2218 cards found
Undying Watcher

Undying Watcher {3}{B}{B}

Creature - Fungus Zombie
When Undying Watcher enters the battlefield, germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
Sacrifice another creature: Undying Watcher gains indestructible until end of turn.
3/2
Unexplored Regions

Unexplored Regions {G}

Enchantment - Aura
Enchant land
When Unexplored Regions enters the battlefield, draw a card.
Enchanted land is an artifact in addition to its other types and has “{T}: Add one mana of any color.”
Even before the Kelian League, all of Akieva's disparate cities barely saw any of its beauties.
  • Discoveries of Akieva
Unfettered Atrocity

Unfettered Atrocity {5}{B}{B}{B}

Creature - Djinn Horror
Flying
When Unfettered Atrocity enters the battlefield, destroy target creature or planeswalker.
Bound in silver shackles
and sealed in darkest depths
when he saw the light once more
his captors, oh, they wept.
4/4
Unite Against Evil

Unite Against Evil {3}{W}

Enchantment
When Unite Against Evil enters the battlefield, return target creature card with mana value 3 or less from your graveyard to the battlefield.
Menagerie — Whenever you attack, if there are five or more creature types among creatures you control, put a +1/+1 counter on target attacking creature and untap it.
  • Adventurers of Onora
United in Battle

United in Battle {2}{G}

Enchantment
When United in Battle enters the battlefield, look at the top six cards of your library. You may reveal a Dwarf or Elf card from among them and put it into your hand. Put the rest on the bottom in a random order.
Whenever a Dwarf or Elf enters the battlefield under your control, put a +1/+1 counter on it.
  • Quest for the Roseblade
Unity Spheres

Unity Spheres {4}

Artifact
When Unity Spheres enters the battlefield, create two 1/1 colorless Construct artifact creature tokens.
Tap two untapped creatures you control: Add two mana of any one color.
University Archive

University Archive

Land
University Archive enters tapped.
When University Archive enters the battlefield, look at the top card of your library. You may put it into your graveyard.
{T}: Add {U} or {R}.
  • The Empty Throne of Feanav
Unmasker of Fate's Design

Unmasker of Fate's Design {B}

Creature - Spirit
When Unmasker of Fate's Design enters the battlefield, look at target player's hand. Choose a nonland card from it and exile that card with a puzzle counter on it. As long as that card has a puzzle counter on it, that player may pay {2} and 1 life at any time. If they do, return the exiled card to their hand.
Fate spirals in a hundred directions, waiting for the one that will be chosen.
2/1
Unraveller of Mysteries

Unraveller of Mysteries {U}

Creature - Construct Faerie
Flying
When Unraveller of Mysteries enters the battlefield, mill two cards.
“As Marva's magic might grew day by day,
Some thought her fragile mind began to fray.”
—The Infinite Calls to Marva, Act II
0/3
  • The Stage Presents: The Neverending Act
Unrivaled Fireweaver

Unrivaled Fireweaver {3}{R}

Creature - Human Wizard
This spell costs {2} less to cast if your starting deck contained at least forty cards more than the minimum deck size.
When Unrivaled Fireweaver enters the battlefield, you may exile a red instant or sorcery card you own from outside the game. Until the end of your next turn, you may play that card.
2/2
Unshackled Revolutionary

Unshackled Revolutionary {2}{B}{B}

Artifact Creature - Spirit Soldier
Glitch—Sacrifice a creature. (Remove one [restriction] for each time you pay the glitch cost.)
When Unshackled Revolutionary enters the battlefield, you may destroy target creature an opponent controls [with mana value 3 or less]. [You lose 3 life.]
2/1
  • Over the Horizon
Unstable Orb

Unstable Orb {2}

Artifact
When Unstable Orb enters the battlefield, draw a card.
{3}, {T}, Sacrifice Unstable Orb: It deals 2 damage to target creature.
  • Tides of War
Unstable Prophet

