13153 cards found
Conchspear Hunter

Conchspear Hunter {R}

Creature - Merfolk Warrior
{T}: Conchspear Hunter deals 1 damage to any target. Activate only if you control three or more artifacts.
A cunning eye and a spear that never misses is a deadly combination.
2/1
  • Elmare: Into the Abyss
Conclude

Conclude {B}

Instant
Target creature gets -1/-1 until end of turn. Audition for black. (Create a 1/1 Construct Actor creature token, a Cleric Role giving 2/2 and lifelink, or a Warlock Role giving 2/1 and flying. Roles replace older ones.)
“Never to be. That is the answer.”
—Black Curtain Warren
  • The Stage Presents: The Neverending Act
Concoquo, Wiedfree Sage

Concoquo, Wiedfree Sage {2}{G}{G}

Legendary Creature - Human
At the beginning of combat on your turn, you may exile a creature card from your graveyard. Then if a card exiled with Concoquo has flying, creatures you control gain flying until end of turn. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
4/4
  • End of Wollensie
Concord of Ravens

Concord of Ravens {U}{B}

Instant
Each player draws a card, then target player mills X cards, where X is the number of cards players have drawn this turn.
  • Harvest Festival
Concordant Palace

Concordant Palace

Land
{T}: Add {G} or {W}. You lose 1 life unless you have less life than an opponent.
For all the care the farmers had shown Barx, dominion over rice fields could only satisfy a mind destined to rule for so long.
  • Panxiou
Condemned Cavalier

Condemned Cavalier {3}{W}{B}

Creature - Zombie Knight Aurashaper
When Condemned Cavalier enters, create a white and black Aura Curse enchantment token named Profane March attached to target player. The token has enchant player and “Whenever a creature enchanted player controls attacks, that player loses 1 life and defending player gains 1 life.”
3/2
  • Over the Horizon
Condescend

Condescend {X}{U}

Instant
Counter target spell unless its controller pays {X}. Scry 2.
“I've practiced my art for longer than you've been alive. What naiveté, for a novice like you, to think yourself my equal.”
  • Alkabah
Condor's Protection
Amancay, Weichafe Exemplar

Condor's Protection {1}{B}{R}{G}

Legendary Enchantment
Legacy (You may play this side of this card only from your graveyard. Exile it if it would leave the battlefield or not resolve.)
Whenever a Warrior you control becomes the target of a spell or ability an opponent controls, that player loses 1 life and discards a card, then you draw a card and gain 1 life.
Card has other part: Amancay, Weichafe Exemplar
  • Road to Carü Mapu
Conduit of the Conflux

Conduit of the Conflux {1}{G}

Creature - Elf Druid
When Conduit of the Conflux enters, scry 2.
{T}: Add one mana of any color.
Pulses of power from the other worlds cascaded into her, pieces of a broken whole she never knew were missing.
1/1
  • Alara
Confident Amateur

Confident Amateur {B}{G}

Creature - Elf Bard
At the beginning of combat on your turn, you lose 1 life and rouse 1. (Put a +1/+1 counter on a permanent you control. If it isn't a creature, tap it and it becomes a 0/0 creature in addition to its other types.)
“Anyway, here's Wander's Call.”
2/1
  • Arcanum Academia
Confident Cavalier

Confident Cavalier {2}{W}

Creature - Human Knight
Other Knight creatures you control get +1/+1.
“This is a blessing! Only in battle can I truly prove my valor.”
3/2
  • A Tourney at Whiterun
Confident Traveler

Confident Traveler {1}{W}

Creature - Human Scout
When Confident Traveler dies, create a 1/1 white Human creature token. If Confident Traveler was sacrificed, create two of those tokens instead.
His story was of rugged individualism. His reality was not so idyllic.
1/3
  • End of Wollensie
Confine to Prophecies

Confine to Prophecies {U}

Enchantment - Aura
Enchant creature
Enchanted creature is a blue Shaman with base power and toughness 0/2, has “{2}, {T}: Scry 1,” and loses all other abilities.
Unlike Jahan, most oracles are confined to caves to tell of futures that they will never experience themselves.
  • Alkabah
Confine to the Oasis

