15282 cards found
Revitalize

Revitalize {1}{W}

Instant
You gain 3 life.
Draw a card.
In the background, one gets all the time in the world to think.
Reytali of Endless Muses
Reytali, Song of the Sand

Reytali of Endless Muses

Legendary Planeswalker - Reytali
(Color indicator: Reytali of Endless Muses is red)
Whenever you cast an instant or sorcery spell, put a loyalty counter on Reytali of Endless Muses.
[0]: Add X mana in any combination of colors, where X is the number of spells you've cast this turn.
[–3]: Create two 3/1 red Sand creature tokens with haste.
Loyalty:
4
Card has other part: Reytali, Song of the Sand
  • MSEM Masters: Legends
Reytali, Song of the Sand
Reytali of Endless Muses

Reytali, Song of the Sand {2}{R}

Legendary Creature - Human Citizen
Each instant and sorcery card in your hand has orchestrate. Its orchestrate cost is equal to its mana cost reduced by {2}. (You may exile those cards from your hand anytime you could cast a sorcery for their orchestrate cost. When you next resolve a spell, you may cast it from exile without paying its mana cost.)
When you cast your third spell this turn, exile Reytali, then return her to the battlefield transformed.
2/3
Card has other part: Reytali of Endless Muses
  • MSEM Masters: Legends
Rial, Silver Rose General

Rial, Silver Rose General {1}{W}{W}

Legendary Creature - Elf Soldier
First strike
Creatures you control attacking cause abilities of that creature to trigger as though it entered.
“It has been too long since we had the honor of fighting at your side, Warsong. Where would you have us lead?”
3/2
  • MSEM Masters: Legends
Rift Splicing

Rift Splicing {B}

Instant
Target creature gets -2/-2 until end of turn.
{3}{B}, Exile Rift Splicing from your graveyard: Aetherize target creature card with mana value 3 or less in a graveyard. Activate only as a sorcery. (To aetherize, create a token that's a copy of it, then exile that token.)
Rip Apart

Rip Apart {R}{W}

Sorcery
Choose one —
• Rip Apart deals 3 damage to target creature or planeswalker.
• Destroy target artifact or enchantment.
“True art requires making sacrifices.”
—Percy
Rising Tides

Rising Tides {2}{U}

Enchantment - Aura
Enchant creature
When Rising Tides enters, draw a card.
At the beginning of each upkeep, if enchanted creature is untapped, tap it.
Rite of Retribution

Rite of Retribution {3}{R}{R}

Enchantment
At the beginning of your upkeep, if an opponent has more life than you, create a 4/4 red Elemental creature token with haste and “Creatures blocking this creature have winnow.” (Damage dealt to a creature with winnow causes its controller to lose that much life.)
Rivha, Heiress of Pinions

Rivha, Heiress of Pinions {1}{W}{W}

Legendary Creature - Angel Warrior
Flying
Whenever Rivha and at least two other creatures attack, exile all other attacking creatures you control. For each creature exiled this way, create a 3/3 white Angel creature token with flying that's tapped and attacking.
3/3
  • MSEM Masters: Legends
Rokai's Vassal

Rokai's Vassal {U}

Creature - Human Wizard
Legendary creatures you control have hexproof.
“I bend the knee to my lord's will.”
1/1
Royal Doctor

Royal Doctor {1}{W}

Creature - Construct Cleric
Whenever a permanent you control leaves the battlefield, put a +1/+1 counter on Royal Doctor.
When Royal Doctor leaves the battlefield, you gain life equal to its power.
“To save Mervin would be akin to defying one's place in the world: impossible.”
—The Death of King Mervin, Act I
1/1
  • The Stage Presents: The Neverending Act
Runaway Princess

Runaway Princess {1}{W}

Creature - Construct Noble
When Runaway Princess dies, audition for white. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Cleric Role giving 2/2 and lifelink. Roles replace older ones.)
She dies at the end in every re-enactment, a warning not to fall out of role.
2/1
  • The Stage Presents: The Neverending Act
Runecrested Valley

