14951 cards found
Champion of Destinies

Champion of Destinies {1}{W}{W}

Creature - Human Cleric Knight
Vigilance
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
When Champion of Destinies becomes renowned, you become the monarch.
You held your head like a hero
On a history book page
It was the end of a decade
But the start of an age
2/3
Champion of Foibles

Champion of Foibles {B}{R}{G}

Creature - Azra Wizard
Whenever you sacrifice a permanent, Champion of Foibles becomes a Demon with base power and toughness 6/6, flying, and trample until end of turn.
{3}{B}: Judge target creature you control. Activate only as a sorcery. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
3/3
  • Alkabah
Champion of Ideals

Champion of Ideals {G}{W}{U}

Creature - Nephilim Warrior
As long as Champion of Ideals has one or more +1/+1 counters on it, it's an Angel with base power and toughness 4/4, flying, vigilance, and lifelink.
{3}{G}: Judge target creature you control. Activate only as a sorcery. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
3/3
  • Alkabah
Champion of Keranos

Champion of Keranos {2}{R}

Creature - Minotaur Wizard
Menace (This creature can't be blocked except by two or more creatures.)
Heroic — Whenever you cast a spell that targets Champion of Keranos, Champion of Keranos deals 2 damage to each opponent.
Gray skies are an ill omen to most but those devoted to the god of storms.
3/2
  • Theros Triumphant
Champion of Scales

Champion of Scales {R}{R}

Creature - Human Soldier
First strike, haste
Wanderlust — At the beginning of combat on each of your turns, if you control four or more differently named lands, you may pay {1}{R}. If you do, create a 4/4 red Dragon creature token with flying and haste. Exile that token at end of combat.
2/2
Champion of Stilthorpe

Champion of Stilthorpe {G}{W}

Creature - Human Warrior Citizen
Lifelink, trample
Champion of Stilthorpe's power and toughness are each equal to the number of Citizens and/or Peasants you control.
“Stilthorpe can count on me!”
*/*
  • Quest for the Roseblade
Champion of the Fae

Champion of the Fae {G}

Creature - Human Druid
Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Champion of the Fae.
“The fae lend me a silent strength not worth provoking. Come sit by the fire, let me brew you a cup of tea.”
1/1
  • The Unraveling
Champion of the People

Champion of the People {1}{W}

Creature - Human Peasant
Whenever another creature you control enters, this creature gets +1/+1 until end of turn. The first time each turn a nontoken Citizen or Peasant entering causes this ability to trigger, instead create a 1/1 white Peasant creature token.
Stilthorpe's fate rests on her pitchfork's prongs.
2/2
  • The Petals Wilt
Champion of the Provinces

Champion of the Provinces {3}{W}

Creature - Human Samurai
Flash
Flying
When Champion of the Provinces enters, return any number of other permanents you control to their owner's hands.
3/4
Champion of the Red Dawn

Champion of the Red Dawn {R}{W}

Creature - Human Soldier
Lifelink
Instant and sorcery spells you control have lifelink.
{2}{R}{W}: Copy target instant or sorcery spell. You may choose new targets for the copy.
“It's too late to try to run, we run the city.”
2/2
Champion's Steed

Champion's Steed {2}{W}

Creature - Pegasus
Flying
When Champion's Steed enters, put a flying counter on target Avatar you control without flying.
“You need serious training before you can ride one. Or just be naturally gifted, like me.”
—Selvar, the Seeker
2/1
  • Arkadai
Chance at Redemption

Chance at Redemption {W}{B}{G}

Instant
Each opponent sacrifices a creature that dealt damage this turn. You gain 2 life, then abound. (To abound, you may cast a spell that costs less than this from your hand without paying its mana cost.)
In life, sins flooded his veins. In death, there was nothing left but mulch.
  • Memorium Arcanum
Chancellor's Inversion

Chancellor's Inversion {2}{B/R}{B/R}

Creature - Horror Knight
Menace
Creatures you control with mana value 1 get +2/+0 and have menace.
“As I signaled our retreat, I saw their leader surveying the field, arrogant and cruel. Monsters wear the same face on both sides of this breach.”
—Masha, in an unsent letter
3/4
  • The Unraveling
Change of Fortunes

Change of Fortunes {1}{B}

Instant
Target creature gets -1/-2 until end of turn.
Target creature gets +2/+1 until end of turn.
  • A Tourney at Whiterun
Change of Plans

Change of Plans {1}{B}

Instant
As an additional cost to cast this spell, sacrifice a creature or planeswalker.
Destroy target creature or planeswalker.
The child's meddling meant plans suddenly needed to get a lot bloodier.
  • Karina's Explorations
Change of Station

Change of Station {W}

Instant
Exile target creature. That creature's controller creates a 1/1 white Soldier creature token, then judges that token. (They honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
  • Alkabah
Changing Room

Changing Room {W}

Enchantment
Whenever a permanent you control transforms, draw a card.
Every actor strives to become their character. Some succeed a little too well.
  • Villains: The Musical
Changing Seasons

Changing Seasons {2}{G}

Sorcery
Choose one —
• Destroy target artifact or enchantment.
• Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Beginnings are nothing without endings.
  • Adventurers of Onora
Channel Enmity

Channel Enmity {2}{R}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gets +1/-1 and gains haste until end of turn.
She tugged on the creature's hatred like a puppet on a string.
  • Zero
Channel the Mirror

Channel the Mirror {1}{R}{R}

Instant
Double each number and amount of target instant or sorcery spell, activated ability, or triggered ability. Its controller may choose new targets for it. (Amounts are number words, X values, and “a” or “an” used as 1.)
Channel the Song

Channel the Song {1}{W}{U}

Enchantment
Whenever you cast a noncreature spell, if you control exactly one creature, copy that spell. You may choose new targets for the copies. (If it's a permanent, it resolves as a token.)
“I will never be lonely.”
  • New Horizons
Channel the Spirits

Channel the Spirits {G}

Enchantment
Tap an untapped creature you control: Put a charge counter on Channel the Spirits.
Remove nine charge counters from Channel the Spirits and sacrifice it: Creatures you control get +3/+3 and gain trample until end of turn. Activate only as a sorcery.
  • The Unraveling
Channeler of the Veil

Channeler of the Veil {1}{B}

Creature - Human Shaman
When Channeler of the Veil enters, create a 1/1 colorless Construct artifact creature token.
Sacrifice another creature: Each opponent loses 1 life.
Captive performers for a captivated audience.
1/1
Channeling Stone

Channeling Stone

Land
{T}: Add {C}.
{T}: Add one mana of any color that a basic land you control could produce.
Chantwood Channeler

Chantwood Channeler {1}{G}{G}

Creature - Reflection Shaman
When Chantwood Channeler enters from your graveyard, it gains haste and creatures you control get +3/+3 and gain trample until end of turn.
{5}{G}{G}{G}, Sacrifice a creature: Return Chantwood Channeler from your graveyard to the battlefield. Activate only as a sorcery.
3/3
  • Oirohpo