Confine to the Oasis {1}{W}

Enchantment
When Confine to the Oasis enters, exile target nonland permanent an opponent controls until Confine to the Oasis leaves the battlefield.
Whenever an opponent casts a spell, put a searching counter on Confine to the Oasis for each of that card's colors. Then if there are ten or more searching counters on Confine to the Oasis, sacrifice it and you gain 3 life.
  • Alkabah: The Rise of Soli
Confirmor of Virtue

Confirmor of Virtue {4}{W}

Creature - Spirit
Flying
At end of combat on your turn, untap all creatures you control with power greater than their base power.
Sweetened words of heartfelt gratitude rouse the most stagnant hearts.
3/4
  • End of Wollensie
Conflict Capturer

Conflict Capturer {2}{W}

Creature - Construct Bard
Vigilance
Conflict Capturer gets +2/+0 as long as a permanent you controlled left the battlefield this turn.
“No, squirm a little less. Just a bit longer, hold in that scream. Just like that! Perfect! Let's get you patched up now before you bleed out.”
—Vernan, Aspiring Auteur
2/3
  • The Stage Presents: The Neverending Act
Conflicting Records

Conflicting Records {4}{U}{U}

Instant
An opponent separates all noncreature, nonland cards in your graveyard into two piles. Put one pile into your hand and exile the other. Exile Conflicting Records.
Dominarian tomes said Carü Mapu was destroyed by the Phyrexians, but the Caica archives Millaray found implied otherwise. Tired of hesitating, she planeswalked towards the truth.
  • Road to Carü Mapu
Confront

Confront {G}

Sorcery
Target creature you control fights another target creature. (Each deals damage equal to its power to the other.)
“The puzzles are built to have one victor,” said Serafina. “You're just angry it's me.”
“This isn't about the puzzles,” said Taras.
  • The Unraveling
Confront Death

Confront Death {1}{G}

Instant
Target creature you control gets +1/+0 until end of turn. It fights target creature you don't control.
  • Ophorio
Confusion

Confusion {2}{U}

Sorcery
Harness (You may tap a creature you control as you cast this spell. If you do, reduce this spell's mana cost by that creature's power.)
Return target nonland permanent to its owner's hand. If this spell was harnessed, draw a card.
  • Monsters of Chikyu
Congruous Simulacrum

Congruous Simulacrum {4}

Artifact Creature - Golem
Spend only mana of one color to cast this spell.
“It's true what they say, you know. All is dust. But dust can still be beautiful.”
—Yaasmeen, storyteller
5/5
  • Al Tabaq
Conjure Quicksand

Conjure Quicksand {R}

Sorcery
Conjure Quicksand deals 1 damage to each creature and planeswalker you don't control and each battle you don't protect.
“It's called the Dunesea for a reason—like water, only a few can walk on it.”
  • Alkabah: The Rise of Soli
Conjured Acropolis

Conjured Acropolis

Land
{T}: Add {C}.
{T}: Put a +1/+1 counter on each legendary creature and a loyalty counter on each planeswalker that you control entered this turn.
Pulled from an extradimensional space, the fortress provides valuable defenses whenever and wherever it's needed.
  • Seasons of War
Conjured Shade

Conjured Shade {B}

Creature - Demon
When Conjured Shade dies, target creature you don't control gets -1/-1 until end of turn.
Animated by a drop of blood and the foul miasma of the Gloam, the undying legions of Ligos march to war.
1/1
  • Descent from the Highlands
Conjured Stalker
Corrupted Sorcerer

Conjured Stalker

Creature - Spirit Horror
(Color indicator: Conjured Stalker is blue)
Whenever Conjured Stalker attacks, you may draw a card. If you do, discard a card.
. . . and now every breath she takes, every move, every step—it is watching.
3/3
Card has other part: Corrupted Sorcerer
  • Innistrad In Memoriam