2154 cards found
Woopip Wanderer

Woopip Wanderer {3}{G}{G}

Creature - Fungus Scout
When Woopip Wanderer enters the battlefield, create two colorless artifact tokens named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
{2}{G}: Germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
3/3
  • Eralou
Worship of the Sun

Worship of the Sun {2}{W}{W}

Enchantment - Road
When Worship of the Sun enters the battlefield, draw a card, then choose a card name.
At the beginning of your upkeep, you may tap three untapped creatures you control. If you do, search your library for an enchantment card with the chosen name, put it onto the battlefield, then shuffle.
An interplanar empire can rely on the sun's might.
  • Road to Caru Mapu
Wretched Merfolk

Wretched Merfolk {3}{R}

Creature - Merfolk Vampire
Haste
When Wretched Merfolk enters the battlefield, target creature can't block this turn.
Outcasts of mer society often turn to plundering imperial trade routes.
3/2
  • Feanav: The Apothecary's Progress
Wretched Spawn

Wretched Spawn {5}{U}{B}

Creature - Zombie Horror
When Wretched Spawn enters the battlefield, you may return target permanent to its owner's hand. If you do, that player discards a card.
Unearth {4}{U}{B} ({4}{U}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
4/4
Writhing Gateway

Writhing Gateway {3}{B}{B}

Enchantment
When Writhing Gateway enters the battlefield, you may discard a card. If you do, create a 5/3 black Horror creature token.
{1}{B}{B}, Discard a card: Create a 5/3 black Horror creature token.
“When I close my eyes, I am haunted by the day of the third breach. The chasm splitting the hillside, reeking of sulfur and iron. And then they came.”
  • The Unraveling
Wu, the Shackled

Wu, the Shackled {2}{G}{U}{R}

Legendary Creature - Centaur Druid
When Wu, the Shackled enters the battlefield, you may have an opponent gain control of it. If you do, draw two cards.
At the beginning of your upkeep, if you don't own Wu, she fights another target creature you control and its owner draws a card.
5/4
  • High Noon
Xie'e Amphitheatre

Xie'e Amphitheatre {1}{B}{B}

Enchantment - Gallery
(Choose only one work as a sorcery to add its ability.)
When Xie'e Amphitheatre enters the battlefield, search your library for a card and exile it face down, then shuffle. You may cast that card on any turn you sacrificed a permanent.
{B}: Intro: Together
At the beginning of your upkeep, you lose 1 life and create a 0/1 black Cultist creature token with “{1}{B}{B}, Sacrifice three Cultists: Create a 5/5 black Demon creature token.”
{2}{B}: Finale: Alone
Whenever a Demon enters the battlefield under your control, each opponent loses life equal to its power and you gain that much life.
  • Nangjiao In Bloom
Xing, the Lucky Charm

Xing, the Lucky Charm {5}{U}{R}

Legendary Creature - Human Wizard
Flash
This spell can't be countered.
When Xing, the Lucky Charm enters the battlefield, draw three cards.
{U}{R}, Discard three cards: Return Xing from your graveyard to your hand.
5/5
  • Surging Tide
Yamisaran Bladedancer

Yamisaran Bladedancer {2}{R}

Creature - Human Samurai
When Yamisaran Bladedancer enters the battlefield, you may attach an Equipment you control to target creature you control.
3/2
  • Path of Shadows
Yamisaran Guard

Yamisaran Guard {2}{R}

Creature - Human Samurai
When Yamisaran Guard enters the battlefield, create a colorless Equipment artifact token with “Equipped creature gets +1/+1” and equip {1}.
2/3
  • Imperial Legacies
Yenzu Puppeteering

Yenzu Puppeteering {1}{U}

Enchantment - Aura
Enchant creature
When Yenzu Puppeteering enters the battlefield, draw a card.
{1}{U}: Untap enchanted creature.
“Normally Sun would never allow a demon into her theater, but I'll see if I can pull a few strings.”
—Ushi Yun
  • Nangjiao In Bloom
Young Chasqui

Young Chasqui {1}{G}

Creature - Human Scout
When Young Chasqui enters the battlefield, if you cast it, reveal the top five cards of your library. Put any number of creatures named Young Chasqui from among them into your hand. Put the rest of the revealed cards on the bottom of your library in a random order.
A deck can have any number of cards named Young Chasqui.
2/1
  • Road to Caru Mapu
Young Tempter

