15897 cards found
Confident Traveler

Confident Traveler {1}{W}

Creature - Human Scout
When Confident Traveler dies, create a 1/1 white Human creature token. If Confident Traveler was sacrificed, create two of those tokens instead.
His story was of rugged individualism. His reality was not so idyllic.
1/3
  • End of Wollensie
Overfull Inventory

Overfull Inventory {1}{B}

Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card unless they discard three other cards.
“I knew I should have bought that bag of holding.”
  • Arkadai
Sudden Storm

Sudden Storm {3}{U}

Instant
Tap up to two target creatures. Those creatures don't untap during their controllers' next untap steps. Scry 1.
Roark grinned. Warm sun and clear skies. A perfect day for sailing!
  • Dark Seas of Shiryen
Convoy's Companion

Convoy's Companion {G}

Creature - Antelope
Landfall — Whenever a land you control enters, Convoy's Companion gets +1/+1 until end of turn. If that land was a Desert, put a +1/+1 counter on it instead.
1/1
  • Over the Horizon
Stromkirk Sangromancer

Stromkirk Sangromancer {1}{R}

Creature - Vampire Wizard
Whenever you cast an instant, sorcery, or Curse spell, Stromkirk Sangromancer deals 1 damage to each opponent.
“Where are your manners? You had all that precious blood inside you, and you never meant to share? “
2/2
  • Innistrad In Memoriam
Memories Rewound

Memories Rewound {G}

Enchantment
When Memories Rewound enters, you may put target card from your graveyard on top of your library.
{1}: Put target card from your graveyard on the bottom of your library. Activate only once during each of your turns.
“Have we met?”
  • Toll Midnight
Ironsnap Hunter

Ironsnap Hunter {3}{G}

Creature - Human Scout
Flash
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
4/2
  • Feanav: The Apothecary's Progress
Sea of Corpses

Sea of Corpses {6}{B}{R}

Sorcery
This spell costs {2} less to cast for each creature that died this turn.
Each player exiles all creature cards from their graveyard, then sacrifices each creature they control, then puts all creature cards they own exiled this way onto the battlefield. Exile Sea of Corpses.
  • Video Horror System
Inspiring Personality

Inspiring Personality {1}{W}{W}

Instant
Creatures you control get +1/+1 until end of turn. Token creatures you control get an additional +1/+1 until end of turn.
Every single Land-Dweller has blind faith in the Heavenly.
  • K15 Core Set
Azutahn Hydromancer

Azutahn Hydromancer {3}{U}

Creature - Snake Wizard
When Azutahn Hydromancer enters, you may return target creature with power X or less to its owner's hand, where X is the number of differently named lands you control.
His water nourishes Azutah's crops just as well as it washes away its foes.
3/3
  • Scriptures of Urshad
Way of the Dragon

Way of the Dragon {3}{R}

Sorcery
Exile all Inscription cards from your graveyard and all exiled Inscription cards you own. For each card exiled this way, you may inscribe it onto a creature you control. (Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost.)
  • Path of Shadows
Ancestor's Bulwark

Ancestor's Bulwark {2}

Artifact - Equipment
Equipped creature gets +1/+3.
{0}: Until end of turn, Ancestor's Bulwark becomes a 1/3 Spirit artifact creature with flying. Activate this ability only if it isn't attached.
Equip {3}
  • Beyond Our Ken
Mirage Keeper

Mirage Keeper {2}{G}{G}

Creature - Reflection Wizard
Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.)
{2}{G}, {T}: Create a token that's a copy of target creature token.
The lives of a thousand reflections survive only within his head.
2/3
  • Oirohpo
Army Guide

Army Guide {G}{W}

Creature - Human Scout
When Army Guide dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{2}{G}{W}, Sacrifice Army Guide: Exile target noncreature, nonland permanent. Activate only as a sorcery.
2/1
  • End of Wollensie
Wurmscape

Wurmscape {4}{G}{G}

Enchantment
Landfall — Whenever a land you control enters, create a 5/5 green Wurm creature token with trample.
“Wow, it must have rained hard last night.”
—Ankryss
Slay the Unkillable

Slay the Unkillable {1}{B}{B}

Instant
This spell costs {1}{B} less to cast if it targets a creature with indestructible.
Exile target creature.
“I'm glad your regenerative elixir worked. This year, my Achievement will be presenting an immortal's heart.”
—Irika, Wielder of Secrets
  • Discoveries of Akieva
Off the Handle

Off the Handle {2}{R}

Instant
You may pay {R} and tap an untapped Warrior you control rather than pay this spell's mana cost.
Choose one —
• Double the power of target creature you control until end of turn.
• Target creature you control deals damage equal to its power to target creature or planeswalker.
  • Adventurers of Onora
Pride Ridge

Pride Ridge

Land - Animus
Pride Ridge enters tapped.
{T}: Add {G} or {W}.
{2}{G}{W}: Until end of turn, Pride Ridge becomes a Cat creature with vigilance in addition to its other types.
Scavenge {2}{G}{W}
3/3
  • Panxiou
Herald of Shadow

Herald of Shadow {3}{B}{B}

Enchantment Creature - Demon Sphinx
Flying
Whenever Herald of Shadow attacks, another target creature can't be blocked this turn.
Whenever a creature you control deals combat damage to an opponent, exile the top card of that player's library. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast it.
4/4
  • Riddles of Revio
Depraved Dreadlord

Depraved Dreadlord {4}{B}{B}

Creature - Demon Noble Knight
Whenever this creature attacks, if you gained or lost life this turn, it gains flying until end of turn.
When this creature dies, create a 2/2 black Zombie creature token.
Even now, the dead are not the greatest power on Meredir.
4/6
  • The Petals Wilt
Harmonic Confluence

Harmonic Confluence {2}{R}

Sorcery
Exile the top three cards of your library. When you do, choose one —
• You may play those cards until the end of your next turn.
• Exchange your hand and the exiled cards.
At the Spirit Moon's eclipse, Xiong Mao's essence joined Wei Ji, cut off from their beings.
  • Panxiou
Rogue's Passage

Rogue's Passage

Land
{T}: Add {C}.
{4}, {T}: Target creature can't be blocked this turn.
“The sign says Madame Maroy's Magnificent Morsels but I've never seen anyone come out of there with food.”
—Ulna, concerned citizen
Chattering Parrot

Chattering Parrot {U}

Creature - Bird
Flying
When Chattering Parrot enters or leaves the battlefield, you may draw a card. If you do, put a card from your hand on the bottom of your library.
“They come up with better plans than the entire rest of my crew put together!”
—Arli, Aravant pirate captain
1/1
Vivien's Endeavor

Vivien's Endeavor {1}{G}

Instant
This spell costs {2} more to cast for each target beyond the first.
Choose one or more —
• Counter target activated or triggered ability from a nonland source.
• Vivien's Endeavor deals 6 damage to target creature with flying.
• Target player searches their library for a creature card with colossal, reach, trample, or vigilance, reveals it, puts it into their hand, then shuffles.
Ivory Curtain Litigator

Ivory Curtain Litigator {G}{W}

Creature - Construct Cleric
If an enchanted permanent you control would leave the battlefield, instead destroy one of the Auras attached to it, then that permanent phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
“I'm afraid that's not how this script is meant to unfurl.”
3/1
  • The Stage Presents: The Neverending Act