10168 cards found
Daybreak Wayfarers

Daybreak Wayfarers {G}{U}

Creature - Human Pirate Scout
{2}{G}{U}: Target creature you control voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.)
Whenever a creature you control phases in, draw a card.
The call of treasure is irresistible, sending many a man in pursuit of glory.
2/2
  • Dark Seas of Shiryen
Daydream

Daydream {1}{R}

Instant
Target instant or sorcery card in your graveyard gains flashback until end of turn. Its flashback cost is equal to its mana cost reduced by {2}.
Conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
Related card: Fatigue
Daystrider Pegasus

Daystrider Pegasus {3}{W}

Enchantment Creature - Pegasus
Flying, lifelink
When Daystrider Pegasus enters, exile another target non-Pegasus permanent you control, then return it to the battlefield under its owner's control.
2/2
Dazzle

Dazzle {1}{U}

Instant
Target creature gets -4/-0 until end of turn.
Crystallize. (Put a +1/+1 counter on a creature you control or create a Treasure.)
Look around, blinded by the lights, drowning in space.
  • Animus Vox
Dazzling Display

Dazzling Display {R}

Sorcery
Target creature gets +2/+2 and gains first strike until end of turn.
Metamorph {R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up and cast it at any time for its metamorph cost.)
  • Surging Tide
Dazzling Duelist

Dazzling Duelist {2}{R}

Creature - Human Warrior
Dazzling Duelist has first strike as long as it's attacking.
{2}{R}: Dazzling Duelist gets +2/+0 until end of turn.
“I'll bring honor to us all.”
2/2
  • Nangjiao In Bloom
Dazzling Voidmage

Dazzling Voidmage {3}{U}

Creature - Human Wizard
Flash (You may cast this spell any time you could cast an instant.)
When Dazzling Voidmage enters, you may return target attacking creature to its owner's hand.
2/2
  • Tides of War
Dazzling Wave

Dazzling Wave {2}{R}

Sorcery
Up to two target creatures can't block this turn.
Draw a card.
  • Novea
Deactivate

Deactivate {W}

Sorcery
This spell has flash as long as you control a permanent with flash.
Deactivate deals 5 damage to target tapped creature.
Trust towards the synthetic is built on glass, and shattered just as easy.
  • Beyond the Blackwall
Dead End Adventurer

Dead End Adventurer {2}{B}

Creature - Human Scout
Augmented — When Dead End Adventurer enters, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, destroy target creature you don't control.
“When my English teacher said ‘You're gonna go far kid', I doubt he pictured the insides of Mephisto's Gate.”
3/2
  • Love Song
Dead Man's Ambush

Dead Man's Ambush {1}{B}

Sorcery
Target opponent reveals their hand. You choose a creature or sorcery card from it and exile that card.
“Sorry, folks. I'm not here to hurt anyone, but Miz Liva needs something from the luggage compartment.”
—Erdene of the Sullivan Gang
  • Rail War
Dead Man's Armor

Dead Man's Armor {4}

Artifact - Equipment
Equipped creature gets +4/+2.
Equip—Sacrifice a creature. (Sacrifice a creature: Attach to target creature you control. Equip only as a sorcery.)
  • A Tourney at Whiterun
Dead Man's Party

Dead Man's Party {U}{B}

Enchantment
At the beginning of your upkeep, you may choose a color, then exile two cards of that color from your graveyard. If you do, return a creature, instant, or sorcery card of that color from your graveyard to your hand.
All dressed up with nowhere to go.
Dead on Arrival

Dead on Arrival {1}{B}{B}

Sorcery
Target player sacrifices a creature or planeswalker.
Leitmotif (If you cast this spell from your hand, exile it as it resolves. When you next cast a spell that shares a color with this card, you may cast this from exile without paying its mana cost.)
  • Love Song
Deadeye Drowner

Deadeye Drowner {1}{R}{R}

Creature - Merfolk
Primal {R} (During your turn, you may cast this spell for {R} instead of playing a land.)
When Deadeye Drowner enters, it deals 2 damage to any target.
2/1
  • Novea
Deadhunt Mastiff

Deadhunt Mastiff {1}{W}

Creature - Dog
Vigilance
Whenever one or more cards leave your graveyard, surveil 1.
“My hounds can sniff out corpses from a mile away. Those filthy deadwalkers won't take us by surprise.”
—Kennard, houndkeeper
2/2
  • The Petals Wilt
Deadland Mongrel

Deadland Mongrel {B}

Creature - Zombie
Engorge (As this enters, mill three cards, then exile a card from among the milled cards.)
Deadland Mongrel gets +1/+1 if it engorged a creature card with power 3 or greater.
1/1
  • Aftermath
Deadland Scavenger

Deadland Scavenger {1}{B}

Creature - Zombie
Deathtouch
Engorge (As this enters, mill three cards, then exile a card from among the milled cards.)
When Deadland Scavenger dies, you may put the card it engorged into your hand if it's a creature or land card.
1/1
  • Aftermath
Deadly Harpoon

Deadly Harpoon {1}{B}{B}

Artifact - Equipment
When Deadly Harpoon enters, destroy up to one target creature or planeswalker.
Equipped creature gets +2/+0.
Equip {2}
  • Over the Horizon
Deadly Infection

Deadly Infection {4}{B}{B}

Sorcery
Destroy target creature. You may put a -1/-1 counter on target creature.
When the Evil One treaded Khaliz-Dorahn, it killed everyone standing on Its path and infected those who didn't.
  • Khaliz-Dorahn
Deadwood Terror

Deadwood Terror {1}{B}

Creature - Zombie
Deathtouch
When Deadwood Terror enters from a graveyard, create two tokens that are copies of it.
{4}{B}{B}, Sacrifice a creature: Return Deadwood Terror from your graveyard to the battlefield. Activate only as a sorcery.
2/2
Dealer of Pointed Fortunes

Dealer of Pointed Fortunes {2}{U}

Creature - Horror
Flying
When Dealer of Pointed Fortunes enters, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
Rumor has it that the envelopes contain misfortunes, but none have been courageous enough to open them.
2/2
  • The Stage Presents: The Neverending Act
Deals with Devils

Deals with Devils {1}{B}

Enchantment
Whenever a creature you control deals combat damage to a player, it cackles. (Put a menace counter on it. If it already has menace, it deals 1 damage to each opponent instead.)
{3}{B}: Each creature you control with menace gains lifelink until end of turn.
  • Over the Horizon
Death Kneels Before

Death Kneels Before {1}{B}

Sorcery - Revelation
Return up to two target creature cards from your graveyard to your hand.
Coalesce {7}{B} (You may cast this from your graveyard for {7}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
6/4
  • Beyond Our Ken
Death Knell

Death Knell {5}{B}

Sorcery
Each opponent sacrifices a creature, then loses 4 life. You return a creature card from your graveyard to your hand, then gain 4 life.
“You suffer, I thrive. You die, I live. That's how my world works.”
—Sarrithaz, the Fiendblade
  • Seasons of War