15897 cards found
Ainok Caretaker

Ainok Caretaker {1}{W}

Creature - Hound Citizen
Whenever Ainok Caretaker or another Hound you control attacks, untap that creature and it gets +1/+1 until end of turn.
2/2
  • Harvest Festival
Merciless Brute

Merciless Brute {3}{R}

Creature - Human Barbarian Warrior
Armed — Merciless Brute gets +2/+2 as long as it's equipped.
He fights to survive and to protect himself, but he mostly fights just to see others suffer.
3/3
  • Aftermath
Ethereal Stone

Ethereal Stone {5}

Legendary Artifact
If you would search your library for one or more cards, you may search for an additional card. (It still follows the same restrictions and effects.)
Forgotten Cryovault

Forgotten Cryovault

Land
Forgotten Cryovault enters tapped unless you have two or more opponents.
{T}: Add {U} or {B}.
  • The Land Bundle
Raise the Alarm

Raise the Alarm {1}{W}

Instant
Create two 1/1 white Soldier creature tokens.
Organic Corrosion

Organic Corrosion {1}{G}

Instant
Destroy target artifact or enchantment with mana value 3 or less.
Ferocious — You gain 4 life if you control a creature with power 4 or greater.
As the beasts took over the Wild Realm, all but the most ornate temples were forgotten and left to rust.
  • Surging Tide
Ominous Dragoncaller

Ominous Dragoncaller {1}{R}{R}

Creature - Human Shaman
Ominous Dragoncaller gets +1/+1 and has flying as long as you control a Dragon.
3/2
Card has other part: Call of the Dragon
Imagine

Imagine {U}

Sorcery
Shuffle any number of cards from your graveyard into your library.
Scry 1, then draw a card.
“Don't settle for this world. Dream the next one.”
—Glitch, Galactic Muse
Cut-Throat Ambush

Cut-Throat Ambush {1}{R}

Sorcery
Foretell {R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
If this spell is foretold, you may cast it as though it had flash.
Create two 1/1 red Pirate creature tokens.
  • Quest for the Roseblade
Lightless Hedron

Lightless Hedron {2}

Artifact
Activated abilities cost {1} more to activate unless they're mana abilities.
“No surveillance seems to work on the cube, nor does any seem necessary. It appears to be guarding itself.”
—Artamo, vault keeper
  • Villains: The Musical
No-Man's Land

No-Man's Land

Land
{T}: Add {C}.
{3}, {T}, Sacrifice No-Man's Land: Draw a card.
Even on a plane as covetous as Nangjiao, the strangest of its nooks and crannies remain unexplored.
  • Surging Tide
Sluggish Sage

Sluggish Sage {G}{U}

Creature - Turtle
{2}, Remove a +1/+1 counter from a creature you control: Draw a card.
2/2
Card has other part: Slow and Steady
  • Karina's Explorations
Siltbottom Expedition

Siltbottom Expedition {1}{U}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever you cast your first spell outside your main phase each turn, add a quest counter.
1, 2 — Draw cards equal to the number of quest counters on Siltbottom Expedition, then discard that many cards.
3 — Put up to two target instant or sorcery cards from your graveyard on top of your library in any order, then draw a card.
  • Adventurers of Onora
Paw Valley Pathfinder

Paw Valley Pathfinder {1}{G}

Creature - Hound Scout
When Paw Valley Pathfinder enters, reveal the top card of your library. If it's a land card, draw a card.
1/3
Card has other part: Embark
  • Adventurers of Onora
Journeying Drake

Journeying Drake {4}{U}

Creature - Drake
Flash
Flying
Legendary creatures you control have flying.
“A dragon? Oh, no. If this were a dragon, I'd be dead.”
—Syr Illan, Hethwyr's Spear
3/3
  • Seasons of War
Windwise Mentor

Windwise Mentor {2}{U}

Creature - Cat Spirit
Flying
{3}{W}: Scry 2. You gain 2 life.
Unfettered by reality, the inhabitants of the Aurora share their wisdom with those brave enough to visit them.
1/4
  • Descent from the Highlands
Cuxuri Harbinger

Cuxuri Harbinger {3}{U}

Creature - Fish Horror
Pressure {1}{U} (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.)
When Cuxuri Harbinger enters, draw a card.
“Chin up. It's not every day you get to see the beginning of the end.”
—Turi of Hollow Depths
3/2
  • Elmare: Into the Abyss
Hand of the Chroma

Hand of the Chroma {2}{G}

Creature - Human Shaman
You don't lose unspent mana as steps and phases end except at end of turn.
Hand of the Chroma gets +1/+1 for each color of unspent mana you have.
The Fae are elusive, but their disciples are dazzlingly visible.
2/1
  • The Unraveling
Devourer of Dread

Devourer of Dread {B}

Creature - Nightmare
Flying, haste
{2}{B}: Devourer of Dread gets +1/+1 until end of turn. If there are three or more creature cards in your graveyard, put a +1/+1 counter on Devourer of Dread instead.
“Shed all fears, lest Phenax take them for himself.”
—Kalemne, disciple of Iroas
1/1
  • Theros Triumphant
Sandslinger

Sandslinger {W}

Creature - Bird
Flying
Whenever Sandslinger attacks, you may tap target creature if you've gained life this turn.
The prairie bird is not the strongest flier, but its ability to whip up sand as an attack or distraction is unmatched.
1/1
  • Monsters of Chikyu
Wrathful Meditant

Wrathful Meditant {1}{W}

Creature - Fox Monk
At the beginning of your end step, if you cast no spells this turn, you may return Wrathful Meditant to its owner's hand.
1/3
Card has other part: Inner Strength
  • Adventurers of Onora
Radiant Outburst

Radiant Outburst {1}{R}

Instant
Choose one —
• Radiant Outburst deals 3 damage to target creature.
• Harmonize twice. (To harmonize, trigger up to one harmony of a permanent you control.)
Council's Will

Council's Will {B}

Sorcery
Target opponent chooses a card type, then reveals their hand. You choose a card from it that's not of the chosen type. That player discards that card.
“You have been found...”
“...wanting.”
Intertwined Fates

Intertwined Fates {3}{B}{B}

Sorcery
Target creature gets -3/-3 until end of turn.
Target creature gets -3/-3 until end of turn.
  • The Unraveling
Evigial Winds

Evigial Winds {1}{W}

Instant
Untap all creatures you control. They get +0/+2 until end of turn.
As the tundra's winds turn, armies crumple under its chilling grasp.
  • Villains: The Musical