15897 cards found
Mechanus, Awakened Code

Mechanus, Awakened Code {3}

Legendary Artifact Planeswalker - Mechanus
[+1]: Add {C}. Spend this mana only to cast artifact or colorless spells.
[0 ]: Create a 1/1 colorless Construct artifact creature token.
[–2]: Look at the top six cards of your library. You may reveal an artifact or colorless card from among them and put it into your hand. Put the rest on the bottom in a random order.
Loyalty:
4
  • MSEM Masters Cube 2025
Vastwood Gorger

Vastwood Gorger {5}{G}

Creature - Wurm
“I've known true ferocity and power. Those brazen ‘planar-walkers' have no idea what wild really means.”
—Chadir the Navigator
5/6
  • Spark of Revolution
Hestia, Doubtful Archon

Hestia, Doubtful Archon {3}{R}{G}

Legendary Planeswalker - Hestia
[+1]: Add {G}{U}{R}. Spend this mana only to cast creature spells.
[–2]: Reveal the top card of your library. If it's a creature card that costs less than the last spell you cast this turn, you may put it onto the battlefield. Otherwise, draw a card.
[–7]: Target creature becomes a legendary 20/20 green creature named Illusion of Kaur with hexproof and trample until end of turn.
Loyalty:
4
  • Mious
Masamori Ranger

Masamori Ranger {2}{G}

Creature - Human Scout Ranger
Art of war — At the beginning of your end step, if Masamori Ranger dealt damage to an opponent this turn, search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
3/2
  • Imperial Legacies
Fang of Anaz

Fang of Anaz {2}{R}

Creature - Lizard Warrior
Trample
At the beginning of combat on your turn, create a 1/1 red Lizard Warrior creature token with haste and winnow. (Damage dealt to that token also causes you to lose that much life.)
Whenever Fang of Anaz attacks, it gets +1/+0 for each other attacking Lizard you control until end of turn.
2/2
  • Over the Horizon
Stalwart Seraph

Stalwart Seraph {4}{W}{W}

Creature - Angel
Flying, first strike, lifelink
When Stalwart Seraph enters, untap all creatures you control.
4/4
  • Seasons of War
Stratusform Seraph

Stratusform Seraph {4}{W}

Creature - Angel Elemental
Flying
When Stratusform Seraph enters, you may return target creature you control to its owner's hand.
The Adavene Foundation make nimbus seraphs for everything from predicting the weather to creating it.
3/3
  • Eralou
Archon of Inspiration
Fervent Ensign

Archon of Inspiration

Creature - Archon
Flying
Whenever Archon of Inspiration attacks, add three mana in any combination of colors at the beginning of your next main phase.
5/5
Card has other part: Fervent Ensign
  • Al Tabaq
Rilken Preserver

Rilken Preserver {3}{W}

Creature - Human Cleric
Whenever another creature you control enters, put a +1/+1 counter on it.
Whenever Rilken Preserver attacks, you may exile target nonland permanent you control, then return it to the battlefield under your control.
3/3
  • Discoveries of Akieva
Hadik's Cohort

Hadik's Cohort {R}{G}

Creature - Human Warrior
Whenever one or more creature cards leave your graveyard, Hadik's Cohort deals 2 damage to target opponent.
“We'll fight. If we're forced to kneel, then we'll fight from our knees. If we're struck down, then we'll fight from the grave.”
— Rekha, Silver-Dawn Warrior
2/3
  • Beyond Our Ken
Arrogant Fencer

Arrogant Fencer {2}{R}

Creature - Human Noble Soldier
Double strike
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
1/2
Wayfarer's Shrine

Wayfarer's Shrine

Land
{T}, Pay 1 life, Sacrifice Wayfarer's Shrine: Search your library for a basic land card, put it onto the battlefield, then shuffle.
Exhaustive Harvest

