8944 cards found
Dissident's Vortex

Dissident's Vortex {3}{U}

Sorcery
Return up to one target creature to its owner's hand. Draw a card.
Tether (Then if you cast this from your hand, you may exile it tethered to a creature you control. When it dies, you may cast this from exile without paying its mana cost.)
  • Alara
Dissipate

Dissipate {1}{U}{U}

Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
The second covenant was formed, and unless the Coalition could end it quickly, their brethren overseas would be crushed.
Dissolve

Dissolve {1}{U}{U}

Instant
Counter target spell. Scry 1.
There was nothing left of Carlyle to see but a few tiny bubbles in the ocean surf.
Distant Misthorns

Distant Misthorns {4}{G}{G}

Creature - Elk
Trample
“I see creatures beyond the reach of Oirohpo, monsters of smoke that must surely be the great beasts of those waiting beyond the Mirror.”
— Sha'rador
6/3
  • Oirohpo
Distant Worlds

Distant Worlds {3}{G}

Sorcery
Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
You may put up to two land cards from your hand onto the battlefield tapped.
Distort Reality

Distort Reality {2}{U}{U}

Instant
Counter target spell. If that spell is countered this way, draw a card, then discard a card.
As the group advanced through Beragnos, the small irregularities began intensifying, until they realized reality itself was at stake.
  • Aftermath
Distorted Reflection

Distorted Reflection {1}{U/R}{U/R}

Sorcery
Draw three cards, then exile three cards from your hand. Until end of turn, you may cast nonland cards exiled this way.
Fables tell of a reflecting pool that shows you only what you wished never to see.
  • Kahembo: Olde Dawn
Distract

Distract {2}{U}

Instant
Choose one —
• Counter target creature or planeswalker spell.
• Return target creature or planeswalker to its owner's hand.
“Am I boring you?”
— Professor Shayle, to Ardy and Dayang
  • Arcanum Academia
Distracted Researcher

Distracted Researcher {2}{R}

Creature - Human Wizard
Some Lafterii get easily distracted and it takes more time for them to achieve results. However, they happen to be the most imaginative wizards, and when they finish their goals the result is usually spectacular.
3/2
  • Khaliz-Dorahn
Distracting Flourish

Distracting Flourish {2}{U}

Instant
This spell costs {1} less for each Pirate and/or Rogue you control.
Counter target spell unless its controller pays {3}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
  • Quest for the Roseblade
Distracting Handmaiden

Distracting Handmaiden {2}{U}

Creature - Human Noble
{T}: Target creature gets -2/-0 until end of turn.
“Ah! Good ser! It seems I've become lost. Would you be kind enough to assist me?”
1/3
  • A Tourney at Whiterun
Disturb the Riddle Gate

Disturb the Riddle Gate {2}{U}

Sorcery
Mill five cards. Return any number of cards with cycling abilities milled this way to your hand.
Cycling {2} ({2}, Discard this card: Draw a card.)
Answers poured forth like a tidal wave, drowning the mind in truth.
  • Alara
Div of Bonded Souls

Div of Bonded Souls {R}{G}{W}

Creature - Horror
When Div of Bonded Souls enters, create a 1/1 colorless Illusion creature token with “This creature is every creature type.”
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
3/1
  • Alkabah
Div of Lethargic Ideals

Div of Lethargic Ideals {4}{G}

Creature - Horror
Lionize {G} ({G}, Exile this card from your hand: Put a +1/+1 counter on target creature and it gains the following abilities until end of turn. You may cast this card on a later turn from exile.)
Vigilance, reach
4/4
  • Alkabah: The Rise of Soli
Div of Unsettling Secrets

Div of Unsettling Secrets {1}{W}{U}{B}

Creature - Horror
Flash
When Div of Unsettling Secrets enters, exile target permanent or spell. Its controller draws two cards.
It cares not for what it steals, just for the agony that spreading it can do.
4/3
  • Alkabah: The Rise of Soli
Div of the Endless Thought

Div of the Endless Thought {4}{U}{B}{R}

Creature - Horror
Flying
Div of the Endless Thought has all activated and triggered abilities of all other permanents on the battlefield.
“Open your mind to me.”
9/9
  • Alkabah
Div of the Ingited Soul

Div of the Ingited Soul {5}{G}

Creature - Horror
Trample
Creations of the Elder Demons, Div represent the worsts of humanity. Attempting to pressure humans into falling into unending spirals, div live to corrupt.
6/5
  • Alkabah
Div's Onslaught

Div's Onslaught {1}{W}{B}{G}

Enchantment
Whenever one or more creatures you control deal combat damage to player or noncreature permanent, you may exile one of those creatures, then return that card to the battlefield under your control.
Whenever a nontoken creature you control enters, if you didn't cast it, create a 2/1 black Horror creature token.
  • Alkabah: The Rise of Soli
Divide the Imperial Arsenal

Divide the Imperial Arsenal {1}{R}{W}

Enchantment
Whenever one or more creatures you control deal combat damage to an opponent, choose up to that many —
• Create a Weapon token and attach it to one of those creatures. (It's an Equipment with equip {2} and “Equipped creature gets +1/+1.”)
• Add {R}{W} at the beginning of your next main phase.
• Each player draws a card.
  • MSEM Masters Cube 2025
Divination

Divination {2}{U}

Sorcery
Draw two cards.
“There's so many false seers in New Alores trying to swindle you that you'd need a seer to find a real one. Make no mistake though, there are real seers.”
—Antonin Lazaire
Divine Ascension

Divine Ascension {1}{W}{W}

Enchantment - Aura
Enchant creature
When Divine Ascension enters, you gain 2 life.
Enchanted creature gets +2/+1 and has flying.
  • Zero
Divine Butcher

Divine Butcher {3}{W}{W}

Creature - Harpy Warrior
Primal {1}{B}{B} (During your turn, you may cast this spell for {1}{B}{B} instead of playing a land.)
Flying
Whenever a creature deals damage to Divine Butcher, destroy that creature. You gain life equal to that creature's toughness.
2/3
  • Novea
Divine Chariot

Divine Chariot {4}

Artifact - Vehicle
Lifelink
Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
Hannaru's battle chariot gleams with the golden rays of the midday sun.
3/4
  • Scriptures of Urshad
Divine Decree

Divine Decree {3}{W}{B}

Sorcery
Choose two nonland permanent types. Exile each permanent that's at least one of the chosen types.
Flashback {8}{W}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
  • Innistrad In Memoriam
Divine Denial

Divine Denial {2}{U}{U}

Instant
Counter target spell.
At the beginning of your upkeep, if you control three or more creatures with flying, you may return Divine Denial from your graveyard to your hand.
  • Pyramids of Atuum