Runecrested Valley

Land
{T}: Add {C}.
{4}, {T}: Look at the top two cards of your library. You may put one of them into your graveyard. Put the rest back on top in any order. If you control eight or more lands, draw a card.
Runic Pillars

Runic Pillars {4}

Artifact
Runic Pillars enters tapped.
{T}: Add {C}{C}{C}.
{2}: Add one mana of any color.
Ruthless Director

Ruthless Director {B}

Creature - Construct Advisor
Whenever you cast a spell that's red, green, white, or blue, each opponent loses 1 life and you gain 1 life.
He understands the importance of incorporating elements from all genres. That doesn't mean he respects them.
1/1
  • The Stage Presents: The Neverending Act
Sacred Songs

Sacred Songs {1}{U}

Enchantment
Whenever you cast a noncreature spell, look at the top card of your library. You may put it into your graveyard.
{4}{U}: Draw a card.
At the beginning of your upkeep, if there are twenty-four or more noncreature cards in your graveyard, you win the game.
  • MSEM Masters: Legends
Sage of the Hereafter

Sage of the Hereafter {5}{U}{U}

Creature - Sphinx Wizard
Flying, prowess
Once each turn, when you cast a noncreature spell, you may create a 4/4 blue Sphinx Wizard creature token with flying, then scry 1.
{2}{U}{U}, Discard Sage of the Hereafter: Create a 4/4 blue Sphinx Wizard creature token with flying, then scry 1. Activate only as a sorcery.
5/5
Sakaki, Rocket Gang Boss

Sakaki, Rocket Gang Boss {B}{B}

Legendary Creature - Human Rogue
Lifelink
Once each turn, when you draw a card, you may reveal it and a card you own from outside the game with a different name and the same mana cost. If you do, exile the first card and put the second into your hand. (Mana costs must be identical.)
2/3
Salome Breaks the Lies

Salome Breaks the Lies {2}{B}

Enchantment
When Salome Breaks the Lies enters, search your library for a legendary black card, reveal it, put it into your hand, then shuffle.
Whenever you cast your second spell each turn, target opponent discards a card if it's your turn. If they didn't discard a card this way, instead they lose 2 life and you draw a card.
  • The Stage Presents: The Neverending Act
Salome's Messenger

Salome's Messenger {B}

Creature - Horror
Salome's Messenger enters tapped.
Whenever you cast your second spell each turn, you may return Salome's Messenger from your graveyard to your hand.
So tangled and terrible was her warning that it took multiple lifetimes to spread.
2/1
  • The Stage Presents: The Neverending Act
Salvage the Stitchings

Salvage the Stitchings {1}{B}{G}

Instant
You draw two cards and you lose 2 life. Create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
As he cleaned up what was left of the monster, Maxin realized to his horror that he and the monster were all too alike...
  • The Stage Presents: The Neverending Act
Salvation Engine

Salvation Engine {9}

Legendary Artifact
{3}: Create a 9/9 colorless Angel artifact creature token with flying and lifelink.
“Our prayers were answered.”
Sandwurm's Command

Sandwurm's Command {4}{G}{G}

Instant
Choose two —
• Target player creates a 3/3 green Wurm creature token.
• Target player puts three +1/+1 counters on a creature they control.
• Return target permanent card from your graveyard to your hand.
• Destroy target creature with flying.
Sanguine Mortifier

Sanguine Mortifier {2}{B}{B}

Creature - Vampire Wizard
Flying, lifelink
Whenever you gain life, you may have target creature get -X/-X until end of turn, where X is the amount of life you gained.
2/3
  • MSEM Masters: Legends
  • Zero
Saraf, Tuned Disciple

Saraf, Tuned Disciple {2}{U}{R}

Legendary Artifact Creature - Robot Monk
If you would draw your first card each turn, instead draw two cards, then discard a card.
Whenever you draw an even numbered card in a turn, put a +1/+1 counter on Saraf, Tuned Disciple. (The second, fourth, sixth, etc.)
3/3
  • MSEM Masters: Legends