Exhaustive Harvest {1}{G}

Sorcery
Choose two or four —
• Search your library for a Forest card, reveal it, put it into your hand, then shuffle.
• You may put a land card from your hand onto the battlefield tapped.
• You gain 4 life.
• Conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
Related card: Fatigue
  • MSEM Masters Cube 2025
Belief in the World

Belief in the World {1}{W}{W}

Enchantment
When Belief in the World enters, you may tap two untapped creatures you control. If you do or you control two or more Spirits, search your library for a Spirit card, reveal it, put it into your hand, then shuffle.
Creatures you control get +1/+1.
  • End of Wollensie
Compose from Dreams

Compose from Dreams {1}{U}{B}{R}

Enchantment
When Compose from Dreams enters, you may cast any number of cards named Fatigue from your hand and graveyard without paying their mana costs.
Whenever you cast a spell, each opponent loses 1 life. Then you may draw a card if that spell wasn't cast from your hand. Then add {U}{B}{R} if you don't own that spell.
Related card: Fatigue
  • Arcanum Academia
Lightbringer's Touch

Lightbringer's Touch {W}

Instant
Put a +1/+1 counter on target creature. That creature gains first strike until end of turn.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you gain life equal to the greatest power among creatures you control.
  • Spark of Revolution
Disciple of Hashiro

Disciple of Hashiro {1}{B}

Creature - Human Samurai
Deathtouch
Art of war — At the beginning of your end step, if Disciple of Hashiro dealt damage to an opponent this turn, put a +1/+1 counter on it.
1/1
  • Imperial Legacies
Ruin Wanderer

Ruin Wanderer {2}{W}

Creature - Human Wizard
Whenever you cast a cryptic spell, creatures you control get +1/+1 until end of turn. (Artifacts, enchantments, and modal spells are cryptic.)
“The past is not dead. It is ours.”
3/2
  • Riddles of Revio
The Book of Secrets

The Book of Secrets {4}

Legendary Artifact
If you would look at or reveal one or more cards of a library, you may first search that library for that many cards, shuffle that library, then put those cards on top of it in any order.
  • Arkadai
Suhra and Fori, Grand Viziers

Suhra and Fori, Grand Viziers {W}{U}{B}

Legendary Creature - Angel Demon Advisor
Flying
Whenever you honor a creature, create two 1/1 white Soldier creature tokens.
Whenever you condemn a creature, each opponent loses life equal to its power and you gain life equal to its toughness.
3/3
  • Alkabah
Occult Metamorphosis

Occult Metamorphosis {3}{U}

Enchantment
At the beginning of your end step, create a token that's a copy of target transformed permanent you control, except it has “This permanent can't transform.”
“Not much of a change, I think. You've always been such a pest.”
—Aubrina, witch of Videns
  • Innistrad In Memoriam
Distant Misthorns

Distant Misthorns {4}{G}{G}

Creature - Elk
Trample
“I see creatures beyond the reach of Oirohpo, monsters of smoke that must surely be the great beasts of those waiting beyond the Mirror.”
— Sha'rador
6/3
  • Oirohpo
Lose Your Mind

Lose Your Mind {U}{R}

Instant
Draw two cards, then discard a card unless you have seven or more cards in your graveyard.
Memory {1}{U}{R} (You may cast this card from your graveyard by paying its memory cost and discarding a card. Then exile it.)
“I think I should listen to myself more.”
  • MSEM Masters Cube 2025
Gleaming River

Gleaming River

Land
{T}, Pay 1 life: Add {U}.
{T}, Pay 1 life, Sacrifice Gleaming River: Search your library for an Island card, put it onto the battlefield tapped, then shuffle.
Worthy Vulpine
Worried Vulpine

Worthy Vulpine

Creature - Fox
(Color indicator: Worthy Vulpine is red)
When this permanent transforms into Worthy Vulpine or at the beginning of combat on your turn, creatures you control gain haste and trample until end of turn.
Through hardship and bloodshed, the Rakkiri lands were kept safe and sound.
5/5
Card has other part: Worried Vulpine