14928 cards found
Zaukar of the Ancient Ways

Zaukar of the Ancient Ways {W}{W}

Legendary Creature - Cat Cleric
Lifelink
Spells your opponents cast cost an additional {1} to cast for each spell they've cast before it this turn.
2/3
Zealous Recruit

Zealous Recruit {1}{W}

Creature - Human Soldier
“Sometimes, even the Soulless seem to think they're the heroes of their own story. Luckily for them, such deluded fools don't last long.”
—Taran Joy
3/1
  • Arkadai
Zephyr Rider

Zephyr Rider {2}{W}

Creature - Human Knight
First strike (This creature deals combat damage before creatures without first strike.)
When Zephyr Rider enters, you may have another target creature you control gain first strike until end of turn.
2/2
  • Zero
Zhedina Confiscator

Zhedina Confiscator {1}{W}

Creature - Human Advisor
{1}, Sacrifice Zhedina Confiscator: Destroy target artifact or enchantment.
“You'd think after the megahydra incident, visitors would have learned not to bring back souvenirs.”
2/2
  • Worlds Away
Zhedina Envoys

Zhedina Envoys {1}{W}

Creature - Human Scout
When Zhedina Envoys leaves the battlefield, create two 1/1 Scout creature tokens that are all colors.
Where one envoy walks, more are soon to follow.
1/1
Zhedina Provisioner

Zhedina Provisioner {3}{W}

Creature - Human Citizen
When Zhedina Provisioner enters, creatures you control get +1/+1 until end of turn. You gain 2 life.
“Why bother heading into the Otherworlds, when everything eventually makes its way here to Zhedina?”
3/2
  • Worlds Away
A Mysterious Cowl

A Mysterious Cowl {3}{U}

Legendary Planeswalker - Okus
Each other Okus planeswalker you control enters with two additional loyalty counters on it.
[–2]: Draw two cards, then discard a card.
Loyalty:
5
A Planet Far, Far Away

A Planet Far, Far Away {1}{U}

Instant
Draw a card.
Leitmotif (If you cast this spell from your hand, exile it as it resolves. When you next cast a spell that shares a color with this card, you may cast this from exile without paying its mana cost.)
A Rush of Stillness in the Air

A Rush of Stillness in the Air {U}

Sorcery
Return target instant or sorcery card with mana value 3 or less and without reconstruct from your graveyard to your hand.
Reconstruct {6}{U} (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.)
  • Animus Vox
A Sucker for You

A Sucker for You {3}{U}{U}

Sorcery
Gain control of target artifact, creature, or planeswalker if its mana value is 4 or less or if you cast A Sucker for You from a graveyard.
Reconstruct {9}{U}{U}{U} (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.)
  • Animus Vox
A Tale of the Boastful Sailor

A Tale of the Boastful Sailor {1}{U}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
Audition for blue. (Create a 1/1 Construct Actor creature token, a Wizard Role giving 2/2 and prowess, or a Warlock Role giving 2/1 and flying. Roles replace older ones.)
Whenever a creature you control deals combat damage to a player this turn, draw a card.
  • The Stage Presents: The Neverending Act
A Vision Too Vast

A Vision Too Vast {1}{U}

Sorcery - Revelation
Each player mills four cards.
Coalesce {5}{U}{U} (You may cast this from your graveyard for {5}{U}{U}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
When A Vision Too Vast enters, you may cast target noncreature, nonland card with mana value 4 or less from a graveyard without paying its mana cost.
6/5
  • Beyond Our Ken
AOSE Lab Tech

AOSE Lab Tech {3}{U}{U}

Creature - Human Artificer
When AOSE Lab Tech enters, draw three cards, then discard two cards unless you discard an artifact card.
“I can take apart and put back together any human device, but this precursor tech is really something else.”
2/4
  • Love Song
AOSE Scrapper

AOSE Scrapper {2}{U}

Creature - Human Artificer
{1}{U}, Sacrifice two artifacts: Draw a card.
Whenever an artifact you control dies, put a stun counter on up to one target creature. (If a permanent with a stun counter would become untapped, remove one from it instead.)
“I hate field work. The real world always goes and makes things so complicated.”
2/4
  • Animus Vox
Abandon the Past

Abandon the Past {2}{U}{U}

Instant
Counter target spell. If that spell is countered this way, put it on the bottom of its owner's library instead of putting it into its owner's graveyard. You may put up to three target cards from your graveyard on the bottom of your library in any order.
  • Nangjiao In Bloom
Abandon the Ranks

Abandon the Ranks {5}{U}

Enchantment
Whenever a creature enters, return each other creature controlled by the same player to its owner's hand.
“Run, run as fast as you can! The war is lost, all hope is gone!”
  • Khaliz-Dorahn
Abberant Frostbringer

Abberant Frostbringer {5}{U}

Artifact Creature - Horror
When Abberant Frostbringer enters, tap up to one target creature. If you do, put two stun counters on that creature. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Happiness comes when everything numbs, and nothing remains.
5/4
  • Animus Vox
Abrupt Duplication

Abrupt Duplication {1}{U}{U}

Instant
Glitch {1} (Remove one [restriction] for each time you pay the glitch cost.)
Create a token that's a copy of target [noncreature] permanent [you control].
Everything you see is double. Any way you go you lose.
Abscond

Abscond {X}{U}

Sorcery
Gain control of target noncreature, nonland permanent with mana value X.
The Governor's Vault was filled over the course of two centuries. Within a few hours, not a single piece remained.
  • Tales of Old Jidai
Accelerate Fate

Accelerate Fate {2}{U}

Sorcery
Draw three cards. Discard two cards at the beginning of the next end step.
“No, this can't be right! I'm still supposed to witness the death of a loved one, I can't have a groundbreaking moral development yet!”
Across the Bay

Across the Bay {3}{U}

Enchantment
Creatures your opponents control get -1/-0.
In Whiterun, the city burned. Leagues away, a fisherman gathered his nets.
  • A Tourney at Whiterun
Across the Threshold

Across the Threshold {2}{U}{U}

Sorcery
Exile a nonland card from target opponent's graveyard. Copy it. You may cast the copy without paying its mana cost. (Copies of permanents enter as tokens.)
“As above, so beyond.”
  • Worlds Away
Adamant Engineer

Adamant Engineer {2}{U}

Creature - Human Artificer
At the beginning of combat on your turn, up to one target artifact you control becomes a creature in addition to its other types and gains “This creature's power and toughness are each equal to the number of artifacts you control” and “{U}: Exile this creature, then return it to the battlefield under your control.”
“And I will try to fix you.”
2/2
  • Animus Vox
Adept Electromancer

Adept Electromancer {3}{U}

Creature - Human Wizard
When Adept Electromancer enters, scry 2, then reveal the top card of your library. If it's an instant or sorcery card, put it into your hand.
2/3
  • Spark of Revolution
Adept of Signals

Adept of Signals {3}{U}

Creature - Human Wizard
Prowess
When Adept of Signals enters, create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
Tokens you control have “{2}, {T}: Sacrifice this token: Draw a card.”
3/3
  • The Empty Throne of Feanav