15897 cards found
Scorn the Ordinary

Scorn the Ordinary {1}{U}

Instant
Counter target spell with no subtypes. Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
“Call that a sign of a cryptid? Please. My organization has standards.”
—Agent Three
  • Over the Horizon
Coralight Champion

Coralight Champion {W}{W}

Creature - Merfolk Aurashaper Knight
When Coralight Champion enters, create a white Aura enchantment token named Hila's Favor attached to target creature. The token has enchant creature and “Enchanted creature has double strike as long as there's another Aura attached to it. Otherwise, it has first strike.”
2/2
Uncanny Allocator

Uncanny Allocator {4}

Artifact Creature - Advisor
Whenever Uncanny Allocator enters or attacks, give any number of permanents and/or players with counters on them another counter of each kind already there.
“I tried to piece it all together, but this Precursor tech doesn't make any sense. I guess we'll never know.”
—Eldan Jackson, Field Engineer
3/3
  • Animus Vox
Harrowing Knight

Harrowing Knight {2}{B}{B}

Creature - Human Knight
Sacrifice a creature: Harrowing Knight gets +2/+2 until end of turn.
“Disrespect me, and you have two options. Lose your tongue, or volunteer to lead the next charge.”
3/3
  • A Tourney at Whiterun
Seishin Tidekeeper

Seishin Tidekeeper {2}{U}

Creature - Human Wizard
When Seishin Tidekeeper enters, create a 2/2 colorless Spirit creature token.
Colorless creatures you control have flying.
0/1
Helm of Princes

Helm of Princes {2}

Artifact - Equipment
Equipped creature has hexproof.
Whenever equipped creature dies, draw a card.
Equip {2}
  • Al Tabaq
Marinton Occultist

Marinton Occultist {U}{B}

Creature - Human Druid Wizard
Marinton Occultist can't block or be blocked.
Whenever one or more cards are put into a player's graveyard from their library, Marinton Occultist gets +1/+1 until end of turn.
1/1
  • Rail War
Thieves' Dagger

Thieves' Dagger {B}

Artifact - Equipment
Equipped creature gets +2/+0 and has deathtouch.
Equip Rogue or Assassin {1}
Equip {3}
“DPS is worthless. A drop of paralytic venom gave me all the time in the world to kill you.”
—Taran Joy
  • Arkadai
Masoh, Hitana's Monster

Masoh, Hitana's Monster {4}{U}{B}

Legendary Creature - Horror
Menace
Whenever Masoh enters or attacks, each opponent that has more than four cards in hand discards cards equal to the difference. Then if you have fewer than four cards in hand, draw cards equal to the difference.
4/4
  • Villains: The Musical
Imaginary Flames

Imaginary Flames {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has first strike.
Mirage {R} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
  • Pyramids of Atuum
Damian's Silencer

Damian's Silencer {1}{W}{B}

Creature - Human Rogue
Whenever a creature an opponent controls becomes blocked, put a -1/-1 counter on that creature.
“Broken legs heal. Broken kneecaps change your victim's whole life.”
0/3
  • Sparks of a Multiverse
Commander's Guidance

Commander's Guidance {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
When enchanted creature dies, amass Soldiers 2. (Put two +1/+1 counters on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
  • Alkabah: The Rise of Soli
Rhudai Pathfinder

Rhudai Pathfinder {G}

Creature - Goat Scout
{1}{G}: Rhudai Pathfinder gets +X/+X until end of turn, where X is the number of differently named lands you control. Activate only once each turn.
1/1
  • Scriptures of Urshad
Gift of the Forest Lord

Gift of the Forest Lord {2}{G}

Artifact - Equipment
Equipped creature gets +2/+2 and has trample.
Equip {2}
“You need not take from the forest. It gives freely to the worthy.”
—Aoibhinn, Caer Crann druid
  • Quest for the Roseblade
Gateblessed Explorer

Gateblessed Explorer {W}{B}

Creature - Human Horror
You may cast Gateblessed Explorer from your graveyard as long as you control three or more creatures.
Whenever another creature dies, each opponent loses 1 life and you gain 1 life.
1/1
Mausoleum Revenant

Mausoleum Revenant {3}{B}

Creature - Zombie
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Mausoleum Revenant deals damage to a player, create a 2/2 black Zombie creature token.
3/3
  • Zero
Null Paradigm

Null Paradigm {B}

Enchantment
When Null Paradigm enters, conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
Whenever you cast a sorcery spell, each opponent loses 1 life and you gain 1 life.
The purpose of death skillfully evaded.
Related card: Data-Point
  • Beyond the Blackwall
Oakpoint

Oakpoint {4}{G}{G}

Creature - Elk Elemental
Whenever a creature you control dies, Oakpoint gets +4/+0 until end of turn.
The giants of the Tangleveil are slow to anger, but quick to trample over everything you hold dear.
0/8
  • Novea
Twisted Legacy

Twisted Legacy {2}{W}

Enchantment
Creature tokens you control get +1/+1 and have distorted. (They can be blocked by tapped creatures but not untapped creatures.)
Rise, children of the mirror. Your enemy may wear your face but they cannot wear your resolve.
  • Oirohpo
Planar Uplink

Planar Uplink {1}{U}

Artifact - Equipment
Whenever equipped creature deals combat damage to a player, draw a card.
Whenever a Vehicle you control becomes a creature, you may attach Planar Uplink to it.
Equip {U}
She may have been stuck, but the unusual robot gave her views she'd never even dreamed of.
  • Sparks of a Multiverse
Spire of Grixis

Spire of Grixis {3}

Artifact
{T}: Add {U}, {B}, or {R}.
Cycling {2} ({2}, Discard this card: Draw a card.)
A monument to corruption, twisted by malice and desire.
  • Alara
Shroud in Stars

Shroud in Stars {U}

Instant
Put a +1/+1 counter on target creature. It gains hexproof until end of turn.
“It's been a long time since I've felt this good on my own.”
—Glitch, Drinker of Seas
  • Animus Vox
Hapless Chronomancer

Hapless Chronomancer {2}{U}

Creature - Human Wizard
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Hapless Chronomancer dies, if it had no time counters on it, return target instant or sorcery card from your graveyard to your hand.
2/3
  • Aftermath
Arpechian Bellowers

Arpechian Bellowers {3}{G}{G}

Creature - Giant Beast
Trample
When Arpechian Bellowers enters, harmonize. (Trigger up to one harmony of a permanent you control.)
Harmony — Search your library for a green creature card, reveal it, put it into your hand, then shuffle.
4/4
  • Arcanum Academia
Ethereal Armor

Ethereal Armor {W}

Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
“My armor? Unbreakable. My sword? Unstoppable. Your victory? Inconceivable.”