Unstable Prophet {1}{U}

Creature - Elemental Wizard
Rhapsody {4}{U}{U} (Pay {4}{U}{U} to cast this as a 4/4, or as a sorcery to make it become a 4/4.)
When Unstable Prophet enters the battlefield, surveil X, where X is its power. (Look at the top X cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Unable to contain its power, it is ripped at every edge but is still a masterpiece.
1/3
  • Animus Vox
Untethered Disciple

Untethered Disciple {2}{G}{G}

Creature - Insect Monk
Whenever you cast a nongreen spell, creatures you control get +1/+1 until end of turn.
Wanderlust — When Untethered Disciple enters the battlefield, if you control four or more differently named lands, create two 1/1 Scout creature tokens that are all colors.
3/2
Untrekked Territory

Untrekked Territory

Land
Untrekked Territory enters the battlefield tapped.
{T}: Add {B} or {G}.
When Untrekked Territory enters the battlefield, you may put a loyalty counter on a planeswalker you control.
Unknown lands are dangerous lands, and left alone by the primal humans.
  • Sparks of a Multiverse
Unwavering Sentinel

Unwavering Sentinel {3}{G}

Creature - Human Warrior
When Unwavering Sentinel enters the battlefield, for each creature you control, create a white Aura enchantment token named Shield with “Enchant creature” and “If enchanted creature would be destroyed, instead remove all damage from it and sacrifice this Aura” attached to that creature.
3/3
  • The Unraveling
Uplifting Companion

Uplifting Companion {2}{W}

Creature - Cat Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
Menagerie — When Uplifting Companion enters the battlefield, if there are five or more creature types among creatures you control, up to two target creatures you control gain flying until end of turn.
2/2
  • Adventurers of Onora
Urisk Fiddler

Urisk Fiddler {1}{G}

Creature - Faerie
When Urisk Fiddler enters the battlefield, draw a card.
“I once wondered if I might be an urisk, doomed to spend my days offering everything for any friendly company.”
—Lettie Wormwood
1/1
  • Feanav: The Apothecary's Progress
Urn of Heroes

Urn of Heroes {3}

Legendary Artifact
When Urn of Heroes enters the battlefield, you may search your library for a legendary card, put that card into your graveyard, then shuffle.
{T}: Add {C}.
“That noose mighta' been meant for me, Marianne, but I guess it was your own life's string you cut short when you slit it.”
— Eli Windsors
  • Scriptures of Urshad
Urud Stingswoop

Urud Stingswoop {4}{R}

Creature - Manticore
Haste
When Urud Stingswoop enters the battlefield, it gains flying until end of turn.
Death can come in a second out in the treacherous Urud mountains.
4/4
  • Scriptures of Urshad
Vagabones

Vagabones {3}{B}

Creature - Skeleton Warrior
When Vagabones enters the battlefield, look at the top two cards of your library. Put any number of them into your graveyard and the rest on top of your library in any order.
What's dead isn't always dead.
4/3
  • Dark Seas of Shiryen
Vale Ruins

Vale Ruins

Land
When Vale Ruins enters the battlefield, you gain 1 life.
{T}: Sacrifice Vale Ruins: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
“Finally, a place big and quiet enough to rest.”
—Gharsha, Monstrous Quarry
  • Seasons of War
Valiant Instructor

Valiant Instructor {3}{W}

Creature - Construct Knight
Flying
When Valiant Instructor enters the battlefield, you return up to one target enchantment card from your graveyard to your hand.
“Come on! You'll learn this dance if it's the last thing we do!”
3/2
  • The Stage Presents: The Neverending Act
Valley's Majesty

Valley's Majesty {1}{G}{G}

Enchantment - Road
When Valley's Majesty enters the battlefield, draw a card, then choose a card name.
Nonbasic lands you control with the chosen name have “{T}: Add two mana of any one color.”
As Upanqui gazed at the Reloncarü Valley, he envisioned the plans for the greatest capital the Intisuyu had ever seen.
  • Road to Carü Mapu
Vampiric Rise

Vampiric Rise {4}{B}

Enchantment - Aura
Enchant creature
When Vampiric Rise enters the battlefield, fateseal 2. (To fateseal 2, look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.)
Enchanted creature gets +1/+0 and has flying.
  • Oirohpo