Young Tempter {1}{B}

Creature - Demon
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Young Tempter enters the battlefield, you draw a card and you lose 1 life.
Measure not a demon's age in years, but in bargains kept.
1/2
Youthful Renegade

Youthful Renegade {3}{R}

Creature - Human Rebel Soldier
Other Rebel creatures you control get +1/+0.
When Youthful Renegade enters the battlefield, create a 1/1 white Rebel creature token.
“If we don't focus on the power of our armies, we will never win.”
3/2
  • Tides of War
Yron Bay Sentinel

Yron Bay Sentinel {1}{U}

Creature - Elemental Soldier
When Yron Bay Sentinel enters the battlefield, draw a card.
“I wonder if, like me, it yearns for a different existence.”
—Zirrat, the Soulsearcher
0/3
  • Quest for the Roseblade
Zareen, the Second Shah
Throne of Soli

Zareen, the Second Shah {2}{W}

Legendary Creature - Human Noble
When Zareen, the Second Shah enters the battlefield, search your library for a creature card with mana value 2 or less or a planeswalker card, reveal it, put it into your hand, then shuffle.
Monument {2}{W}{W} (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
2/2
Card has other part: Throne of Soli
  • Alkabah
Zenith of Greed

Zenith of Greed {3}{B}{R}{G}

Creature - Dragon
Flying
When Zenith of Greed enters the battlefield, search your library for up to two cards named Treasure Hoard and put them onto the battlefield, then shuffle.
5/5
Related card: Treasure Hoard
  • Alkabah
Zephyr Gliders

Zephyr Gliders {3}{W}{U}

Creature - Human Wizard Scout
Flying
When Zephyr Gliders enters the battlefield, up to two target creatures you control gain flying until end of turn.
The exploration was less about the treasure and more about finding out who could get there faster.
3/3
  • Worlds Away
Zephyr Rider

Zephyr Rider {2}{W}

Creature - Human Knight
First strike (This creature deals combat damage before creatures without first strike.)
When Zephyr Rider enters the battlefield, you may have another target creature you control gain first strike until end of turn.
2/2
  • Zero
Zhargetan Reclaimer

Zhargetan Reclaimer {2}{B}

Creature - Elf Pirate
First strike, menace
When Zhargetan Reclaimer enters the battlefield, put any number of cards your opponents own from exile into their owners' graveyards. If three or more cards were put into graveyards this way, create two 1/1 Scout creature tokens that are all colors.
3/2
  • Worlds Away
Zhedina Coastguard

Zhedina Coastguard {W}{U}

Creature - Human Soldier
Flash
When Zhedina Coastguard enters the battlefield, you may have any number of creatures you control have base power and toughness 1/3, 2/2, or 3/1 until end of turn.
“The Authority has seventy seven different protocols in place for disasters, and it is my duty to remember them all.”
2/2
  • Worlds Away
Zhedina Exchange

Zhedina Exchange

Land
When Zhedina Exchange enters the battlefield, choose a basic land type.
Basic lands you control of the chosen type have “{T}: Add one mana of any color.”
{T}: Add {C}.
  • Worlds Away
Zhedina Provisioner

Zhedina Provisioner {3}{W}

Creature - Human Citizen
When Zhedina Provisioner enters the battlefield, creatures you control get +1/+1 until end of turn. You gain 2 life.
“Why bother heading into the Otherworlds, when everything eventually makes its way here to Zhedina?”
3/2
  • Worlds Away
Zhedina Valiant

Zhedina Valiant {W}{U}

Creature - Human Aurashaper
When Zhedina Valiant enters the battlefield, create a white and blue Aura enchantment token named Winds of Chance attached to target creature. The token has enchant creature and “Enchanted creature gets +1/+0 and has flying and lifelink.”
1/1
  • Worlds Away
Zhehan, the Mediator

Zhehan, the Mediator {1}{W}{B}

Legendary Creature - Human Wizard
Lifelink
When Zhehan, the Mediator enters the battlefield, you may put an Aura card with mana value 3 or less from your hand onto the battlefield attached to a creature it could enchant.
2/3
  • Goliaths of Nangjiao