3388 cards found
Outskirts Provider

Outskirts Provider {1}{W}

Creature - Human Scout
Lifelink
Outskirts Provider enters with a +1/+1 counter on it if a creature attacked this turn and wasn't blocked.
He carried food, medicine, technology — but his most precious cargo was hope.
2/1
  • Lovi Awoken
Overcome Enormity

Overcome Enormity {2}{W}

Instant
Destroy target creature with power 4 or greater. (You need a target to cast this spell.)
Tap up to two target creatures.
With a ‘thud' the giant fell. It was glorious! It was... gruesome. The hero has died, yet the man remains.
  • End of Wollensie
Overconfident Batter

Overconfident Batter {1}{G/W}

Creature - Construct Warrior
When Overconfident Batter dies, if it's enchanted or you cast a spell that targeted it this turn, you gain 3 life.
3/1
  • The Stage Presents: The Neverending Act
Overdrive

Overdrive {R}{G}{W}{U}

Sorcery
Until end of turn, creatures you control have base power X/Y, where X is the greatest base power among creatures you control and Y is the greatest base toughness among creatures you control.
If you control a creature with flying, creatures you control gain flying until end of turn. The same is true for first strike, haste, lifelink, menace, prowess, trample, and vigilance.
  • Sparks of a Multiverse
Overgrowth Guardian

Overgrowth Guardian {W}

Creature - Human Soldier
When Overgrowth Guardian enters, germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
“There are more than castles that need protecting.”
0/1
Pacifism

Pacifism {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
“I've spent my life grasping at fleeting moments of harmony. I'm quite enjoying this chance to smell the blossoms.”
—Seto San
Related card: Heping, Master Arbitrator
Pacifist Run

Pacifist Run {1}{W}

Enchantment - Aura
Enchant creature
Prevent all damage that would be dealt by enchanted creature.
“I don't kill. It's not a challenge anymore.”
  • Arkadai
Pact of Martyrs

Pact of Martyrs {1}{W}

Instant
All damage that would be dealt to target creature you control this turn is dealt to another target creature you control instead. Both those creatures get +1/+1 until end of turn.
Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
  • The Unraveling
Pact of Peace

Pact of Peace {4}{W}

Instant
Foretell {3}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
This spell's foretell cost costs {3} less to pay if you have 5 or less life.
You gain 10 life.
  • Quest for the Roseblade
Pact of the Moon

Pact of the Moon {1}{W}

Instant
Choose two or four —
• Exile target player's graveyard.
• You gain 4 life.
• Create a 2/2 white Knight creature token with vigilance.
• Conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
Related card: Fatigue
  • MSEM Masters Cube 2025
Painstriker

Painstriker {2}{R}{W}

Creature - Human Barbarian Warrior
Lifelink
Whenever Painstriker attacks, it deals 2 damage to target creature defending player controls.
His enemies' suffering is nectar to his bloodthirsty heart.
2/3
  • Khaliz-Dorahn
Paint Over

Paint Over {W}

Instant
Target player sacrifices an enchantment. You gain 4 life.
“Build your castles and lay your roads, but be warned—the all-mother paints with a wide and capricious brush.”
—Fakadeh
  • Kahembo: Olde Dawn
Painting Dolls

Painting Dolls {1}{W}{U}

Instant
Put a porcelain counter on each of up to one target creature and up to one target artifact. They become 3/3 colorless artifact creatures and lose all abilities.
Ancient ceramic techniques combine with modern magic to create miniature marvels.
  • Nangjiao In Bloom
Pair Program

Pair Program {2}{W}

Sorcery
Each player draws two cards.
Flashback—{W}, Tap two untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Despite their competitive nature, some runners learn that one plus one is three.
  • Beyond the Blackwall
Paired Pathfinders

Paired Pathfinders {2}{W}

Creature - Human Scout
Vigilance
When Paired Pathfinders enters, if three or more colors were spent to cast it, create a 1/1 colorless Servo artifact creature token.
They walk alone together.
3/2
  • Love Song
Palace Dancer

Palace Dancer {1}{W}

Creature - Human
{2/W}, {T}: Tap target creature.
The palaces housed two crowds—those with too much gold to use wisely, and those with too little gold to refuse it.
1/3
  • Al Tabaq
Palace Enforcer

Palace Enforcer {1}{W}{B}

Creature - Human Soldier
First strike
Civilized — Whenever Palace Enforcer attacks, if you control an artifact, a creature, and an enchantment, Palace Enforcer gains deathtouch and lifelink until end of turn.
3/3
  • Scriptures of Urshad
Palace Servant

Palace Servant {2}{W}

Creature - Merfolk Soldier
Concord — When Palace Servant enters, if there are four or more card types among permanents you control, create two 1/1 white Merfolk creature tokens.
“First day, huh? I remember when I joined the force we spent our days breaking up quarrels between blowfish. Now we've got the Others on our doorstep. You picked a good time!”
2/2
  • Elmare: Into the Abyss
Palace Vanguard

Palace Vanguard {3}{W}

Creature - Cat Knight
When Palace Vanguard enters, choose one —
• Create a 1/1 blue Bird creature token with flying.
• Create a 2/2 white Cat creature token.
2/2
  • Kahembo: Olde Dawn
Paladin of Order

Paladin of Order {W}{B}

Creature - Nephilim Soldier
{2}{W}{B}: Exile up to two cards from a single graveyard. Recruit. Activate only as a sorcery. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
“In Mahara's hands, the worthy rise in ranks and are able to show their skill in every act of warfare.”
—Laleh, Maharan Commander
2/3
  • Alkabah
Paladin's Attendant

Paladin's Attendant {W}

Creature - Human Soldier
Encourage ({T}: Another target creature you control gets +1/+1 until end of turn. Encourage only as a sorcery.)
Whenever Paladin's Attendant encourages a creature, that creature gains first strike until end of turn.
1/1
  • MSEM Masters: Jumpstart
  • Alara
Paladin's Flail

Paladin's Flail {1}{W}

Artifact - Equipment
Equipped creature gets +2/+0 and has first strike.
Equip Cleric or Knight {1}
Equip {3}
One-hand, 8.5 DPS, +20 CC, compact, ideal for smiting. Buy 2 get holy symbol free!
  • Arkadai
Pale Conquest

Pale Conquest {W/B}

Instant
Target attacking or blocking creature gets -2/-2 until end of turn. That creature gets -3/-3 until end of turn instead if you control a Knight or Soldier.
Monara commands the Pale Riders, Yaran's elite undead cavalry. Each member served as a powerful paladin in life.
  • The Petals Wilt
Pale Courier

Pale Courier {1}{W}

Creature - Griffin
Flying
Whenever Pale Courier deals combat damage to a player, it voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.)
Whenever Pale Courier phases in, create a 1/1 white Dwarf creature token.
1/1
  • Dark Seas of Shiryen
Pale Mercies

Pale Mercies {2}{W}

Enchantment
Siphon (Each -1/-1 counter you put on your creatures up to their remaining toughness while casting this pays for {1}.)
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
The Pale retain some part of a paladin's honor.
  • The Petals Wilt