14928 cards found
Jara Tutelage

Jara Tutelage {1}{G}

Instant
You gain 5 life. Then draw a card if you've lost life this turn.
“Our regular courses are of course much more rigorous. But for a guest, well, I'd be happy to help.”
  • Arcanum Academia
Harpstring Ranger

Harpstring Ranger {2}{G}

Creature - Human Archer
Reach
Whenever one or more creatures with flying attack, harmonize. (Trigger up to one harmony of a permanent you control.)
Harmony — Harpstring Ranger gets +2/+2 until end of turn. Untap it.
3/2
  • Arcanum Academia
Goliath Tamer

Goliath Tamer {2}{G}

Creature - Human Druid
Spells you cast with mana value 4 or greater cost {1} less to cast.
Only a small portion of Arpechia's staff are dedicated educators. Many are tasked only with making sure the vast nature preserves are safe for visitors without disrupting the natural cycles.
2/4
  • Arcanum Academia
Glen Hunter

Glen Hunter {1}{G}

Creature - Human Rogue
Hexproof
You may have Glen Hunter assign its combat damage as though it weren't blocked.
2/1
  • Arcanum Academia
Freedom of Life

Freedom of Life {2}{G}

Sorcery
Destroy up to one target artifact or enchantment. Rouse 2. (Distribute two +1/+1 counters among permanents you control. If they aren't creatures, tap them and they become 0/0 creatures in addition to their other types.)
  • Arcanum Academia
Earthcraft Meditation

Earthcraft Meditation {4}{G}{G}

Enchantment
When Earthcraft Meditation enters, put three +1/+1 counters on each land you control.
At the beginning of combat on each player's turn, you may have any number of lands you control become 0/0 creatures with haste in addition to their other types until end of turn.
  • Arcanum Academia
Bestower of Blooms

Bestower of Blooms {G}

Creature - Human Shaman
When Bestower of Blooms dies, create an X/X green Plant Knight creature token, where X is Bestower of Blooms's power.
“If it's not perfect, then it's not finished.”
1/1
  • Arcanum Academia
Arpechian Bellowers

Arpechian Bellowers {3}{G}{G}

Creature - Giant Beast
Trample
When Arpechian Bellowers enters, harmonize. (Trigger up to one harmony of a permanent you control.)
Harmony — Search your library for a green creature card, reveal it, put it into your hand, then shuffle.
4/4
  • Arcanum Academia
Arpechian Architect

Arpechian Architect {1}{G}

Creature - Human Advisor
{T}: Add {G}.
{1}{G}, {T}: Return target land card from your graveyard to the battlefield tapped.
2/2
Speed Reader

Speed Reader {1}{R}

Creature - Human
When Speed Reader enters, harmonize. (Trigger up to one harmony of a permanent you control.)
Harmony — Add {R}{R}.
2/1
  • Arcanum Academia
Sing Through Steel

Sing Through Steel {R}

Sorcery
Target creature gains trample and haste until end of turn. Harmonize. (Trigger up to one harmony of a permanent you control.)
One part performance, one part sport. One part collaboration, one part competition. The art of bladesinging is built on the back of decades of nuance.
  • Arcanum Academia
Radiant Outburst

Radiant Outburst {1}{R}

Instant
Choose one —
• Radiant Outburst deals 3 damage to target creature.
• Harmonize twice. (To harmonize, trigger up to one harmony of a permanent you control.)
Professor's Assistant

Professor's Assistant {R}

Creature - Human Advisor
Whenever Professor's Assistant becomes tapped, add {R}. Until end of turn, you don't lose this mana as steps and phases end.
She's always willing to help a struggling student. Right after she marks these tests, organizes her schoolwork, prepares a study session...
1/2
  • Arcanum Academia
Lightning and Thunder

Lightning and Thunder {2}{R}

Instant
If you would harmonize while this spell is on the stack, you may instead put three thunder counters on this spell.
Lightning and Thunder deals X damage to any target, where X is 3 plus the number of thunder counters on Lightning and Thunder.
  • Arcanum Academia
Gilded Duo

Gilded Duo {3}{R}

Creature - Human Wizard Warrior
Whenever you cast a spell, harmonize. (Trigger up to one harmony of a permanent you control.)
Harmony — Gilded Duo gets +2/+0 until end of turn.
2/4
  • Arcanum Academia
Finishing Blow

Finishing Blow {2}{R}

Sorcery
Rouse 1. Finishing Blow deals X damage to any target, where X is the greatest power among creatures you control. (Put a +1/+1 counter on a permanent you control. If it isn't a creature, tap it and it becomes a 0/0 creature in addition to its other types.)
  • Arcanum Academia
Expensive Tutor

Expensive Tutor {2}{R}

Creature - Human Advisor
When Expensive Tutor enters, tap target land. It doesn't untap during its controller's next untap step.
“Ah, Ardy. With your spark, Jara and Almgrove will fight tooth and nail to see which gets to accept you into their halls.”
3/2
  • Arcanum Academia
Endless Inspiration

Endless Inspiration {3}{R}{R}

Enchantment
Whenever a player casts a spell, exile the top card of that player's library. You may play that card for as long as it remains exiled, and you may spend mana as though it was mana of any type to cast it.
At the beginning of your end step, put all cards exiled with Endless Inspiration into their owner's graveyards.
  • Arcanum Academia
Eager Guide

Eager Guide {2}{R}{R}

Creature - Human
Haste
Whenever Eager Guide attacks, tap up to two target creatures you don't control.
“To the left are the doors to Professor Shayle's classroom and to the counselors offices. Placed next to each other for no reason in particular.”
3/2
  • Arcanum Academia
Daydream

Daydream {1}{R}

Instant
Target instant or sorcery card in your graveyard gains flashback until end of turn. Its flashback cost is equal to its mana cost reduced by {2}.
Conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
Related card: Fatigue
Combustion Display

Combustion Display {2}{R}

Sorcery
Exile the top two cards of your library. You may play those cards until the end of your next turn. Whenever you play one of those cards, rouse 1. (Put a +1/+1 counter on a permanent you control. If it isn't a creature, tap it and it becomes a 0/0 creature in addition to its other types.)
  • Arcanum Academia
Charcoal Claws

Charcoal Claws {R}

Instant
Rouse 1. Target permanent gains first strike until end of turn if it's a creature. (Put a +1/+1 counter on a permanent you control. If it isn't a creature, tap it and it becomes a 0/0 creature in addition to its other types.)
  • Arcanum Academia
Challenging Pupil

Challenging Pupil {1}{R}

Creature - Human Warrior
Haste
When Challenging Pupil enters, conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
3/2
Related card: Fatigue
  • Arcanum Academia
Almgrove Bladesinger

Almgrove Bladesinger {R}

Creature - Human Rogue
Whenever Almgrove Bladesinger attacks, harmonize. (Trigger up to one harmony of a permanent you control.)
Harmony — Target creature can't block this turn.
1/1
  • Arcanum Academia
Twilight Dancer

Twilight Dancer {B}

Creature - Human
Whenever Twilight Dancer attacks, harmonize. (Trigger up to one harmony of a permanent you control.)
Harmony — Each player loses 1 life and mills a card.
1/1
  • Arcanum Academia