14928 cards found
Cast a Wide Net

Cast a Wide Net {3}{U}

Instant
Reveal cards from the top of your library until you reveal a card with a lesser mana value than the previous card, then put all cards revealed this way into your hand.
Castigated Sister

Castigated Sister {W}

Creature - Horror Cleric
Whenever another creature or enchantment you control enters, you gain 1 life.
{3}{W}{W}, Pay 5 life: Castigated Sister becomes a 5/5 Angel Horror with flying. (This effect doesn't end at end of turn.)
1/1
  • The Stage Presents: The Neverending Act
Catastrophic Crash

Catastrophic Crash {R}{R}

Instant
Choose one. If you're horrific, you may choose both instead. (You're horrific as long as you've sacrificed a permanent or discarded a card this turn.)
• Destroy target artifact.
• Catastrophic Crash deals 3 damage to target creature.
  • Video Horror System
Cathartic Reunion

Cathartic Reunion {1}{R}

Sorcery
As an additional cost to cast this spell, discard two cards.
Draw three cards.
Cathette, Rabble Rouser

Cathette, Rabble Rouser {1}{R}{W}

Legendary Planeswalker - Cathette
[+1]: Create a 1/1 red Human creature token with haste.
[–2]: Untap all creatures you control. Until end of turn, they gain “{T}: This creature deals 1 damage to each opponent.”
[–6]: You get an emblem with “Whenever a creature becomes tapped, this emblem deals 2 damage to any target and you gain 2 life.”
Loyalty:
3
  • The Empty Throne of Feanav
Cauldish Arrogant

Cauldish Arrogant {3}{R}

Creature - Human Warrior
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
Whenever Cauldish Arrogant becomes blocked by one or more creatures, reveal the top card of your library. Cauldish Arrogant deals damage equal to that card's mana value to each creature blocking it. Then put that card into your hand.
3/1
  • A Tourney at Whiterun
Cauldish Schemes

Cauldish Schemes {3}{B}{B}

Sorcery
Bleed {1}{B}{B} (You may cast this spell for its bleed cost if an opponent has lost life this turn.)
All creatures get -4/-4 until end of turn.
Caulte Axeslinger

Caulte Axeslinger {R}

Creature - Human Warrior
Haste
Caulte Axeslinger gets +2/+2 as long as any opponent lost exactly 3 life this turn.
For years, blood mages refused to teach warriors their arts out of fear. None of them live still to see it justified.
1/1
Caulte Sovereign

Caulte Sovereign {1}{W}

Creature - Human Soldier
Other nonland permanents enter tapped.
Your opponents can't activate abilities of tapped permanents.
“We will slow them down at the walls, then strike them down!”
2/2
  • Survive the Night
Cavorting Beauty

Cavorting Beauty {R}

Creature - Human Citizen
Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.)
Whenever you cast a spell, if its mana value is less than Cavorting Beauty's power, remove a +1/+1 counter from Cavorting Beauty.
1/2
  • Carpe Arcanum
Cd-hr's Study

Cd-hr's Study {1}{B}{G}

Enchantment - Study
Archive 4 (As this enters, shuffle the top four cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
{1}, Sacrifice a permanent: Put a permanent card with a mana value less than the sacrificed permanent's from the archived library onto the battlefield. Activate only as a sorcery.
  • Sparks of a Multiverse
Cd-hr, Raid Leader

Cd-hr, Raid Leader {2}{B}{G}

Legendary Planeswalker - Cd-hr
[+1]: Untap up to one target creature. It gains deathtouch until your next turn.
[–2]: Target player sacrifices a creature. Return a permanent card from your graveyard to your hand.
[–5]: Put any number of permanent cards from your graveyard onto the battlefield, then sacrifice that many permanents.
Loyalty:
3
  • Sparks of a Multiverse
Ceanne's Dawnbringer

Ceanne's Dawnbringer {W}

Creature - Human Soldier
Whenever a Soldier or Knight you control enters, you may sacrifice Ceanne's Dawnbringer. If you do, put your choice of two different counters on that creature from among +1/+1, first strike, lifelink, and vigilance.
The Shield of Caerdyne's convictions inspire more than just stories.
2/1
  • MSEM Masters: Jumpstart
Ceanne, Shield of Caerdyne

