3781 cards found
Mentor of the Mighty

Mentor of the Mighty {2}{G}

Creature - Elf Druid
Whenever another creature with power 4 or greater you control enters, you may draw a card.
“The greatest of us can still learn from the smallest of us.”
2/2
  • High Noon
Mephitic Fumes

Mephitic Fumes {2}{B}

Enchantment - Aura Curse
Enchant opponent
Whenever a creature enters under enchanted player's control, that creature gets -0/-2 until end of turn unless that player pays 2 life.
The rhyllia flower is infamous in Shiryen for its ability to make a man go mad.
  • Dark Seas of Shiryen
Mercantile Accords

Mercantile Accords {W}{W}{W}

Enchantment
As Mercantile Accords enters, choose a number.
Whenever an opponent casts a spell with the chosen mana value, you draw a card and create a Treasure token.
“No one beats my prices. At least, not for very long.”
—Ramzi, traveling merchant
  • Al Tabaq
Merchant's Outpost

Merchant's Outpost {3}

Artifact
At the beginning of your upkeep, draw a card.
At the beginning of your end step, discard a card.
  • Riddles of Revio
Merciful Yuroda

Merciful Yuroda {1}{W}{W}

Creature - Angel
Flying, vigilance
Prevent all damage Merciful Yuroda would deal to creatures.
It cares not for the warriors that come against it, reserving its judgment for the guilty who have sent them.
4/4
Merciless Blackguard

Merciless Blackguard {2}{B}

Creature - Human Rogue
When Merciless Blackguard enters, each player sacrifices a creature. For each creature token sacrificed this way, you may create a Treasure token.
2/1
  • Seasons of War
Merciless Champion

Merciless Champion {2}{B}

Creature - Zombie Knight
Merciless Champion can't block unless you control another Knight or Soldier.
Those brave knights that seek the Roseblade rarely return, and those that do never return whole.
3/4
  • Quest for the Roseblade
Merciless Xun Huang

Merciless Xun Huang {1}{B}{R}

Legendary Creature - Monkey Warrior
Menace
Ferocious — Whenever Merciless Xun Huang attacks, if you control a creature with power 4 or greater, defending player sacrifices a permanent.
Temples crumble in his wake.
3/3
  • Goliaths of Nangjiao
Meren, Bane of the Cairns

Meren, Bane of the Cairns {B}{R}{G}

Legendary Creature - Human Shaman
This spell can't be countered.
Whenever Meren, Bane of the Cairns attacks, exile target creature card from your graveyard. You may cast that card for as long as it remains exiled by sacrificing a creature in addition to paying its other costs.
4/4
  • Alara
Merfolk Vandal
Shoreline Stormers

Merfolk Vandal {2}{U}

Creature - Merfolk Actor
Whenever Merfolk Vandal deals combat damage to a player, you may pay {U}. If you do, transform it.
While Rei ran over the surface, the rivers plotted their own course.
—Villains: The Musical
2/3
Card has other part: Shoreline Stormers
  • Villains: The Musical
Merkurio Zellurys

Merkurio Zellurys {1}{U}{R}

Legendary Planeswalker - Merkurio
[+1]: Merkurio deals 2 damage to target player or planeswalker. That player or that planeswalker's controller may draw a card.
[–2]: The next instant or sorcery spell you cast this turn costs {U}{R} less to cast. This effect reduces only the amount of colored mana you pay.
[–7]: You get an emblem with “Each instant and sorcery card you own has reverberate {X}, where X is its mana value.” (When you cast a spell, copy it if you paid its reverberate cost. You may choose new targets for the copy.)
Loyalty:
3
  • Khaliz-Dorahn
Merkurio's Opus

Merkurio's Opus {1}{U}{R}

Creature - Elemental Wizard
Kicker {2} (You may pay an additional {2} as you cast this spell.)
Prowess
When Merkurio's Opus enters, if it was kicked, draw two cards, then discard two cards.
2/3
  • Tides of War
Merkurio's Prowess

Merkurio's Prowess {2}{U}

Instant
Counter target spell unless its controller pays {2} for each Wizard on the battlefield.
“Don't worry, I'm pretty sure you did your best.”
—Merkurio Zellurys
  • Khaliz-Dorahn
Merkurio's Rebuttal

Merkurio's Rebuttal {2}{U}

Sorcery
Return target nonland permanent to its owner's hand.
Reprise {2}{U} (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
  • Aftermath
Meteor Volley

Meteor Volley {1}{R}{R}

Sorcery
Meteor Volley deals 3 damage to each creature.
Reprise {4}{R}{R} (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
“I really love Spell Cards like this. Super high-temperature and SUPER hot.”
—The Grimoire of Marisa
Meticulous Mechanist

Meticulous Mechanist {2}{W}

Artifact Creature - Human Artificer
Embellish {4}{W} (If you cast this spell for {4}{W}, create a 1/1 blue Thopter artifact creature token with flying when it enters.)
When Meticulous Mechanist enters, scry 1.
3/2
  • Alara
Meticulous Process

Meticulous Process {2}{U}

Enchantment - Aura
Enchant creature or artifact
When Meticulous Process enters, create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
Enchanted permanent doesn't untap during its controller's untap step.
  • The Empty Throne of Feanav
Mia, Into the Unknown

Mia, Into the Unknown {G}{U}{R}

Legendary Creature - Human Druid
Whenever a land you control enters, crystallize.
{10}: Shuffle any number of other permanents you control into their owner's library. Mill that many cards. Put all permanent cards milled this way onto the battlefield. Activate only during your turn and only once each turn.
“Look at me now. Will I ever learn?”
1/3
Mianju, Taker of Names

Mianju, Taker of Names {1}{B/G}{R}

Legendary Creature - Wolf Spirit
Mianju enters with your choice of a menace or +1/+1 counter on them.
Whenever two or more creatures in Mianju's pack attack, mill three cards, then return a creature card from your graveyard to your hand. (Two or more creatures you control with equal power are in a pack.)
3/1
  • Panxiou
Miasma Shoal

Miasma Shoal {2}{U}

Sorcery
Create a 2/2 blue Jellyfish enchantment creature token with flying.
Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
The first intelligences that passed through inhabited hardlight constructs. In their new forms, they wandered the empire that created them.
  • Beyond the Blackwall
Miede-District Alchemist

Miede-District Alchemist {2}{R}

Creature - Human Wizard
When Miede-District Alchemist enters, add {R}{R}{R}.
Paranoia {1}{R} (You may cast this spell for its paranoia cost when a permanent you control leaves the battlefield.)
1/1
  • Kaleidoscope
Mieng of the Pyre Waltz

Mieng of the Pyre Waltz {1}{R}{R}

Legendary Creature - Human Wizard
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
{1}{R}: Mieng gains flying until end of turn.
Whenever Mieng attacks, create a 4/4 red Dragon creature token with flying that's tapped and attacking. Exile that token at end of combat unless you're in a renaissance.
2/2
  • Nangjiao In Bloom
Mightlight

Mightlight {2}{G}

Instant
Reveal the bottom two cards of your library. You may put one of those cards into your hand. If you do, target creature gets +X/+X until end of turn, where X is that card's mana value.
  • Oirohpo
Mighty

Mighty {2}{R}

Sorcery
Until end of turn, target creature gains double strike and damage dealt by it can't be prevented.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: High
  • Oirohpo
Militant Arms

Militant Arms {2}{W}

Artifact - Equipment
When Militant Arms enters, create a 1/1 white Human creature token, then attach Militant Arms to it.
Equipped creature gets +2/+1.
Equip {3}
The armor's history drags as a chain and comforts as a blanket.
  • End of Wollensie