Tap up to three target creatures. Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
“Play in shambles, reputation in brambles, Director Ich had one last trick.” —The Playwright's Gambit, Act III
First strike Whenever a nontoken creature you control leaves the battlefield, you may pay {W}. If you do, create a 1/1 colorless Spirit creature token.
Look at target opponent's hand. You may exile a noncreature, nonland card from it. For as long as that card remains exiled, its owner may cast it. A spell cast this way costs {2} more to cast. Draw a card.
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.) Flash {2}{W}: Prioritize Put two +1/+1 counters on target tapped creature. {2}{U}: Precipitate Look at the top six cards of your library. Exile one face down, then shuffle. For as long as that card is exiled, you may cast it if it's an instant or has flash. {1}{W}{U}: Process Precognition Module gains “Whenever you cast another spell with flash or an instant, surveil 2.”
When Precursor Custodians enters, exile up to one target creature. As long as that card remains exiled, its owner may cast it. A spell cast this way costs {2} more to cast.
The Precursors left behind mechs to destroy any stupid enough to intrude.
Put a +1/+1 counter on target creature. Draw a card.
Despite the repercussions of leaving Tinyvale, Mattia knew that taking the foreigner Croaks's offer was perhaps his only chance to follow in his brother's footsteps.
When Presence of the Unknown enters, you may sacrifice a creature. When you do, exile target nonland permanent. Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
Harmony — Exile another target creature until Pretentious Performer leaves the battlefield. When Pretentious Performer enters, harmonize. (Trigger up to one harmony of one permanent you control.)
Spells your opponents cast cost {2} more to cast for each card with the same name as that spell in that player's graveyard and for each nonland permanent on the battlefield with the same name as that spell.
Very few can actually get around his will and determination.
Distribute a vigilance, trample, first strike, and lifelink counter among up to four target creatures you control, then distribute four +1/+1 counters among those creatures.
Flash When Priority Paradigm enters, conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”) The first sorcery spell you cast each turn has flash.
Flash When Prismatic Champion enters, create a white Aura enchantment token named Sunward attached to target creature. The token has enchant creature and “Enchanted creature has protection from creatures.”
Creatures can't attack you unless their controller pays {2} for each of those creatures. At the beginning of each opponent's end step, if you didn't lose life this turn, you get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
Surveil 3. Then you gain 3 life and draw three cards. (To surveil 3, look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Cycling {2}({2}, Discard this card: Draw a card.)