15897 cards found
Lockdown

Lockdown {W}

Enchantment
Whenever you draw a card, put a quest counter on Lockdown.
As long as there are three or more quest counters on Lockdown, creatures with power 3 or greater don't untap during their controller's untap steps.
Rilken is the city in the League positioned most perilously. Consequently, it has the best defenses.
  • Discoveries of Akieva
Last Priest of Hadak

Last Priest of Hadak {1}{R}

Creature - Human Shaman
Whenever Last Priest of Hadak attacks, you may discard a card. If you do, draw a card.
Whenever you discard a card, you may exile that card from your graveyard. During any turn you dealt damage to a player with a Dragon or Shaman, you may play that card.
1/3
  • Alkabah: The Rise of Soli
Tenuous Existence

Tenuous Existence {1}{W}

Instant
Choose one —
• Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
• Until end of turn, if a creature would enter and it wasn't cast, exile it instead.
Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Horizon Wayfarer

Horizon Wayfarer {1}{G}

Creature - Elf Scout
Horizon Wayfarer's power and toughness are each equal to the number of differently named lands you control.
“Not everybody who ventures through Vraniveer does so in search of a great reward.”
*/*
Legacy of Northrime

Legacy of Northrime {3}{W}

Enchantment - Aura
Flash
Enchant creature
As Legacy of Northrime enters, choose a creature type.
Enchanted creature gets +1/+4 and is the chosen type in addition to its other types.
“I came to Northrime to stand atop the world.”
—Longscarred Shao
  • Adventurers of Onora
Virtual Access Point

Virtual Access Point {U}

Enchantment Creature - Wall
Defender
When Virtual Access Point enters, create a Function token with “Target player mills four cards.” (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
0/4
  • Beyond the Blackwall
Big Adventure

Big Adventure {4}{G}

Sorcery - Adventure
Create two tapped colorless land tokens named Far-Off Lands with “{T}: Add one mana of any color.” (Then exile this card. You may cast the creature later from exile.)
Card has other part: Little Pig
Flourishing Crevasse

Flourishing Crevasse

Land - Mountain Forest
({T}: Add {R} or {G}.)
Flourishing Crevasse enters tapped unless you control a basic Mountain or a basic Forest.
Timid Thunderhorn

Timid Thunderhorn {R}{G}

Creature - Beast
Whenever a creature you control enters, Timid Thunderhorn gets +X/+X until end of turn, where X is that creature's power.
Don't make any sudden movements. Or any slow ones. Really, it's best just to not move at all until it goes away.
2/2
  • Villains: The Musical
Gashing Panther

Gashing Panther {2}{G}

Creature - Cat
{2}{G}, Sacrifice a land: Gashing Panther gains indestructible until end of turn. Tap it.
In the months after the war, Nangjiao's wilds returned to being just that.
4/2
  • Nangjiao In Bloom
Comfortable Commoner

Comfortable Commoner {3}{U}

Creature - Bird Citizen
Flying
At the beginning of each opponent's end step, if you drew a card this turn, you get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
2/3
  • Ophorio
Rousing Rubble

Rousing Rubble

Land - Mountain Animus
({T}: Add {R}.)
Rousing Rubble enters tapped.
Double strike
{2}{R}{R}: Rousing Rubble becomes a creature in addition to its other types until end of turn.
2/3
Celestial Hieromancer

Celestial Hieromancer {W}{U}

Enchantment Creature - Human Wizard
Your opponents skip their upkeep steps.
At the beginning of your first upkeep each turn, you get an additional upkeep step after this step.
“As much a lie as equality in death is equality under the law.”
—Democurus, Meletian iconoclast
2/3
  • Theros Triumphant
Crusher Claw

Crusher Claw {B}{B}

Creature - Lizard
{1}{B}, Discard Crusher Claw: Target creature gains winnow until end of turn. (Damage dealt to it also causes its controller to lose that much life.)
Just the mention of a crusher strikes dread in the weak.
3/1
  • Ophorio
Gifted Grace

Gifted Grace {W}

Instant
Prevent all damage that would be dealt to each of up to three target permanents this turn.
  • Novea
Shaman of the First Pact

Shaman of the First Pact {6}{B}

Enchantment Creature - Spirit
Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.)
When Shaman of the First Pact enters, exile up to four target creature cards from graveyards. You may cast them for as long as they remain exiled and you may spend mana as though it were mana of any type to cast them.
4/4
  • Eralou
Tahli's Council

Tahli's Council {2}{B}{R}{G}

Sorcery
Search your library for a card, put it into your hand, shuffle, then add three mana in any combination of colors.
{1}, Discard Tahli's Council: Add one mana of any color. Scry 1.
Abalone Abomination

Abalone Abomination {3}{B}

Creature - Shrimp Horror
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
{4}{B}{B}, {T}, Sacrifice Abalone Abomination: Create an X/X black Horror creature token, where X is the number of cards in your graveyard.
3/2
  • Elmare: Into the Abyss
Hero's Journey

Hero's Journey {2}{G}

Sorcery
Search your library for a basic land card and put it onto the battlefield, then shuffle. Create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
  • Nangjiao In Bloom
Grizzled Captain

Grizzled Captain {2}{W}{W}

Creature - Human Soldier
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
When Grizzled Captain becomes renowned, create two 1/1 white Soldier creature tokens.
3/3
  • A Tourney at Whiterun
Brutal Onslaught

Brutal Onslaught {2}{R}{R}

Instant
Attacking creatures get +3/+0 until end of turn.
Fellor's are trained in most forms of combat, but close combat is their favorite, since facing their opponents face to face motivates them to fight harder.
  • Khaliz-Dorahn
Oppressive Rays

Oppressive Rays {W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block unless its controller pays {3}.
Activated abilities of enchanted creature cost {3} more to activate.
Staring down the Lotus and merely being blinded would be a mercy.
  • Novea
Soulstone Shard

Soulstone Shard {3}

Artifact
{3}, {T}, Sacrifice a non-Spirit creature: Create a 1/1 white Spirit creature token with flying.
“Finding out about soulstones was a blessing. Now we can trap evil spirits and use them as our guardians.”
—Tharanos, Lord of Prosania
  • Aftermath
The Great Work Continues

The Great Work Continues {G}

Legendary Enchantment
Cards in your hand have lifecycle {3}.
{2}{G}, Sacrifice four creatures: Create two tapped 4/4 green Chimera creature tokens.
Lifecycle {3} ({3}, Discard this card: Create two tapped 1/1 colorless Elemental creature tokens.)
After Wormwood, alchemists tried a new path to life: simple elementals rearranged into chimeras.
  • The Empty Throne of Feanav
Military Gathering

Military Gathering {3}{W}

Enchantment
At the beginning of your upkeep, you gain 1 life for each creature you control.
{3}{W}: Create a 1/1 white Soldier creature token. Activate only if you have the highest life total among all players.
  • Khaliz-Dorahn