Flying When Sphinx of Riddles enters, secretly choose a card name. You may reveal the chosen name any time. Whenever a spell an opponent controls with the chosen name resolves, you may draw two cards.
Equipped creature has “You may choose not to untap this creature during your untap step” and “{T}: Gain control of target creature with power 5 or greater for as long as you control this creature and it remains tapped.” Equip {3}
Whenever equipped creature deals combat damage to a player, put two balance counters on Staff of Equilibrium. Remove a balance counter from Staff of Equilibrium: Staff of Equilibrium deals 1 damage to any target. Equip {1}
Equipped creature gets +1/+1. At the beginning of combat on your turn, choose flying, first strike, vigilance, trample, or haste. Equipped creature gains that ability until end of turn. Equip {2}
As Stained Reliquary enters, choose a card type. {T}: Target player exiles a card from their graveyard of the chosen type. {2}, Exile Stained Reliquary: Exile all graveyards. Create a tapped 1/1 white Spirit creature token with flying.
Whenever you draw a card, put a dream counter on Stargazing. Remove seven dream counters from Stargazing and exile it: Shuffle your hand and graveyard into your library, then draw seven cards.
{T}: Add {C}. {3}, {T}: Create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
Only hallowed flames are fit to forge statues of legends.
Equipped creature gets +1/+0 for each artifact you control. Equip—Sacrifice an artifact.
“We must learn to balance the old and the new, tradition and innovation. Men like Mr. Yoshida thrive on the imbalance we've created.” —General Ito Tsubasa