2154 cards found
Wildborn Merchant

Wildborn Merchant {3}{U}{R}

Creature - Human Mutant Noble
When Wildborn Merchant enters the battlefield, each player discards their hand, then draws X cards, where X is the number of Nobles you control.
2/4
  • Plagues of Fretport
Wilderness Forager

Wilderness Forager {3}{W}

Creature - Human Scout
When Wilderness Forager enters the battlefield, you may reappropriate. If you do, gain 6 life. Otherwise, gain 3 life. (To reappropriate, exile exactly two cards from your hand and/or graveyard.)
“Is that a piece of an Angel mech? Good boy. This'll trade for at least a week's worth of food—and plenty of bones for you.”
2/4
  • Lovi Awoken
Wildheart Chorister

Wildheart Chorister {2}{G}

Creature - Elf Warrior Bard
Harmony — You may pay {1}{G}. If you do, create a 3/3 green Beast creature token.
When Wildheart Chorister enters the battlefield, harmonize. (Trigger up to one harmony of a permanent you control.)
3/2
  • Over the Horizon
Wildlife Sketches

Wildlife Sketches {G}

Enchantment - Gallery
(Choose only one work as a sorcery to add its ability.)
When Wildlife Sketches enters the battlefield, reveal the top five cards of your library. Put a creature card from among them into your hand and the rest on the bottom in any order.
{1}{G}: Carnation Petals
You may cast creature spells as though they had flash.
{3}{G}: Pecking Order
At the beginning of your upkeep, you may sacrifice a creature. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put it onto the battlefield, then shuffle.
  • Nangjiao In Bloom
Wildsong Summoner

Wildsong Summoner {3}{G}{U}

Creature - Elf Druid
When Wildsong Summoner enters the battlefield, shuffle your library, then reveal cards from the top until you reveal a permanent card. Create a token that's a copy of that card, except it's a 3/3 green Beast creature. Put all cards revealed this way on the bottom of your library in a random order.
3/3
  • Seasons of War
Wind-Blessed Guardian

Wind-Blessed Guardian {1}{U}

Creature - Human Warrior
Flash (You may cast this spell any time you could cast an instant.)
When Wind-Blessed Guardian enters the battlefield, you may return target permanent you control to its owner's hand.
“Bet you thought no one was gonna be around to defend some hobo? Think again.”
2/1
  • Lovi Awoken
Wind-Scarred Crag

Wind-Scarred Crag

Land
Wind-Scarred Crag enters the battlefield tapped.
When Wind-Scarred Crag enters the battlefield, you gain 1 life.
{T}: Add {R} or {W}.
Windrider Elemental

Windrider Elemental {4}{U}

Creature - Elemental Shaman
Flying
When Windrider Elemental enters the battlefield, target creature gains flying until end of turn.
“Bond with one, and your limits will be unbound.”
—Lafterii Elementalist
3/3
  • Khaliz-Dorahn
Windwielder

Windwielder {1}{U}

Creature - Human Wizard
Flying
When Windwielder enters the battlefield, you may return target Inscription card from your graveyard to your hand.
1/3
  • Imperial Legacies
Winged Guardian

Winged Guardian {4}{U}

Creature - Elemental
Flying
When Winged Guardian enters the battlefield, return up to one target nonland permanent to its owner's hand.
2/2
Winter Widow

Winter Widow {4}{G}{G}

Creature - Spider
Vigilance, reach
When Winter Widow enters the battlefield, you may destroy target creature with flying.
The largest snowdrifts are left undisturbed for a reason.
4/6
  • Glacia: Hail to the Queen
Wiretapper

Wiretapper {1}{U}{U}

Creature - Horror
Flash
When Wiretapper enters the battlefield, choose one —
• Exile target spell. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast.
• Create a copy of the card with target spell's name. You may cast the copy. (You still pay its costs.)
3/1
  • Video Horror System
Wise Farseer Chini

Wise Farseer Chini {3}{G}{U}

Legendary Creature - Squirrel Scout
When Wise Farseer Chini enters the battlefield, create a tapped colorless land token named Far-Off Lands with “{T}: Add one mana of any color.”
3/3
  • Kahembo: Olde Dawn
Wistful Fox

Wistful Fox {2}{G}

Creature - Fox
When Wistful Fox enters the battlefield, reveal the top eight cards of your library. You may put a creature card from among them into your hand. Put the rest on the bottom of your library in a random order.
The lost fox looked up to the moon, wondering where fate would lead her next.
2/1
  • Monsters of Chikyu
Witch of Spring's Promise

Witch of Spring's Promise {1}{G}{U}

Creature - Human Shaman
Flying
When Witch of Spring's Promise enters the battlefield, shuffle any number of cards from your hand into your library, then draw that many cards plus one.
2/3
  • Harvest Festival
Witch's Invitation

Witch's Invitation {2}

Artifact
When Witch's Invitation enters the battlefield, you may put a -1/-1 counter on target creature.
{2}, {T}: Tap target creature with a -1/-1 counter on it.
To open it is to seal your own fate.
  • Feanav: The Apothecary's Progress
Witch's Invocation

Witch's Invocation {1}{U}

Enchantment
Flash
When Witch's Invocation enters the battlefield, draw a card.
You may cast spells as though they had flash.
Witchseeker Mob

Witchseeker Mob {2}{W}{W}

Creature - Human Peasant
Witchseeker Mob's power and toughness are each equal to twice the number of Citizens and/or Peasants you control.
When Witchseeker Mob enters the battlefield, exile target nonland permanent an opponent controls with mana value less than or equal to Witchseeker Mob's power until Witchseeker Mob leaves the battlefield.
*/*
  • Quest for the Roseblade
Wizened Calligrapher

Wizened Calligrapher {2}{U}

Creature - Human Wizard
When Wizened Calligrapher enters the battlefield, you may search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top of it.
1/1
  • Imperial Legacies
Wolfbriar Sapling

Wolfbriar Sapling {3}{G}{G}

Creature - Elemental
When Wolfbriar Sapling enters the battlefield, if you control seven or more lands, create a 2/2 green Wolf creature token.
Wolfbriar is a rare weed that grows in the Neo-Duskwood. Endrisons harvest it as it tends to attract wolves and helps taming them.
5/3
  • Aftermath
Woodcutter's Hatchet

Woodcutter's Hatchet {3}

Artifact - Equipment
When Woodcutter's Hatchet enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Equipped creature gets +2/+2.
Equip {2}
  • Seasons of War
Woopip Bruiser

Woopip Bruiser {2}{B}{G}

Creature - Fungus Assassin
When Woopip Bruiser enters the battlefield, germinate. When you do, you may have target non-Fungus creature get -X/-X until end of turn, where X is the greatest power among creatures you control. (To germinate, put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
2/1
  • Eralou
Woopip Chef

Woopip Chef {1}{W}

Creature - Fungus Shaman
Harmony — Germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
When Woopip Chef enters the battlefield, harmonize. (Trigger up to one harmony of one permanent you control.)
1/1
  • Eralou
Woopip Elder

Woopip Elder {3}{G}

Creature - Fungus Druid
When Woopip Elder enters the battlefield, germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
2/3
  • Eralou
Woopip Sproutling

Woopip Sproutling {2}{W}

Creature - Fungus Soldier
When Woopip Sproutling enters the battlefield, germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
Deciding how to grow the colony is the first choice a sproutling must make, and the most important.
2/1
  • Eralou