4437 cards found
Isle Conservator

Isle Conservator {4}{U}

Creature - Drake
When Isle Conservator enters, if you control a legendary creature, submerge target creature an opponent controls. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.)
2/5
  • Goliaths of Nangjiao
Isolated

Isolated {1}{U}

Enchantment - Aura
Enchant permanent
Enchanted permanent loses all abilities except for mana abilities and has no name.
They will remember your name. You will not.
Isolated Cloister

Isolated Cloister

Land - Forest
({T}: Add {G}.)
Isolated Cloister enters tapped.
{G}, {T}, Reveal a green card from your hand: You gain 1 life.
Issbarren Creeper

Issbarren Creeper {U}{B}

Creature - Zombie
Menace
Whenever Issbarren Creeper deals combat damage to a player, draw a card, then discard a card.
Remnants of the Hand's former wielder yet linger, masterless and thus empty of any drive but hunger.
2/2
  • Glacia: Hail to the Queen
Issbarren Phoenix

Issbarren Phoenix {3}{R}

Creature - Phoenix
Flying, haste
Dominance — At the beginning of combat on your turn, if you control the creature with the greatest power or tied for the greatest power, you may pay {1}{R}. If you do, return Issbarren Phoenix from your graveyard to the battlefield.
2/2
  • Glacia: Hail to the Queen
Itava Scourge

Itava Scourge {2}{B}{R}

Creature - Human Berserker
First strike (This creature deals combat damage before creatures without first strike.)
Whenever a creature you control becomes blocked by a creature, Itava Scourge deals 1 damage to that creature's controller.
3/1
  • Zero
Iteration Devourer

Iteration Devourer {5}{G}{G}

Enchantment Creature - Hydra
Trample, vigilance
You may cast Iteration Devourer from your graveyard by exiling seven other cards from your graveyard in addition to paying its other costs.
7/7
  • Beyond the Blackwall
Itheline, Song of Aith Aera

Itheline, Song of Aith Aera {1}{G}

Legendary Creature - Elf Shaman
Whenever you cast a creature or planeswalker spell, if mana produced by a nonland permanent was spent to cast it, it gains trample and haste until end of turn.
{T}: Add {R} or {G}.
1/3
  • Seasons of War
Itinerant Stalker

Itinerant Stalker {2}{G}

Creature - Human Warrior
Deathtouch
As long as there are five or more different creature types among creatures you control, Itinerant Stalker gets +1/+0 and must be blocked if able.
2/2
  • Arkadai
Jaakuna Bloodsworn

Jaakuna Bloodsworn {R}

Creature - Human Samurai
When Jaakuna Bloodsworn enters, any opponent may have it deal 3 damage to them. If a player does, sacrifice Jaakuna Bloodsworn.
4/3
  • Path of Shadows
Jaakuna Tyrant

Jaakuna Tyrant {3}{R}

Creature - Human Samurai
Double strike
Art of war — At the beginning of your end step, if Jaakuna Tyrant dealt damage to an opponent this turn, put a +1/+1 counter on it.
2/2
Jade Temple

Jade Temple

Land
{T}: Add {C}.
{T}: Add {C}{C}. You can't spend this mana to cast spells or activate abilities of lands.
Jade Vault Reclaimer

Jade Vault Reclaimer {2}{G}

Creature - Human Samurai
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{3}{G}, Sacrifice Jade Vault Reclaimer: Destroy target artifact or enchantment.
2/1
Jaded Confidant

Jaded Confidant {1}{U}{R}

Creature - Human Artificer
Artifact creatures you control get +1/+1.
{U}{R}, Sacrifice an artifact: Create a 1/1 colorless Servo artifact creature token.
“When everything is a nail, you need a lot of hammers.”
2/2
  • Animus Vox
Jagged Crag

Jagged Crag

Land - Mountain Plains
({T}: Add {R} or {W}.)
Jagged Crag enters tapped.
Javelin

Javelin {4}

Artifact - Equipment
Equipped creature gets +2/+0 and has “{T}, Unattach Javelin: It deals 2 damage to target creature.”
Equip {2}
  • Zero
Jenara's Favor

Jenara's Favor {1}{G}{W}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3, has flying, and “{1}{W}: Put a +1/+1 counter on this creature.”
“Nefarox's hordes have slaughtered thousands. The time for ceremony is over.”
—Dazric, war cleric
  • Alara
Jet Pack

Jet Pack {1}

Artifact - Equipment
Advance {2} (Cast this for {2} to advance it as it enters. {2}: Advance this as a sorcery.)
Equipped creature gets +X/+0 and has flying, where X is the number of times it and Jet Pack have advanced this turn.
Equip {1}
  • Karina's Explorations
Jetsam

Jetsam {B}{B}

Sorcery
Each player sacrifices a creature and discards a card.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Flotsam
Jetskate

Jetskate {1}{R}

Enchantment Creature - Fish
Haste
When Jetskate enters, if you've drawn two or more cards this turn, it deals 2 damage to any target.
Cycling {R} ({R}, Discard this card: Draw a card.)
2/1
  • Elmare: Into the Abyss
Jinyu Mirror-Blade

Jinyu Mirror-Blade {1}{U/R}{W}

Creature - Lizard Monk
When Jinyu Mirror-Blade enters, you may exchange its base power with another target creature's base power until either leave the battlefield.
“Inside each mortal heart lies the power to balance the karmic scales.”
—Xifang Hu, Light Within
1/4
  • Panxiou
Johanna, Skarvith Marshal

Johanna, Skarvith Marshal {1}{R}

Legendary Creature - Human Knight
Johanna, Skarvith Marshal has first strike as long as it's attacking.
Whenever you attack, you may pay {X}{R/W}{R/W}. When you do, put a +1/+1 counter on each of up to X target attacking creatures. Those creatures gain first strike until end of turn.
“To arms! Today's a wonderful day to go down in history!”
2/2
  • Seasons of War
Join the Colony

Join the Colony {2}{G}

Instant
Choose two. You may choose the same mode twice —
• Create a 1/1 green Insect creature token.
• Put a +1/+1 counter on target creature you control.
Join the Flock

Join the Flock {2}{W}{W}

Sorcery
Creatures you control get +1/+1 and gain flying and lifelink until end of turn.
Pai awoke to the call of cranes. She was unsure how she came to have wings, but she knew that day she would fly.
  • Goliaths of Nangjiao
Jotunn Warchief

Jotunn Warchief {4}{R}

Creature - Giant Warrior
Trample
{1}{R}: Each attacking creature you control with trample gets +1/+0 until end of turn.
“The head's a weak point. Now where did I put my grappling hook?”
—Vosh, the Champion
4/5
  • Arkadai