14928 cards found
Sagewood Animist

Sagewood Animist {4}{G}

Creature - Elf Druid
Whenever a land creature you control deals combat damage to a player, put a +1/+1 counter on it.
{1}{G}: Put a +1/+1 counter on target land you control. It becomes a 0/0 Elemental creature that's still a land.
3/5
  • Tides of War
Sagi's Revenant

Sagi's Revenant {3}{B}{B}

Creature - Horror
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Sagi's Revenant deals combat damage to a player, that player discards a card.
Whenever an opponent discards a land card, you may have target creature get -2/-2 until end of turn.
5/4
  • Zero
Sahalia Dragoons

Sahalia Dragoons {3}{G}{G}

Creature - Mutant Warrior
Vigilance
{1}{G}{G}: Sahalia Dragoons gets +4/+4 until end of turn. Activate only once each turn.
Suraj outriders know a befriended beast is far more useful than a pet.
4/4
  • Al Tabaq
Sahra, the Consuming
Cyrukan, the Vast

Sahra, the Consuming {3}{R}{G}

Legendary Creature - Elder Demon
Trample, haste
When Sahra, the Consuming enters or attacks, sacrifice a permanent.
At the beginning of your end step, transform Sahra unless you've sacrificed two or more permanents this turn.
6/6
Card has other part: Cyrukan, the Vast
  • Alkabah
Saia, the Mastermind

Saia, the Mastermind {3}{W}{U}

Legendary Planeswalker - Saia
[+1]: Untap up to two target permanents. They gain hexproof until your next turn.
[–2]: Tap up to three target permanents. They don't untap during their controller's next untap step.
[–6]: Exile up to five target permanents. Return those cards to the battlefield under your control.
Loyalty:
4
  • Villains: The Musical
Salva Tore

Salva Tore {3}{B}{B}

Legendary Planeswalker - Salva
[+1]: Scry 1, then draw a card. You lose 1 life.
[–2]: Target player sacrifices a creature, then loses life equal to the greatest power among creatures they control.
[–5]: Choose a nonland card name. Exile all creatures and planeswalkers with that name, then search target player's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles.
Loyalty:
5
Sammel Wyldjack

Sammel Wyldjack {3}{B}{R}

Legendary Creature - Human Rogue
Sammel Wyldjack enters with a fuse counter on him.
At the beginning of your upkeep, remove a fuse counter from Sammel Wyldjack. If you do, each player sacrifices four lands and Sammel Wyldjack deals 4 damage to each other creature.
2/2
  • Rail War
Sandbluff Enforcers

Sandbluff Enforcers {4}{W}

Creature - Human Soldier
When Sandbluff Enforcers enters, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
3/4
Sandborn Mage

Sandborn Mage {3}{U}{U}

Creature - Wizard Illusion
When Sandborn Mage enters, you may return target instant or sorcery card from your graveyard to your hand.
Mirage {2}{U}{U} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
2/3
  • Pyramids of Atuum
Sandmouth Dragon

Sandmouth Dragon {3}{R}{R}

Creature - Dragon Illusion
When Sandmouth Dragon enters, another target creature you control gets +3/+0 until end of turn.
Mirage {2}{R} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
3/3
  • Pyramids of Atuum
Sandstone Construct

Sandstone Construct {5}

Artifact Creature - Construct
Hexproof
“Remnants of the time before the Calamity, constructs guarded the Qalami people from danger. With the people gone, all they guard is their ruins.”
—The Great Calamity: A History
4/4
  • Riddles of Revio
Sangrite Dragon

Sangrite Dragon {3}{R}{R}

Creature - Dragon
Flying
{1}{R}: Sangrite Dragon gets +2/+0 until end of turn.
Sacrifice another creature: Add {R}{R}.
The most precious hoard is the rubied ichor flowing through a dragon's veins.
4/4
  • Alara
Sangrite Ooze

Sangrite Ooze {4}{B}

Creature - Ooze Elemental
Menace
Cycling {R} ({R}, Discard this card: Draw a card.)
Esperites harvest sangrite ore from the wilds of Jund. Sometimes the sangrite harvests the Esperites.
5/4
  • Alara
Sanguine Bond

