When Hollow Hooligan enters, up to two target creatures can't block this turn. Mirage {1}{R}(You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
If a spell or ability would cause its controller to draw a card this turn, that player discards a card instead. If a player would gain life this turn, that player loses that much life instead.
Counter target spell unless its controller pays {1}.
“Everything, no matter how large or small, has loose threads holding it all together. All you have to do is find them, and give them the slightest pull.” —Tome of Obstructions
Enchant creature As long as it's your turn, enchanted creature has indestructible. Whenever enchanted creature attacks, it deals damage equal to its toughness to any target.
Creature cards in your graveyard have revive. The revive cost is equal to their mana cost. (Pay that creature's mana cost, Exile that card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Desecrate (When this creature enters, you may sacrifice an artifact or land.) When Encrusted Sahalia desecrates a permanent, it deals 3 damage to target player.
Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.) {1}{W}: You gain life equal to Sunken Outcast's power.
You may choose not to untap Glacial Shelf during your untap step. {T}: Add {C}. {4}, {T}: Tap target creature that's attacking you. It doesn't untap during its controller's untap step for as long as Glacial Shelf remains tapped.
Transcend (Activate as a sorcery to gain the next type and a +1/+1 counter.) Jutou enters with X +1/+1 counters on her. {3}{G}: Demigod — You gain life equal to the greatest power among creatures you control. {6}{G}: God — Search your library for a creature card with the same power as a creature you control, put it onto the battlefield, then shuffle.
Choose two or four — • Search your library for a Forest card, reveal it, put it into your hand, then shuffle. • You may put a land card from your hand onto the battlefield tapped. • You gain 4 life. • Conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
Creatures you control get +1/+1 and gain trample until end of turn. Reconstruct {4}{G}(You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.)
Kicker {2}(You may pay an additional {2} as you cast this spell.) Prowess When Merkurio's Opus enters, if it was kicked, draw two cards, then discard two cards.
Menace Other artifact creatures you control have menace. {2}{B}{R}: Salvage an artifact or creature card. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
Equipped creature gets +2/+2. Whenever equipped creature attacks, draw a card. Noncreature spells you cast this turn can be cast as though they had flash. Equip {2}
Stormsurge deals 3 damage to any target. Orchestrate {R}(You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)