8944 cards found
Divine Detention

Divine Detention {4}{W}

Instant
Put target creature into its owner's library second from the top.
“Quiet down now, child. Trust me, any punishment I could give is a caress compared to an angel's displeasure.”
—Hanna, weaver
  • Mious
Divine Dispersion

Divine Dispersion {2}{U}

Sorcery
Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Metamorph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up and cast it at any time for its metamorph cost.)
  • Surging Tide
Divine Expulsion

Divine Expulsion {3}{U}{U}

Sorcery
Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.)
1 | Return up to two target creatures an opponent controls to their owner's hand.
3 | That player puts one card from their hand on top of their library, and another on the bottom.
  • Panxiou
Divine Lockdown

Divine Lockdown {2}{U}{U}

Enchantment - Aura
Enchant creature
When Divine Lockdown enters, tap target creature.
Enchanted creature doesn't untap during its controller's untap step.
  • Mious
Divine Presence

Divine Presence {2}{W}

Enchantment
Whenever a creature you control enters, you may gain 1 life.
{3}{W}: Populate. (Create a token that's a copy of a creature token you control.)
  • K15 Core Set
Divine Protection

Divine Protection {2}{W}

Sorcery
Put a divinity counter on target creature. It gains “This creature has indestructible as long as it has divinity counter on it.” (This effect lasts indefinitely.)
  • Pyramids of Atuum
Divine Shell

Divine Shell {4}{W}{W}

Artifact Creature - Avatar
When Divine Shell enters, create three Function tokens with “Tap target creature.” (They're enchantments. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
Beneath the Chapel of Elder Saints an idol awaits the coming of a savior, though not the one honored two dozen feet above.
4/4
  • Beyond the Blackwall
Divine Splendor

Divine Splendor {4}{W}

Sorcery
Recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
Creatures you control get +2/+1 until end of turn.
With the blessing of the Shah Shapur, Cyrukan rose back to power, defeating Sahra's army.
  • Alkabah
Divine Theurge

Divine Theurge {3}{W}

Creature - Human Cleric Wizard
When Divine Theurge enters, choose one —
• Return target enchantment card from your graveyard to your hand.
• Return target creature card with power 2 or less from your graveyard to your hand.
3/2
  • Feanav: The Apothecary's Progress
Divine Verdict

Divine Verdict {3}{W}

Instant
Destroy target attacking or blocking creature.
After the Mending, Anku lost the power to break worlds, but his magic could still shatter lives.
Divine in Blood

Divine in Blood {1}{U}{B}{B}

Sorcery
Divine in Blood deals 2 damage to target player, then that player draws four cards.
No matter the contract, a demon's price is the same—heart's blood, the last few drops as the light leaves the eyes.
  • Descent from the Highlands
Diviner of Blood

Diviner of Blood {1}{B}{B}

Creature - Vampire Demon
Flying
Demons and Vampires you control get +1/+1 for each player that has lost life this turn.
“Fortunes for ferritin, fair friend.”
2/2
Diviner of the Mists

Diviner of the Mists {2}{U}{B}

Creature - Panda Bear Monk
When Diviner of the Mists enters, target opponent chooses two cards in their hand and reveals one of them. Exile one of those cards. You may play that card for as long as it remains exiled, and spend mana as though it were mana of any color to cast it.
3/2
  • Panxiou
Divinity

Divinity {2}{W}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
You can't lose the game and your opponents can't win the game.
I — Your life total becomes 1.
II — Double your life total.
III — Create an X/X white Avatar creature token with indestructible, where X is your life total.
She gave her all and liberty, for one breath of divinity.
  • Villains: The Musical
Djinn of Unfolding Truths

Djinn of Unfolding Truths {3}{U}{R}{W}

Creature - Djinn Wizard
Lionize {U}{R}{W} ({U}{R}{W}, Exile this card from your hand: Put a +1/+1 counter on target creature and it gains the following ability until end of turn. You may cast this card on a later turn from exile.)
Whenever this creature deals combat damage to a player or noncreature permanent, return target noncreature card from your graveyard to your hand.
6/6
  • Alkabah: The Rise of Soli
Djinn of the Twisted Wish

Djinn of the Twisted Wish {5}{R}{R}

Creature - Djinn Warrior
Flying
When Djinn of the Twisted Wish enters, it deals 5 damage to up to one target creature or battle.
If you wish for a blade, make sure you specify where you want it kept.
5/4
  • Alkabah: The Rise of Soli
Djinn of the Waning Candle

Djinn of the Waning Candle {2}{B}{R}

Creature - Djinn Wizard
{1}, Sacrifice a creature: Create a Treasure token. Exile the top card of your library. You may play that card this turn.
“A fool clings to life after his time has come. A savant makes sure his time never comes.”
4/4
  • Alkabah: The Rise of Soli
Djinni of Whispers

Djinni of Whispers {2}{U}{U}{U}

Creature - Djinn
Flying
When Djinni of Whispers enters, untap up to three Islands.
He grants only those wishes unspoken.
3/3
  • Al Tabaq
Dockyard Stalker

Dockyard Stalker {2}{B}

Creature - Human Rogue
{B}, Remove a time counter from a permanent you control: Target player loses 1 life.
In times of chaos, there are always those who exploit circumstances for their own gain.
3/2
  • Plagues of Fretport
Dogged Pioneer

Dogged Pioneer {3}{G}{G}

Creature - Human Scout
Trample
When Dogged Pioneer enters, create a 2/2 green Hound creature token.
Whenever a land you control enters, put a +1/+1 counter on Dogged Pioneer and up to one target Hound.
3/2
  • Lovi Awoken
Dollmaster

Dollmaster {2}{U/B}{U/B}

Creature - Human
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{5}{U/B}{U/B}: Gain control of target creature with mana value 3 or less until Dollmaster leaves the battlefield.
1/1
  • MSEM Masters: Jumpstart
Dolphin Rider

Dolphin Rider {4}{G}

Creature - Merfolk Knight
Concord — When Dolphin Rider enters, if there are four or more card types among permanents you control, you gain 5 life.
Unity, with porpoise and purpose.
5/4
  • Elmare: Into the Abyss
Domestic Conspirators

Domestic Conspirators {3}{W}

Creature - Human Cleric
Deploy 2 (As this enters, you may tap any number of other creatures you control with total power 2 or more.)
When Domestic Conspirators enters deployed, destroy target artifact or enchantment.
Beneath high society's notice, servants were crucial saboteurs during the late war.
3/4
  • The Empty Throne of Feanav
Dominate the Desert

Dominate the Desert {2}{B}{G}

Enchantment
When Dominate the Desert enters, create a 3/3 green Elephant creature token with trample.
Whenever a creature you control assaults, you may return Dominate the Desert to its owner's hand.
  • Scriptures of Urshad
Domineering Champion

Domineering Champion {3}{R}{R}

Creature - Giant Warrior
Reach
Whenever a creature dealt damage by Domineering Champion this turn dies, create a 1/1 white Human creature token.
Giants were more than willing to take on naive challengers.
5/4
  • End of Wollensie