Sanguine Bond {3}{B}{B}

Enchantment
Whenever you gain life, target opponent loses that much life.
  • Novea
Sankataar Nightbringer

Sankataar Nightbringer {4}{B}

Creature - Snake Assassin
Poisonous 5 (Whenever this creature deals combat damage to a player, that player gets five poison counters.)
At the beginning of your upkeep, if an opponent is poisoned, you may destroy target Human.
5/2
  • Imperial Legacies
Santriza Gang-Boss

Santriza Gang-Boss {4}{R}

Creature - Human Pirate
Menace
When Santriza Gang-Boss enters, it deals X damage to any target, where X is the number of Pirates and/or Rogues you control.
“Get outta here, scum! Scram!”
4/3
  • Quest for the Roseblade
Sara, Entelan Elementalist

Sara, Entelan Elementalist {3}{R}{R}

Legendary Creature - Human Elemental
Whenever you cast a noncreature spell, Sara, Entelan Elementalist gets +X/+0 until end of turn, where X is Sara's power. It deals 1 damage to each creature you don't control.
2/3
Sarrithaz, the Fiendblade

Sarrithaz, the Fiendblade {3}{B}{B}

Legendary Creature - Azra Warlock
Flying
Improve—{1}{B/R}, Sacrifice a creature. ({1}{B/R}, Sacrifice a creature: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
Whenever another creature you control dies, each opponent loses 1 life and you gain 1 life. If that creature was sacrificed, instead each opponent loses 2 life and you gain 2 life.
4/3
  • Seasons of War
Sarrutu Worldbinder

Sarrutu Worldbinder {3}{U}{R}

Creature - Human Wizard
When Sarrutu Worldbinder enters, create two 1/1 red Elemental creature tokens.
{1}{U}, {T}: Elementals you control gain flying until end of turn.
{2}{R}, {T}: Elementals you control get +2/+0 until end of turn.
1/3
  • Scriptures of Urshad
Satyr Celebrant

Satyr Celebrant {2}{R}{G}{W}

Creature - Satyr Shaman
Other creatures you control that entered this turn have haste and lifelink.
{T}: You may put a creature card from your hand onto the battlefield.
“Welcome to the party, newblood. Stay awhile, have a drink, and listen to the Song.”
2/2
  • Sparks of a Multiverse
Savage Convergence

Savage Convergence {3}{G}{G}

Sorcery
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
Search your library for up to three creature cards with different mana values 4 or less, reveal them, put them into your hand, then shuffle. If you're in a renaissance, you may put one of those cards onto the battlefield instead of into your hand.
  • Nangjiao In Bloom
Savannah Huntsman

Savannah Huntsman {3}{R}{G}

Creature - Cat Warrior
When Savannah Huntsman enters, it deals X damage to target creature or planeswalker, where X is the number of counters among permanents you control.
5/3
  • Kahembo: Olde Dawn
Savants of the Ley
Tyrants of Bundan

Savants of the Ley {3}{G}{G}

Creature - Human Shaman
Untap all creatures and lands you control during each other player's untap step.
Ascend {4}{R}{R}{R} ({4}{R}{R}{R}: Exile this creature, then return it to the battlefield transformed. Ascend only as a sorcery.)
3/3
Card has other part: Tyrants of Bundan
  • Kaleidoscope
Savrios' Timeshifter

Savrios' Timeshifter {3}{U}{R}

Creature - Human Wizard
Each instant and sorcery card in your graveyard has reprise. The reprise cost is equal to its mana cost. (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
Reprising spells you control can't be countered.
3/3
Scalawag Swagger

Scalawag Swagger {3}{W}{B}

Enchantment
As long as you control exactly two creatures, those creatures get +2/+1 and have lifelink.
“The Wards see us as impulsive and chaotic. They don't understand that piracy is an art, requiring years of practice to perfect.”
—Atworth Wingate
  • Dark Seas of Shiryen