3928 cards found
Lumenbay Flyer Line

Lumenbay Flyer Line {2}

Artifact
You may return a land you control to its owner's hand rather than pay this spell's mana cost.
Lumenbay Flyer Line enters tapped.
{T}: Add {W}.
Luminal Lifethreader

Luminal Lifethreader {2}

Creature - Shapeshifter
Changeling (This card is every creature type.)
{1}: Another target creature you control gains the creature type of your choice until end of turn.
{1}: Change the text of another target creature you control by replacing all instances of one creature type with the creature type of your choice until end of turn.
2/2
Luminescent Croaker

Luminescent Croaker {1}{U}

Creature - Frog
Flash (You may cast this spell any time you could cast an instant.)
{2}{G}: Luminescent Croaker gains indestructible until end of turn.
2/1
  • Eralou
Luna, Loyal Friend

Luna, Loyal Friend {1}{W}

Legendary Creature - Fox
When Luna enters, you may put a +1/+1 counter or loyalty counter on target creature or planeswalker.
Whenever another creature or planeswalker enters, you may exile Luna. Return her to the battlefield at the beginning of the next end step.
1/1
Luna, the Lost

Luna, the Lost {1}{B}

Legendary Creature - Fox
Whenever Luna enters or phases in, each player loses 1 life.
Whenever a player casts a spell or a creature attacks, Luna phases out.
2/1
Lunar Deus Blackguard

Lunar Deus Blackguard {1}{U}

Creature - Panda Bear Rogue
{T}: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
At the beginning of combat on your turn, you may exile a creature card from your graveyard. When you do, target creature with the same power as the exiled card can't be blocked this turn.
2/1
  • Panxiou
Lupine Ferocity

Lupine Ferocity {1}{B}

Instant
Choose target creature, then choose two —
• Put a +1/+1 counter on the chosen creature.
• The chosen creature gains lifelink until end of turn.
• The chosen creature gains indestructible until end of turn.
  • Kahembo: Olde Dawn
Lurking in the Reeds

Lurking in the Reeds {1}{R}

Sorcery
Target creature gets +3/+3 and gains haste until end of turn.
Don't tempt chance at the water's edge. The naiads won't give you a second.
  • Novea
Lustrous Devout

Lustrous Devout {G/U}{W}

Creature - Faerie
(Color indicator: Lustrous Devout is white)
Flying
When Lustrous Devout enters, choose one —
• Put a +1/+1 counter on Lustrous Devout.
• Create a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
1/1
  • Beyond Our Ken
Lysene's Vagabond

Lysene's Vagabond {U}{R}

Creature - Human Pirate Rogue
Attacking Pirates and Rogues you control get +1/+0.
{2}{U}: Tap target creature an opponent controls.
“Sorry I can't stay. Hope my cutlass'll keep you company enough.”
2/2
  • Quest for the Roseblade
Lysene, Shrewd Smuggler

Lysene, Shrewd Smuggler {U}{R}

Legendary Creature - Human Rogue
Spells you cast from anywhere other than your hand cost {1} less to cast.
At the beginning of combat on your turn, another target Pirate or Rogue you control gets +X/+0 and gains haste until end of turn, where X is the number of noncreature spells you've cast this turn. That creature can't be blocked this turn.
2/2
  • The Petals Wilt
Mabil's Study

Mabil's Study {G}{U}

Enchantment - Study
Archive 5 (As this enters, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
Whenever you draw a card from the archived library, until end of turn, you may spend mana as though it were mana of any color to cast spells with the same name as that card and spells with that name can't be countered.
  • Sparks of a Multiverse
Macabre Ruins

Macabre Ruins {2}

Artifact
{X}, {T}, Sacrifice Macabre Ruins: Target creature gets -X/-X until end of turn.
Remnants of lost civilizations scatter Al Tabaq's sweeping dunes.
  • Al Tabaq
Machi Initiate
Ceremony of Safe Passage

Machi Initiate {1}{G}

Creature - Human Shaman
Whenever you gain life for the first time each turn, reveal the top card of your library. If it's a land or creature card, put it into your hand. Otherwise, put it into your graveyard.
The machi are the Relonche's spiritual guides, in charge of healing both bodies and souls...
1/1
Card has other part: Ceremony of Safe Passage
Mad Queen Margarete

Mad Queen Margarete {B}{R}

Legendary Creature - Wolf Noble
Menace
Whenever Margarete or another creature you control dies, up to one target creature you control cackles. (Put a menace counter on it. If it already has menace, it deals 1 damage to each opponent instead.)
Once each turn, when Margarete or another creature you control with menace dies, you may torment each opponent. (They lose 3 life unless they discard a card or sacrifice a nonland permanent.)
1/3
  • MSEM Masters: Legends
Maddening Theory

Maddening Theory {1}{U}

Instant
Draw a card.
Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
Faith in a conjecture meets the challenge of proving it.
  • Feanav: The Apothecary's Progress
Madelon, Merchant's Heir

Madelon, Merchant's Heir {G}{U}

Legendary Creature - Human Noble
Whenever an opponent activates an ability of a permanent, if it isn't a mana ability, you gain 1 life and create a Gold token. (It's an artifact with “Sacrifice this artifact: Add one mana of any color.”)
“My father always taught me to stick my fingers in every pie.”
2/3
  • Plagues of Fretport
Mage's Command

Mage's Command {U}{U}

Instant
Choose two —
• Target player creates a 1/1 blue Wizard creature token with prowess.
• Target player draws two cards, then discards two cards.
• Tap up to two target creatures.
• Target creature or player gains hexproof until end of turn.
Mage's Staff

Mage's Staff {1}{U}

Artifact - Equipment
Equipped creature gets +2/+1 and has flying.
Equip Wizard or Shaman {2}
Equip {4}
“The gemstones help store and conduct mana. They also look fabulous.”
—Lelin, the Wise
  • Arkadai
Maghbri Oracle

Maghbri Oracle {1}{B}

Creature - Human Shaman
Whenever a creature dies, scry 1 and each opponent loses 1 life.
Witches in Maedryd can be chemists, cooks, merchants, and occasionally, saviors.
2/1
Magister of Impotence

Magister of Impotence {1}{W}

Creature - Spirit Advisor
Activated abilities of nonland permanents cost {2} more to activate.
He does his best to make sure no one else can.
1/3
  • Zero
Magma Bolt

Magma Bolt {1}{R}

Instant
Magma Bolt deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
“Burn their spawning grounds. It's the only way to kill the Mukal for good.”
—Vosh, the Champion
  • Arkadai
Magnitude

Magnitude {X}{R}{R}

Sorcery
Harness (You may tap a creature you control as you cast this spell. If you do, reduce this spell's mana cost by that creature's power.)
Magnitude deals X damage to each player and each creature without flying that didn't harness it.
  • Monsters of Chikyu
Mahara Enforcer

Mahara Enforcer {1}{W}

Creature - Nephilim Soldier
Lifelink
{3}{W}: Mahara Enforcer gets +3/+3 until end of turn. Activate only once each turn and only if you control another Angel or Nephilim.
“Avaz heats the crucibles of war to their breaking point. Cool heads and colder steel alone will prevail.”
2/2
  • Alkabah: The Rise of Soli
Majestic Hippocamp

Majestic Hippocamp {1}{U}

Enchantment Creature - Fish Horse
Flash (You may cast this spell any time you could cast an instant.)
When Majestic Hippocamp enters, target creature gets -2/-0 until end of turn.
“Back when I walked behind the waters, I even saw a hippocampus without its fins or tail. Imagine!”
—Myrmidon
2/1
  • Elmare: Into the Abyss