forged Armor enters, exile a creature card from a graveyard.
Equipped creature gets +X/+Y, where X is the power of the last creature card exiled with Dragon-Forged Armor and Y is its toughness.
Equip {2}
  • Arkadai
Frontline Familiar

Frontline Familiar {1}{U}

Creature - Bird
Flying
{T}: Add {C}. Spend this mana only to cast spells or activate abilities during an opponent's turn.
“What better way to gather the battlefield data I need than to participate in this war?”
—Vesko, mage-scholar
1/3
  • The Petals Wilt
Bearer of the Lantern

Bearer of the Lantern {1}{W}{W}

Creature - Human Soldier
When Bearer of the Lantern enters, you gain 3 life.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2/3
Wiedfree Berserker

Wiedfree Berserker {3}{R}{G}

Creature - Fungus Warrior
You may exert Wiedfree Berserker as it attacks. When you do, target creature can't block this turn. (An exerted creature won't untap during your next untap step.)
If exerting a creature you control causes a triggered ability of a permanent you control to trigger, that ability triggers another time.
6/4
  • End of Wollensie
Gulch Custodian

Gulch Custodian {4}

Artifact Creature - Golem
When Gulch Custodian enters, return an artifact you control to its owner's hand.
Initially intended to maintain temples, it has been adopted by thieves to help cover their tracks.
4/5
  • Al Tabaq
Coldblood Bender

Coldblood Bender {3}{G}

Creature - Lizard Wizard
At the beginning of combat on your turn, target creature you control has base power and toughness 4/4 until end of turn.
The Msuji are an elder race who possess ancient and potent powers.
4/4
  • Kahembo: Olde Dawn
Ketsueki, Kiyomi's Legacy

Ketsueki, Kiyomi's Legacy {B}{B}

Legendary Artifact - Equipment
Equipped creature gets +2/+2.
Whenever equipped creature attacks, you may return target creature card with mana value 2 or less from your graveyard to the battlefield.
Equip {2}
  • Path of Shadows
Four-Headed Shredder

Four-Headed Shredder {2}{R}{R}

Creature - Chimera
Haste
“What is it? Terrifying, that's what.”
— Li Min, to Li Ji
4/2
  • Goliaths of Nangjiao
Scavenger's Wagon

Scavenger's Wagon {3}

Artifact - Vehicle
{3}, {T}: Draw a card.
Crew 3 (Tap any number of creatures you control with total power 3 or greater: This Vehicle becomes an artifact creature until end of turn.)
5/5
  • Scriptures of Urshad
Azos, Tyrant of Bleakrealm

Azos, Tyrant of Bleakrealm {5}{B}{R}

Legendary Creature - Elder Dragon
Flying
When Azos enters, each opponent reveals their hand. You choose any number of nonland cards in players' hands and/or creatures on the battlefield with total mana value 7 or less. Exile those cards and/or permanents.
5/5
  • Adventurers of Onora
  • MSEM Secret Lair Drops 969 991
Drogskol Possessor

Drogskol Possessor {1}{W}

Creature - Spirit Knight
First strike
{4}{W}, {T}: Target creature gets +2/+1 and gains first strike until end of turn. Activate only as a sorcery.
Some oaths are so sacred that not even death can release those sworn to them.
2/1
  • Innistrad In Memoriam
Dragonheart Seer

Dragonheart Seer {3}{R}{R}

Creature - Dragon Wizard
When Dragonheart Seer dies, you may exile it. If you do, return up to two target instant and/or sorcery cards from your graveyard to your hand.
“Even the smallest spark can be kindled back to life.”
4/3
  • Seasons of War
Specialist of the Deep
Out-of-Depth Amateur

Specialist of the Deep

Creature - Merfolk Artificer
(Color indicator: Specialist of the Deep is red)
Creatures your opponents control can't block alone. (They can block different creatures.)
“...and as below, so above. Imagine what we could accomplish together.”
—Janneke, Surface Scholar
6/5
Card has other part: Out-of-Depth Amateur
  • The Empty Throne of Feanav
Master of Three Paths

Master of Three Paths {W}

Creature - Elk Monk
Whenever you cast a spell, if it isn't your main phase, choose one. This ability triggers only once each turn.
• Put a +1/+1 counter on Master of Three Paths.
• Tap target creature.
• Master of Three Paths phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
1/1
  • Adventurers of Onora
Sorrows of Maritou

Sorrows of Maritou {1}{U}

Enchantment - Aura
Enchant creature
When this enchantment enters, you may put a -1/-1 counter on a creature you control. If you do, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
  • The Petals Wilt