4623 cards found
Jetskate

Jetskate {1}{R}

Enchantment Creature - Fish
Haste
When Jetskate enters, if you've drawn two or more cards this turn, it deals 2 damage to any target.
Cycling {R} ({R}, Discard this card: Draw a card.)
2/1
  • Elmare: Into the Abyss
Jinyu Mirror-Blade

Jinyu Mirror-Blade {1}{U/R}{W}

Creature - Lizard Monk
When Jinyu Mirror-Blade enters, you may exchange its base power with another target creature's base power until either leave the battlefield.
“Inside each mortal heart lies the power to balance the karmic scales.”
—Xifang Hu, Light Within
1/4
  • Panxiou
Johanna, Skarvith Marshal

Johanna, Skarvith Marshal {1}{R}

Legendary Creature - Human Knight
Johanna, Skarvith Marshal has first strike as long as it's attacking.
Whenever you attack, you may pay {X}{R/W}{R/W}. When you do, put a +1/+1 counter on each of up to X target attacking creatures. Those creatures gain first strike until end of turn.
“To arms! Today's a wonderful day to go down in history!”
2/2
  • Seasons of War
Join the Colony

Join the Colony {2}{G}

Instant
Choose two. You may choose the same mode twice —
• Create a 1/1 green Insect creature token.
• Put a +1/+1 counter on target creature you control.
Join the Flock

Join the Flock {2}{W}{W}

Sorcery
Creatures you control get +1/+1 and gain flying and lifelink until end of turn.
Pai awoke to the call of cranes. She was unsure how she came to have wings, but she knew that day she would fly.
  • Goliaths of Nangjiao
Jotunn Warchief

Jotunn Warchief {4}{R}

Creature - Giant Warrior
Trample
{1}{R}: Each attacking creature you control with trample gets +1/+0 until end of turn.
“The head's a weak point. Now where did I put my grappling hook?”
—Vosh, the Champion
4/5
  • Arkadai
Journey through Kitasan

Journey through Kitasan {1}{W}

Enchantment
When Journey through Kitasan enters, draw a card, then choose a creature card name.
{1}{W}: Put a +1/+1 counter on each creature you control with the chosen name. Activate only as a sorcery.
  • Tales of Old Jidai
Journey through Masamori

Journey through Masamori {1}{G}

Enchantment
When Journey through Masamori enters, draw a card, then choose a creature card name.
Creatures you control with the chosen name have “{T}: Add one mana of any color.”
  • Tales of Old Jidai
Journey through Moranai

Journey through Moranai {1}{R}

Enchantment
When Journey through Moranai enters, draw a card, then choose a creature card name.
Creatures you control with the chosen name have haste and “{R}: This creature gets +1/+0 until end of turn.”
  • Tales of Old Jidai
Journey through Odaya

Journey through Odaya {1}{U}

Enchantment
When Journey through Odaya enters, draw a card, then choose a creature card name.
Creatures you control with the chosen name can't be blocked.
  • Tales of Old Jidai
Journey through Uwaito

Journey through Uwaito {1}{B}

Enchantment
When Journey through Uwaito enters, draw a card, then choose a creature card name.
Whenever a creature you control with the chosen name dies, each opponent discards a card.
  • Tales of Old Jidai
Journey to the Otherworlds

Journey to the Otherworlds {1}{R}

Enchantment
When Journey to the Otherworlds enters, draw a card, then choose a creature card name.
Whenever a creature you control with the chosen name attacks, you may aetherize it. (To aetherize, create a token that's a copy of it, then exile that token.)
  • Worlds Away
Journey to the Syzygy Spire

Journey to the Syzygy Spire {1}{U}

Enchantment
When Journey to the Syzygy Spire enters, draw a card, then choose a creature card name.
Whenever a creature you control with the chosen name deals combat damage to a player, draw a card.
  • Worlds Away
Journey to the Zhedina

Journey to the Zhedina {1}{W}

Enchantment
When Journey to the Zhedina enters, draw a card, then choose a creature card name.
Whenever a creature with the chosen name you control deals damage to a player, put a +1/+1 counter on it.
  • Worlds Away
Journey's End

Journey's End {1}{W}

Instant
Put target creature or planeswalker on the bottom of its owner's library. Its controller may scry 1.
Far from god or monster, the hero was finally at peace.
Journeying Giftbearer

Journeying Giftbearer {1}{G}{W}

Creature - Cat Aurashaper Cleric
Whenever Journeying Giftbearer or another nontoken creature you control enters, create a green and white Aura enchantment token named Wild Boon attached to that creature. The token has enchant creature and “Enchanted creature gets +1/+1.”
2/2
  • Worlds Away
Joyous Chromatelk

Joyous Chromatelk {3}

Artifact Creature - Elk
As Joyous Chromatelk enters, choose a color.
All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors.
{T}: Add one mana of the chosen color.
2/2
Joyous Connection

Joyous Connection {2}{U}{R}

Instant
Draw three cards, then exile three cards from your hand. Until the end of your next turn, you may play those cards.
“Shala, you don't have to listen to some prophecy, some god, or anyone else. Listen to you and what your heart tells you what to do.”
—Marilye
  • Alkabah
Joyous Explorer

Joyous Explorer {G}{W}

Creature - Human Scout
Whenever a land you control enters, create a 1/1 colorless Servo artifact creature token.
{4}{G}{W}: Put a +1/+1 counter on each creature you control. They gain trample until end of turn.
“I'm just happy to be together with my bots.”
1/1
  • Love Song
Juddering Mishap

Juddering Mishap {2}{R}

Creature
Double strike, menace, trample
At the beginning of your end step, sacrifice Juddering Mishap unless you've cast a spell with no creature types this turn. (Noncreature spells have no creature types.)
2/1
  • Arkadai
Judge Unworthy

Judge Unworthy {1}{W}

Instant
Choose target attacking or blocking creature. Scry 3, then reveal the top card of your library. Judge Unworthy deals damage equal to that card's mana value to that creature.
  • Pyramids of Atuum
Judge of Clans

Judge of Clans {2}{G}

Creature - Elf Shaman Warrior
When Judge of Clans enters, adjudicate. (Create a white enchantment Aura token with enchant creature and “Sacrifice this token: Untap enchanted creature.” attached to target creature.)
{T}: Add one mana of any color.
2/3
  • Over the Horizon
Jund Shardseeker

Jund Shardseeker {2}{R}

Creature - Goblin Scout
Menace
Swampcycling {1}, forestcycling {1} ({1}, Discard this card: Search your libary for a Swamp or Forest card, reveal it, put it into your hand, then shuffle.)
It had found fearsome predators in these strange lands, but none compare to the dragons of Jund.
3/2
  • Alara
Jungle Battlemage

Jungle Battlemage {1}{G}

Creature - Elf Shaman
{1}{R}: Exile the top card of your library. If it's a creature card, you may play it until the end of your next turn.
{4}{W}: Put two +1/+1 counters on target creature.
“I am the wilds where the strong shall thrive.”
2/1
  • Alara
Jungle Shrine

Jungle Shrine

Land
Jungle Shrine enters tapped.
{T}: Add {R}, {G}, or {W}.
Naya, heart of abundant life, tread upon by awe-inspiring titans.
  • Alara