4437 cards found
Keep in Line

Keep in Line {1}{W}

Instant
Exile target creature if its controller controls more lands than you.
Cycling {2} ({2}, Discard this card: Draw a card.)
“Nothing personal— Lord Dawson just thought you'd gotten too big for your britches.”
—Grim
  • Elmare: Into the Abyss
Keeper of Codices

Keeper of Codices {1}{W}{U}

Creature - Human Cleric
Flash
When Keeper of Codices enters, you may exile target artifact or enchantment you control. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
3/2
  • Scriptures of Urshad
Keeper of Twisted Light

Keeper of Twisted Light {3}{W}{W}

Creature - Spirit
Flying
Whenever Keeper of Twisted Light attacks, you gain 3 life.
3/4
Keeper of the Banner

Keeper of the Banner {3}{R}{R}

Creature - Human Noble Soldier
First strike
Whenever Keeper of the Banner deals combat damage to a player, draw two cards, then discard two cards.
To be a standard bearer is a rare honor, reserved only for those rare individuals who combine nobility with bravery.
3/3
  • Plagues of Fretport
Keeper of the Whispers

Keeper of the Whispers {3}{B}{R}

Creature - Zombie
When Keeper of the Whispers enters, nourish 3. (To nourish 3, either put three +1/+1 counters on this creature or create three 1/1 white Citizen creature tokens.)
Sacrifice a creature: Creatures you control get +1/+1 until end of turn.
Even as Crinster celebrated, winter began to dig up its own yearly harvest.
2/2
Keeping the Wolfpack

Keeping the Wolfpack {3}{B}

Enchantment
At the beginning of each player's upkeep, that player loses 2 life unless they sacrifice a creature.
{4}{G}: Create a 2/2 green Wolf Elemental creature token.
  • Novea
Keepsake of Binding

Keepsake of Binding {4}

Artifact
When Keepsake of Binding enters, exile target creature an opponent controls until Keepsake of Binding leaves the battlefield.
{4}, {T}: Tap target creature with power less than the exiled card's power.
Only a greater evil can unlock the terrors trapped within.
  • Theros Triumphant
Kelp Garden

Kelp Garden {1}{G}

Enchantment - Aura
Enchant land you control
When Kelp Garden enters, mill three cards.
Whenever enchanted land is tapped for mana, add one mana of any color among cards in your graveyard.
Kenshiro's Cavalry

Kenshiro's Cavalry {3}{G}

Creature - Human Samurai Knight
Nonbasic landwalk (This creature can't be blocked as long as defending player controls a nonbasic land.)
Art of war — At the beginning of your end step, if Kenshiro's Cavalry dealt damage to an opponent this turn, put a +1/+1 counter on it.
3/3
  • Imperial Legacies
Kenshiro's Yoroi

Kenshiro's Yoroi {2}{G}

Artifact - Equipment
Equipped creature gets +2/+2.
Art of war — At the beginning of your end step, if equipped creature dealt damage to an opponent this turn, untap up to three target lands you control.
Equip {2}
  • Imperial Legacies
Kernel Barrage

Kernel Barrage {R}

Sorcery
Kernel Barrage deals damage to target creature or planeswalker equal to the number of spells you've cast this turn (including this one).
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
As the assault on the Blackwall began CySec unleashed a counter barrage. Servers and satellites alike rained terror across the Scarlands.
  • Beyond the Blackwall
Kernel Upgrade

Kernel Upgrade {2}

Artifact - Equipment
Equipped creature gets +3/+2.
Equip enchantment creature {1}
Equip artifact creature {2}
Equip {3}
Even the Neo-Soul community can't exist with a computational anchor.
  • Beyond the Blackwall
Kiboshi's Guardian

Kiboshi's Guardian {1}{W}

Creature - Human Samurai
First strike
Whenever an opponent casts a spell, Kiboshi's Guardian gains indestructible until end of turn.
2/2
  • Path of Shadows
Kindly Pilgrim

Kindly Pilgrim {2}{W}

Creature - Human Cleric
Whenever you sacrifice an enchantment, exile Kindly Pilgrim. If you do, create a 4/4 white Angel creature token with flying.
“You have passed the test.”
3/2
  • Arkadai
King Shabil's Tournament

King Shabil's Tournament {3}{R/W}{G}

Enchantment - Saga
I — Create a 1/1 green Insect creature token.
II — Create a 2/2 white Cat creature token.
III — Create a 3/3 red Ox creature token.
IV — Creatures you control gain vigilance and indestructible until end of turn.
  • Kahembo: Olde Dawn
King of Bones

King of Bones {4}{B}{B}

Creature - Skeleton Wizard
When King of Bones enters, exile up to ten target creature cards in graveyards. Each opponent loses X life and you gain X life, where X is the number of cards exiled this way.
4/6
King's General

King's General {3}{B}{B}

Creature - Human Soldier
Whenever a creature an opponent controls dies, that player loses 1 life.
At the beginning of your end step, if an opponent lost 3 or more life this turn, create a 1/1 white Human creature token.
Fleeting {B} (You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
4/3
  • End of Wollensie
Kingpin of Nizev

Kingpin of Nizev {3}{B}

Creature - Human Rogue
When Kingpin of Nizev enters, create two 1/1 white Soldier creature tokens.
Sacrifice a creature: Each opponent loses 1 life. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
4/2
  • Alkabah: The Rise of Soli
Kinjiru Assailant

Kinjiru Assailant {R}

Creature - Human Rogue
Kinjiru Assailant has haste as long as an opponent controls a nonbasic land.
In response to Kinjiru's outer walls being breached, Kirishima burned every opposing clan's ancestral holding to the ground.
2/1
Kinjiru Cavalry

Kinjiru Cavalry {1}{B}

Creature - Human Knight
Menace
At the beginning of each end step, if a creature died this turn and Kinjiru Cavalry isn't a token, create a token that's a copy of it, except it has no mana cost.
1/1
  • Tales of Old Jidai
Kinsang Duskblade

Kinsang Duskblade {1}{B}

Creature - Insect Assassin
Deathtouch
When a creature you control scavenges Kinsang Duskblade, put a deathtouch counter on that creature.
Scavenge {2}{B} ({2}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
1/1
  • Panxiou
Kinsang Spiritualist

Kinsang Spiritualist {2}{G}

Creature - Insect Monk
If a counter would be put on another creature you control, you may put an additional counter of that kind on Kinsang Spiritualist.
Scavenge {4}{G} ({4}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
3/3
  • Panxiou
Kiri Yoroi

Kiri Yoroi {4}

Artifact - Equipment
When Kiri Yoroi enters, create a 2/2 colorless Spirit creature token and attach Kiri Yoroi to it.
Equipped creatures you control get +1/+1.
Equip {2}
  • Path of Shadows
Kirishima's Escort

Kirishima's Escort {W}{B}

Creature - Human Knight
Flash
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{W}{B}: Kirishima's Escort gets +1/+1 and gains first strike until end of turn.
2/2
  • Tales of Old Jidai
Kiss of the Dryad

Kiss of the Dryad {1}{G}

Enchantment - Aura
Enchant Forest
When Kiss of the Dryad enters, you gain 3 life and draw a card.
Enchanted land has “{T}: Add one mana of any color.”
  • Goliaths of Nangjiao