2252 cards found
Travelling Bazaar

Travelling Bazaar {1}{G}{W}{U}

Creature - Lizard
Creatures you control have “When this creature becomes tapped for the first time during each of your turns, untap it.”
{T}: Add one mana of any color.
Merchants of all stripes travel across the Dunesea, bringing exotic wares from Danaj to Kaneh and beyond.
2/4
  • Alkabah
Traversing the Hellwastes

Traversing the Hellwastes {1}{B}{R}

Enchantment
When Traversing the Hellwastes enters, create a 1/1 green Scout creature token. It gains haste until end of turn.
Whenever a creature you control enters, you may pay 2 life. If you do, draw a card.
“No one's come back alive? That just means whatever's in there is still ours for the taking.”
  • Lovi Awoken
Treacherous Ways

Treacherous Ways {B}{R}

Sorcery - Inscription
Target player sacrifices a creature.
Inscribe {3}{B}{R} ({3}{B}{R}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
  • Path of Shadows
Tremor Seer

Tremor Seer {2}{R}{G}

Creature - Elf Shaman
Whenever another nontoken creature you control enters, that creature gains haste until end of turn. Then Tremor Seer deals 1 damage to any target.
“The earth thunders with furious footfalls. They are coming.”
3/2
  • Alara
Trials of Ndengo

Trials of Ndengo {2}{R}{G}

Enchantment - Saga
I — Create a 1/1 red Hound creature token.
II — Create a 4/4 green Rhino Warrior creature token with trample.
III — You may have two target creatures you control fight. If you do and exactly one survives, put four +1/+1 counters on that creature.
  • Kahembo: Olde Dawn
Tricked-Out Hoverboard

Tricked-Out Hoverboard {R}{W}

Artifact - Equipment
Equipped creature gets +1/+0 for each artifact you control.
As long as you control three or more artifacts, equipped creature has flying and haste.
Equip {3}
“What's ‘traffic?'”
  • MSEM Masters 2021
Trifold Chaos

Trifold Chaos {6}{G}{U}{R}

Creature - Elemental
Erratic, erratic, erratic (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order. Repeat this process twice.)
9/9
  • Mious
Trinket Smuggler

Trinket Smuggler {1}{U}{B}

Creature - Elf Rogue
Whenever an opponent casts their first spell each turn, that player may pay {1}. If they don't, you may create a Treasure token and you may draw a card.
“Some inspectors benefit more when you don't pay their fees.”
—Cyril, Volaris Captain
2/3
  • Seasons of War
Triplicate

Triplicate {2}{U}{R}{G}

Instant
Copy target spell twice. You may choose new targets for the copies. (A copy of a permanent spell enters as a token.)
“Why settle with only one of the finest Danaj stallions?”
—Nozar, merchant of the Dunesea
  • Alkabah
Triton's Invocation

Triton's Invocation {G}{U}

Enchantment
If you would put one or more counters on a creature you control or on yourself, put that many plus one of each of those kinds of counters on that creature or player instead.
{2}{G}{U}, Sacrifice Triton's Invocation: Draw cards equal to the greatest number of counters among creatures you control and yourself.
  • Theros Triumphant
Triumphant Tactics

Triumphant Tactics {3}{R/W}{R/W}

Sorcery
Creatures you control gain double strike until end of turn. Whenever a creature you control deals combat damage this turn, put a +1/+1 counter on it.
  • Kahembo: Olde Dawn
True-Form Revelation

True-Form Revelation {2}{U/R}{U/R}

Sorcery
Exile target creature. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.
Truth Unveiled

Truth Unveiled {1}{G}{U}

Sorcery
Shuffle any number of cards from your graveyard into your library. You gain that much life.
Draw a card.
“Two minutes until the planets align. There's nothing left to do but wait and watch.”
—Riv, blind prophet
  • Rail War
Tumultipede

Tumultipede {2}{B}{R}{G}

Creature - Insect
At the beginning of your end step, draw a card if a creature died this turn. Then Tumultipede deals 2 damage to each opponent if two or more creatures died this turn. Then create three 1/1 green Saproling creature tokens if three or more creatures died this turn.
6/6
  • Alara
Turi of Hollow Depths

Turi of Hollow Depths {5}{B}{G}{U}

Legendary Planeswalker - Turi
Whenever a creature you control enters, if it wasn't cast, you gain life equal to that creature's toughness and may draw a card.
[+2]: Return up to one target creature card from your graveyard to the battlefield.
[–3]: Create an 8/8 blue Kraken creature token.
[–9]: Each player exiles all creature cards from their graveyard, then sacrifices each creature they control. Put each creature card exiled this way onto the battlefield under your control.
Loyalty:
6
Turn to Mist

Turn to Mist {1}{W/U}

Instant
Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Spirits forge pacts with their lost kin, keen to free them from material bounds.
  • Feanav: The Apothecary's Progress
Turned by Fear

Turned by Fear {U}{B}

Enchantment
Flash
When Turned by Fear enters, return up to one target creature to its owner's hand.
At the beginning of combat on your turn, up to one target creature gains menace until end of turn.
  • End of Wollensie
Twice Blessed

Twice Blessed {2}{G}{W}{U}{B}

Enchantment
If you would gain life, you gain twice that much life instead.
If you would draw a card, draw two cards instead.
If you tap a permanent for mana, it produces twice as much of that mana instead.
  • Alkabah
Twilight of the Intisuyu

Twilight of the Intisuyu {W}{U}

Enchantment - Road
When Twilight of the Intisuyu enters, draw a card, then choose a card name.
Permanents you control with the chosen name have lifelink and ward {1}.
The Intisiyu is long gone, ravaged by the Phyrexians and made impossible by The Mending. But the Caica live proudly in the plane of Pacha Marka.
  • Road to Carü Mapu
Twin-Star Heartweaver

Twin-Star Heartweaver {R}{G}{W}

Creature - Human Shaman
Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.)
Other creatures you control have base power and toughness equal to this creature's base power and toughness.
“We are the same, and we will be one.”
3/3
  • Beyond Our Ken
Twinblade Paragon

Twinblade Paragon {R}{G}

Creature - Human Warrior
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
{4}{R}{G}: Twinblade Paragon gains double strike until end of turn.
“Sure, they can usually survive being stabbed. That's why I brought another sword.”
2/2
  • Rail War
Twinfire Dragon

Twinfire Dragon {2}{B}{R}

Creature - Dragon
Flying, haste
Whenever another creature dies, Twinfire Dragon gets +1/+0 until end of turn.
4/4
  • Harvest Festival
Twinned Attrition

Twinned Attrition {2}{W}{B}

Enchantment
Attacking creatures have winnow. (Damage dealt to a creature with winnow also causes its controller to lose that much life.)
“No one will win this war. I'll make sure of it.”
  • Ophorio
Twinning Psionic

Twinning Psionic {2}{U}{R}

Creature - Beast
Hexproof
Whenever Twinning Psionic harnesses an instant or sorcery spell, you may copy that spell. If you do, you may choose new targets for the copy.
The humans of Chikyu like to think themselves the smartest of the plane. It likes them to think that too.
4/2
  • Monsters of Chikyu
Twisted Hospitality

Twisted Hospitality {1}{W}{B}

Sorcery
Each player sacrifices two creatures, then gains 2 life and draws a card for each creature they sacrificed this way.
“Come now, make yourself at home. What kind of poison would you like in your tea?”
—Zarad, the Final Adversary
  • Arkadai