15282 cards found
Moranai Survivalist

Moranai Survivalist {1}{G}

Creature - Human Monk Wizard
Moranai Survivalist enters with three +1/+1 counters on it if you didn't cast it from your hand.
Revive {3}{G}{G} ({3}{G}{G}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
2/2
Moresso, Infuser of Light

Moresso, Infuser of Light {VP}{VP}{VP}{VP}

Legendary Creature - Elemental
(Spend a different color of mana on each {VP}.)
Moresso, Infuser of Light is all colors.
Hexproof from monocolored
Whenever you cast a spell with four or more mana symbols in its mana cost, add four mana of different colors. This ability triggers only once each turn.
4/4
  • MSEM Masters: Legends
Mortal Benediction

Mortal Benediction {W/B}{G}

Sorcery
Choose up to one target land card and up to one target creature card with mana value 3 or less from your graveyard. Return one to the battlefield and the rest to your hand.
Mourners of Mervin

Mourners of Mervin {4}{W}

Creature - Construct Cleric
When Mourners of Mervin enters, you may sacrifice a creature or enchantment. If you do, creatures you control get +1/+1 and gain vigilance until end of turn.
Mervin's Dirge is deathly shrill and drawn out, to bring the pain of his death to the audience.
4/5
  • The Stage Presents: The Neverending Act
Mourning Lady Faye

Mourning Lady Faye {1}{G}

Instant
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
  • The Stage Presents: The Neverending Act
Muktann Protectors

Muktann Protectors {R}{G}{W}{U}

Enchantment
Whenever you cast a creature spell, create a 2/1 white Sand creature token with flying.
Whenever you cast an instant or sorcery spell, create a 3/1 red Sand creature token with haste.
Whenever you cast an enchantment or artifact spell, create a 2/2 blue Sand creature token with hexproof.
Whenever a land you control enters, create a 3/3 green Sand creature token.
Mutalithic Golem

Mutalithic Golem {3}

Artifact Creature - Golem Shapeshifter
You may have Mutalithic Golem enter as a copy of any land on the battlefield, except it's an artifact in addition to its other types.
3/3
Mysterious Coffer

Mysterious Coffer {2}

Artifact
{X}, Exile Mysterious Coffer: Return all nonland permanents with mana value X or less to their owner's hands.
Curiosity killed the polis.
Newswright

Newswright {2}{U}

Creature - Construct Wizard
Whenever you cast your second spell each turn, audition for blue. (Create a 1/1 Construct Actor creature token, a Wizard Role giving 2/2 and prowess, or a Warlock Role giving 2/1 and flying. Roles replace older ones.)
“The say the world's a stage. I merely write what it tells me.”
1/3
  • The Stage Presents: The Neverending Act
Nexus of Possibilities

Nexus of Possibilities {2}

Legendary Artifact
If you would choose one or more modes, you may choose an additional mode. (Modal spells and abilities are indicated by • listed modes.)
{1}, {T}: Add one mana of any color.
{6}, {T}: Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}.
Nightmare Retrievers

Nightmare Retrievers {1}{U}{B}

Creature - Faerie Rogue
Flash
Flying
Whenever a player discards a card, you draw a card. This ability triggers only once each turn.
Oona couldn't blame the denizens of Lorwyn for wanting to forget about the horrors of Phyrexia. But she knew better.
3/1
  • MSEM Masters: Legends
Nightshade Ambusher

Nightshade Ambusher {1}{G}

Creature - Elf Archer
Reach, deathtouch
When Nightshade Ambusher enters, you may pay {1}{G}. When you do, destroy target creature with flying.
2/1
Nihilistic Shock Trooper

Nihilistic Shock Trooper {B}{R}

Creature - Human Warrior
Once each turn, when another creature dies, you may crystallize. (Put a +1/+1 counter on a creature you control or create a Treasure.)
Whenever an artifact you control dies, Nihilistic Shock Trooper deals 1 damage to each opponent.
2/2
Nimunotian Shadow

Nimunotian Shadow {1}{B}

Creature - Shade Rogue
Deception {B} ({B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Lifelink
{1}{B}: Nimunotian Shadow gets +1/+1 until end of turn.
2/1
Nitz, Globetrotting Knight

Nitz, Globetrotting Knight {1}{G}{W}

Legendary Creature - Mouse Knight
Vigilance
Creatures you control with power 1 or less can't be blocked by creatures with power 3 or greater.
Resilience (When this dies, exile it, then create a 1/1 token copy without resilience.)
2/3
  • MSEM Masters: Legends
OH-14 Diamond

OH-14 Diamond {3}{G}

Artifact Creature - Construct Scout
Trample
Whenever you attack with another creature with power 4 or greater, put a +1/+1 counter on OH-14 Diamond.
3/3
Observer of Aeons

Observer of Aeons {7}

Enchantment Artifact Creature - Sand
This spell costs {1} less to cast for each artifact and/or enchantment you control.
Trample
{1}, Sacrifice another cryptic permanent you control or exile a cryptic card from your graveyard: Put a +1/+1 counter on Observer of Aeons. (Artifacts, enchantments, and modal spells are cryptic.)
4/4
Off-Set Rumormonger

Off-Set Rumormonger {2}{B}

Creature - Construct Citizen
Whenever you cast a spell, note its colors.
At the beginning of combat on your turn, up to X target creatures get +2/+0 and gain menace until end of turn, where X is the number of colors noted with Off-Set Rumormonger.
3/1
  • The Stage Presents: The Neverending Act
Oldgrove Nurturer

Oldgrove Nurturer {2}{G}

Creature - Treefolk
Oldgrove Nurturer enters with a +1/+1 counter on it.
{G}, Remove a +1/+1 counter from a creature you control: Create a 1/1 colorless Construct artifact creature token.
2/2
Olten Tarrasque

Olten Tarrasque {5}{G}{G}

Creature - Dinosaur
Trample
Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)
Cycling {2} ({2}, Discard this card: Draw a card.)
History shows again and again how nature points out the folly of men.
6/8
On the Case

On the Case {G}{U}

Instant
Proliferate (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
Scry 2, then draw a card.
“Of course! We just had to track our steps and the truth came to light — Vaughn was never dead, just in hiding!”
—Eldon and Eleanor, Sleuths
  • The Stage Presents: The Neverending Act
Ontarachie Vagabond

Ontarachie Vagabond {1}{W}

Creature - Fungus Scout
If you would germinate, instead create a 1/1 green Saproling creature token, then put a +1/+1 counter on a creature you control.
{2}{W}{W}: Germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
2/2
Opulent Reprise

Opulent Reprise {U}{R}

Sorcery
Draw three cards, then discard two cards.
While critically panned, director Halem's rendition of The Girl Who Still Wouldn't Die earned him wealth galore — and a cult following.
  • The Stage Presents: The Neverending Act
Orichi of the Cold Mist

Orichi of the Cold Mist {1}{U}

Legendary Creature - Drake
Flash (You may cast this spell any time you could cast an instant.)
Flying
When Orichi of the Cold Mist enters, exile another target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
2/1
Orrery Technician

Orrery Technician {4}

Artifact Creature - Human
You may cast spells as though they had flash.
“Gravity keeps pulling me down.”
2/2