8596 cards found
Dragonwall Samurai

Dragonwall Samurai {2}{W}

Creature - Human Samurai
Flash
When Dragonwall Samurai enters, prevent all combat damage target creature would deal this turn.
2/1
  • Imperial Legacies
Dragonwrought Engineer

Dragonwrought Engineer {4}{W}

Creature - Human Artificer
Flying
Dragonwrought Engineer gets +1/+1 for each artifact and enchantment you control.
“Dragons are nature's most perfect creations. If we can build our own, nothing is beyond our reach.”
2/2
Drake Youngling

Drake Youngling {3}{U}{U}

Creature - Drake
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Drake Youngling enters, draw a card.
3/2
  • A Tourney at Whiterun
Drake of the Peaks
Gamhaugen Warbeast

Drake of the Peaks {2}{U}

Creature - Drake
Flying
Ride {3}{U} ({3}{U}: Transform this and attach it to target creature you control without a Steed. Ride only as a sorcery.)
“I doubt these beasts can ever be tamed.”
—Lileaux, Skysworn captain
2/2
Card has other part: Gamhaugen Warbeast
  • Quest for the Roseblade
Dram Brewing

Dram Brewing {2}{G}

Sorcery
Search your library for a basic land card and put that card onto the battlefield tapped, then shuffle.
Create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
  • Feanav: The Apothecary's Progress
Dramatic Artist

Dramatic Artist {3}{U}{R}

Creature - Human Bard
Harmony — Draw a card, then discard a card.
Whenever Dramatic Artist attacks, harmonize. (Trigger up to one harmony of one permanent you control.)
5/3
  • Eralou
Draw and Quarter

Draw and Quarter {4}{B}{B}

Sorcery
Target creature gets -2/-1 until end of turn. When it dies this turn, its controller loses 5 life.
  • Oirohpo
Drawn to the Light

Drawn to the Light {3}{G}

Sorcery
Pressure {G} (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.)
Return target card from your graveyard to your hand. Exile Drawn to the Light.
  • Elmare: Into the Abyss
Dread Cabalist

Dread Cabalist {3}{B}

Creature - Human Warlock
{1}, Sacrifice another creature: Put a +1/+1 counter on Dread Cabalist and on up to one target legendary creature. Activate only as a sorcery.
“Everyone has a role to play in the war effort. Whether that role allows them to live depends.”
3/2
  • Seasons of War
Dread Sacricolist

Dread Sacricolist {3}{W}{W}

Creature - Angel Horror
Flash
Flying
Whenever Dread Sacricolist enters or attacks, another target creature you control gets +1/+1 and gains flying until end of turn. Untap it.
Evoke {1}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
4/4
  • Toll Midnight
Dreadbearer

Dreadbearer {6}{B}{B}

Creature - Leviathan
This spell costs {1} less to cast for each card put into your graveyard from anywhere this turn.
At the beginning of each player's upkeep, that player loses 1 life, discards a card, and sacrifices a creature.
6/6
  • Dark Seas of Shiryen
Dreaded of Sahra

Dreaded of Sahra {6}{G}{G}

Creature - Demon Warrior
Trample
When Dreaded of Sahra enters, creatures you control become 8/8 Demons in addition to their other types until end of turn.
“Whoever you were, I doubt they'd rejoice now.”
—Chakavak, Martoob watershaper
8/8
  • Alkabah: The Rise of Soli
Dreadfire Tyrant

Dreadfire Tyrant {4}{R}{W}{B}

Creature - Dragon
Flying, menace
When Dreadfire Tyrant enters, target opponent reveals their hand. You may put a creature or planeswalker card from it onto the battlefield under your control. That permanent gains haste and “At the beginning of your end step, sacrifice a permanent you control.”
When Dreadfire Tyrant dies, each opponent loses 5 life. You gain life equal to the life lost this way.
7/7
  • Worlds Away
Dreadful Authority

Dreadful Authority {3}{W}

Instant
Put target attacking or blocking creature on the bottom of its owner's library.
  • Imperial Legacies
Dreadstone Watcher

Dreadstone Watcher {4}

Artifact Creature - Gargoyle
Flying
When Dreadstone Watcher dies, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
3/2
  • Seasons of War
Dreadtread Rover

Dreadtread Rover {4}

Artifact - Vehicle
Menace
Crew 3 (Tap any number of creatures you control with total power 3 or greater: This Vehicle becomes an artifact creature until end of turn.)
“They see me rolling...”
—Lt. Saxon
6/4
  • Love Song
Dreadworld Demon

Dreadworld Demon {4}{B}{B}

Creature - Demon
Flying
When Dreadworld Demon enters, each opponent may have you draw a card. Each player who doesn't loses 3 life. You gain life equal to the life lost this way.
“Always assume a demon's first offer is a mercy.” —Rezzal, the Loamfeaster
4/4
  • Seasons of War
Dream Monologue

Dream Monologue {6}{U}{U}

Sorcery
Take an extra turn after this one.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
Dreamkeeper

Dreamkeeper {6}

Artifact Creature - Scarecrow
Protection from Spirits
At the beginning of each end step, if a card was put into exile or a graveyard from anywhere this turn, draw a card.
The spirits flee from the nightmare that lurks within.
4/3
  • High Noon
Dreammender Sphinx

Dreammender Sphinx {4}{U}

Enchantment Creature - Sphinx
Flying
Foresight — Whenever you draw your second card each turn, put a +1/+1 counter on Dreammender Sphinx.
Cycling {2} ({2}, Discard this card: Draw a card.)
3/3
  • Riddles of Revio
Dreamnapper

Dreamnapper {3}{W}

Creature - Tapir
Flash
When Dreamnapper enters, another target creature phases out until Dreamnapper leaves the battlefield. (Treat it and anything attached to it as though they don't exist as long as it's phased out.)
3/2
  • Monsters of Chikyu
Dreams Come True

Dreams Come True {2}{W}{U}

Instant
Scry 1, then draw two cards. You gain 3 life. Exile up to four cards from graveyards.
Dreams of Tomorrow

Dreams of Tomorrow {2}{U}

Instant
Exile any number of target creatures you control, then return those creatures to the battlefield under their owner's control.
In the end, it was about far more than wealth or power; it was about hope.
  • Tales of Old Jidai
Dreamsight Well

Dreamsight Well {1}{G/U}{G/U}

Enchantment
When Dreamsight Well enters, shuffle any number of cards you own from outside the game into your library.
Whenever you cast a creature spell, if you have more cards in your library than each opponent, draw a card.
It's the place that you've been dreaming of.
Dreamsteel Paladin

Dreamsteel Paladin {1}{W}{W}

Creature - Human Knight
Whenever an Aura you control enters, draw a card.
You may cast Aura spells from your graveyard if that card wasn't put into your graveyard this turn.
2/2
  • MSEM Masters 2019