15897 cards found
Rewriting Loyalties

Rewriting Loyalties {3}{U}{U}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
Your opponents play with their hands revealed.
I, II — Return target nonland permanent an opponent controls to its owner's hand.
III — Gain control of target nonland permanent.
The beast had stole all it could drain. He had one hope; try to retrain.
  • Villains: The Musical
Rezzal, the Loamfeaster

Rezzal, the Loamfeaster {3}{B}{B}

Legendary Creature - Demon
Flying
Rezzal, the Loamfeaster gets +1/+1 for each nonland card exiled with it.
You may play lands exiled with Rezzal.
{1}{B/G}: Exile target card from an opponent's graveyard. Activate only outside of combat.
4/4
  • Seasons of War
Rhudai Swathcutter

Rhudai Swathcutter {3}{G}{G}

Creature - Snake Scout
Whenever Rhudai Swathcutter attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
“Warfare isn't much different from threshing a crop. Both involve clearing away the chaff.”
5/5
  • Scriptures of Urshad
Rhyolithic Hellkite

Rhyolithic Hellkite {3}{B}{R}

Creature - Dragon
Flying, haste
Whenever Rhyolithic Hellkite attacks, you may sacrifice a land or exile a land card from your graveyard. If you do, put a +1/+1 counter on Rhyolithic Hellkite.
3/3
  • Worlds Away
Rhythm of Danaj

Rhythm of Danaj {4}{G}

Enchantment
As Rhythm of Danaj enters, choose Martoob or Tamaak.
• Martoob — At the beginning of your end step, return a nonland card at random from your graveyard to your hand.
• Tamaak — At the beginning of your end step, you may sacrifice a creature. If you do, draw cards equal to its power.
  • Alkabah: The Rise of Soli
Rift Prowler

Rift Prowler {3}{G}{G}

Creature - Cat Beast
Trample
Rift Prowler enters with X +1/+1 counters on it, where X is your fealty to Forests. (Each Forest you control counts towards your fealty to Forests.)
0/0
  • Al Tabaq
Riptide Mystic

Riptide Mystic {3}{U}{U}

Creature - Merfolk Wizard
Concord — When Riptide Mystic enters, if there are four or more card types among permanents you control, you may return target nonland permanent to its owner's hand.
4/4
  • Elmare: Into the Abyss
Rise from Death

Rise from Death {3}{U}{B}

Enchantment
When Rise from Death enters, exile all cards from your library. When Rise from Death is no longer on the battlefield, shuffle your graveyard into your library.
If you would draw a card, instead return a card from your graveyard to your hand. If you can't, you lose the game.
If a card would be put into your graveyard from anywhere, exile it instead.
  • Aftermath
Rise from the Depths

Rise from the Depths {3}{B}{B}

Sorcery
Submerge all creature cards in graveyards. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.)
On a plane rife with demonic power, the dead rarely stay that way.
  • Goliaths of Nangjiao
Rise from the Grave

Rise from the Grave {4}{B}

Sorcery
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
“Come my child, and be born anew from the earth's filthy cradle!”
—Aldrane, the Blackhearted
  • Zero
Risen Lumberknot

Risen Lumberknot {1}{G}{G}{G}{G}

Creature - Treefolk
Reach
Risen Lumberknot gets +5/+5 as long as you control eight or more lands.
Invocation — Whenever you spend four or more mana to cast a spell or activate an ability during your turn, untap all lands you control. This ability triggers only once each turn.
5/5
  • Innistrad In Memoriam
Rite of Fangs

Rite of Fangs {4}{B}

Sorcery
Target creature gets -4/-4 until end of turn. When it dies this turn, create two 1/1 black Worm creature tokens.
Prisoners are fed to the young. Prophets are fed to the worms.
  • Ophorio
Rite of Retribution

Rite of Retribution {3}{R}{R}

Enchantment
At the beginning of your upkeep, if an opponent has more life than you, create a 4/4 red Elemental creature token with haste and “Creatures blocking this creature have winnow.” (Damage dealt to a creature with winnow causes its controller to lose that much life.)
Rite of the Dark Harvest

Rite of the Dark Harvest {3}{B}{B}

Sorcery
Bloodprice {B} (You may cast this card by sacrificing a creature and paying its bloodprice.)
Destroy target creature.
“There are myriad methods by which I could wring those precious drops of blood from you. Let me count the ways...”
  • Descent from the Highlands
Rival Troupe

Rival Troupe {4}{B}

Creature - Human Actor
Menace
Sabotage — Whenever an opponent or permanent an opponent controls becomes the target of a spell you control, each opponent discards a card.
The show mustn't go on.
5/5
  • Over the Horizon
Roar of War

Roar of War {3}{R}{R}

Sorcery
Creatures you control get +2/+0 and gain menace until end of turn. (They can't be blocked except by two or more creatures.)
  • Zero
Robocamel

Robocamel {5}

Artifact Creature - Camel
Discard Robocamel: Create a Food token. Activate only as a sorcery. (It's an artifact with “{2}, {T}, Sacrifice this artifact: You gain 3 life.”)
Not needing to store fat in its humps, nomads can instead fill them with their own food.
4/5
  • Over the Horizon
Rockpounding Saurian

Rockpounding Saurian {3}{R}{R}

Creature - Lizard
Trample
Tribute 3 (As this creature enters, an opponent of your choice may put three +1/+1 counters on it.)
When Rockpounding Saurian enters, if tribute wasn't paid, you may destroy up to one target artifact, up to one target land and up to one target Fortress.
4/4
  • Pyramids of Atuum
Rooftop Robber

Rooftop Robber {4}{U}

Creature - Human Rogue
Flying
When Rooftop Robber enters, another target Pirate or Rogue you control gets +2/+0 and can't be blocked this turn.
“My drake'll carry us in and out. You, well — you deal with the messy stuff.”
3/4
  • Quest for the Roseblade
Rootbound Awakener

Rootbound Awakener {3}{G}{G}

Creature - Human Aurashaper Druid
When Rootbound Awakener enters, create a green Aura enchantment token named Vivification attached to target creature or land. The token has enchant creature or land and “Enchanted permanent is a creature with base power and toughness 5/5 in addition to its other types.”
3/3
  • Worlds Away
Rosenhulk

Rosenhulk {4}{G}

Creature - Plant Spirit
Trample
When Rosenhulk enters, choose one —
• Create two 0/1 green Plant creature tokens with “{T}: Add {G}.”
• Destroy target artifact or enchantment.
• Rosenhulk fights target creature an opponent controls.
4/2
  • Innistrad In Memoriam
Rot Invoker

Rot Invoker {3}{B}{B}

Creature - Reflection Shaman
{6}: Create a 1/1 black Worm creature token.
The best sacrifices keep on giving.
4/4
  • Oirohpo
Rot Rebirth

Rot Rebirth {3}{G}{G}

Sorcery
Create a 1/1 green Saproling creature token for each nonland permanent card in your graveyard.
“Even in death the essence of the fallen can be used for more productive things.”
—Kusore
  • Zero
Rouse from Below

Rouse from Below {3}{B}{B}

Sorcery
Destroy target land. Create a 2/2 black Zombie creature token.
The awakening of the undead hordes isn't exactly the prettiest thing in the world... or the cleanest.
  • Zero
Rousing Battlehound

Rousing Battlehound {4}{R/W}

Creature - Hound Warrior
When Rousing Battlehound enters, other creatures you control get +1/+1 until end of turn. Other Hounds you control gain first strike until end of turn.
4/4
  • Kahembo: Olde Dawn