Ceanne, Shield of Caerdyne {1}{W}

Legendary Creature - Human Knight
Ceanne, Shield of Caerdyne enters with your choice of a +1/+1, first strike, lifelink, or vigilance counter.
Counters remain on Ceanne as it moves to any zone other than a player's hand or library.
{3}{G/W}: For each kind of counter on Ceanne, put a counter of that kind on another target creature you control. Activate only once each turn and only as a sorcery.
2/1
  • Seasons of War
Ceaseless Stalker

Ceaseless Stalker {1}{B}

Creature - Human Assassin
Whenever a creature enters, if it entered from a graveyard or a player cast it from a graveyard, return Ceaseless Stalker from your graveyard to the battlefield at the beginning of the next end step.
3/1
Ceaseless Valiant

Ceaseless Valiant {1}{W}{W}

Creature - Spirit Knight
Flash
When Ceaseless Valiant enters, another target permanent gains indestructible until end of turn.
Recite {1}{W} (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
2/3
  • Carpe Arcanum
Cedric Shaw

Cedric Shaw {2}{B}{B}

Legendary Planeswalker - Cedric
[+1]: Each opponent loses 1 life and you gain 1 life. Mill a card. If you do, you may shuffle a card from your graveyard into your library.
[0]: Any number of target players each discard a card. If you have an insight counter, return up to one creature card from your graveyard to your hand.
[0]: You get an insight counter.
[–2]: Target creature gets -3/-3 until end of turn.
Loyalty:
4
  • Toll Midnight
Celestial Army

Celestial Army {6}{W}{W}

Sorcery
Create three 1/1 white Soldier creature tokens, two 2/2 white Knight creature tokens with vigilance, and a 4/4 white Angel creature token with flying.
  • K15 Core Set
Celestial Concordance

Celestial Concordance {3}{W}{W}

Sorcery
Choose one —
• Destroy all creatures.
• Create a 4/4 white Angel creature token with flying and vigilance.
The bitterness of fae is born of anger and sympathy. Angels feel neither.
  • Feanav: The Apothecary's Progress
Celestial Deliverance

Celestial Deliverance {2}{U}{U}

Sorcery
You may reveal a creature card from your hand. Return each creature with power less than the greatest power among creatures you control and creature cards revealed this way to their owners' hands .
“The Winds give, and the Winds take.”
—Dai Gui, Pillar of Sea and Sky
  • Panxiou
Celestial Hieromancer

Celestial Hieromancer {W}{U}

Enchantment Creature - Human Wizard
Your opponents skip their upkeep steps.
At the beginning of your first upkeep each turn, you get an additional upkeep step after this step.
“As much a lie as equality in death is equality under the law.”
—Democurus, Meletian iconoclast
2/3
  • Theros Triumphant
Celestial Mandate

Celestial Mandate {1}{W}

Sorcery
Choose one or both —
• Target opponent with more cards in hand than you reveals their hand. Choose a nonland card revealed this way. That player exiles it.
• Exile target nonland permanent if its controller controls more nonland permanents than you.
For as long as those cards remain exiled, their owner may play them. A spell cast this way costs {2} more to cast.
  • Panxiou
Celestial O-Yoroi

Celestial O-Yoroi {3}

Artifact - Equipment
Equipped creature gets +3/+3.
Prevent all combat damage that would be dealt to equipped creature.
Equip {3}
  • Imperial Legacies
Celestial Principality

Celestial Principality {3}{W}

Creature - Angel
Reach
As Celestial Principality enters, choose a number.
Noncreature spells with mana value equal to the chosen number can't be cast.
4/3
  • Feanav: The Apothecary's Progress
Cenotaph Conjurant

Cenotaph Conjurant {1}{U}

Creature - Spirit Wizard
You may cast spells with mana value 5 or greater as though they had flash.
As long as you control a permanent with mana value 5 or greater, Cenotaph Conjurant gets +2/+0 and can't be blocked.
1/3
  • Toll Midnight