2031 cards found
Worn to Nothing

Worn to Nothing {R}

Sorcery - Revelation
Each opponent sacrifices an artifact.
Scry 1.
Coalesce {6}{R} (You may cast this from your graveyard for {6}{R}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
5/4
  • Beyond Our Ken
Wretched Merfolk

Wretched Merfolk {3}{R}

Creature - Merfolk Vampire
Haste
When Wretched Merfolk enters, target creature can't block this turn.
Outcasts of mer society often turn to plundering imperial trade routes.
3/2
  • Feanav: The Apothecary's Progress
Wu, the Shackled

Wu, the Shackled {2}{G}{U}{R}

Legendary Creature - Centaur Druid
When Wu, the Shackled enters, you may have an opponent gain control of it. If you do, draw two cards.
At the beginning of your upkeep, if you don't own Wu, it fights another target creature you control and its owner draws a card.
5/4
  • High Noon
Yamamai Invoker

Yamamai Invoker {3}{G}

Creature - Human Wizard
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{4}{G}: Target creature gets +2/+2 until end of turn.
3/2
  • Tales of Old Jidai
Yamisaran Bladedancer

Yamisaran Bladedancer {2}{R}

Creature - Human Samurai
When Yamisaran Bladedancer enters, you may attach an Equipment you control to target creature you control.
3/2
  • Path of Shadows
Yangzhi Cloudpiercer

Yangzhi Cloudpiercer {2}{R}

Creature - Crocodile Archer
Reach
{T}: Yangzhi Cloudpiercer deals 1 damage to target player or planeswalker.
“Gold-tipped are my arrows, such that if they were to reach the Heavens, the Winds may smile upon me for my tribute.”
4/1
  • Panxiou
Yaran's Enforcer

Yaran's Enforcer {1}{B}

Creature - Human Rogue
Menace
Yaran's Enforcer gets +1/+1 as long as you foretold a card this turn.
Yaran's Enforcer gets +1/+1 as long as you cast a foretold spell this turn.
“I don't need prophecies. Only orders.”
2/1
  • Quest for the Roseblade
Yasei, Heart of Jidai

Yasei, Heart of Jidai {2}{G}

Legendary Creature - Human Monk
{2}, Exile a land card from your graveyard: Create a token that's a copy of that land.
“As long as he lives, so will this world.”
—Jun
3/2
  • Tales of Old Jidai
Yielder of Ambition

Yielder of Ambition {3}{W}

Creature - Spirit
Flying
When Yielder of Ambition enters, target creature gets +2/+2 until end of turn.
Fleeting {W} (You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
3/2
  • End of Wollensie
Yita, Almgrove Prodigy

Yita, Almgrove Prodigy {2}{U}{R}{W}

Legendary Creature - Human Warrior
Whenever you cast a spell, harmonize twice. (To harmonize, trigger up to one harmony of a permanent you control.)
Harmony — Yita, Almgrove Prodigy gains your choice of flying, first strike, vigilance, lifelink, hexproof, or haste until end of turn.
5/4
  • Arcanum Academia
Young Chasqui

Young Chasqui {1}{G}

Creature - Human Scout
When Young Chasqui enters, if you cast it, reveal the top five cards of your library. Put any number of creatures named Young Chasqui from among them into your hand. Put the rest of the revealed cards on the bottom of your library in a random order.
A deck can have any number of cards named Young Chasqui.
2/1
  • Road to Carü Mapu
Young Dragonheart

Young Dragonheart {2}{R}

Creature - Human Shaman
Young Dragonheart gets +1/+0 and has first strike as long as you control a legendary creature.
“The fire may burn my robes to cinders, but it only serves to ignite my soul.”
3/2
  • Goliaths of Nangjiao
Young Forager

Young Forager {1}{G}

Creature - Human Wizard
Wanderlust — Whenever a land you control enters, if you control four or more differently named lands, create a 1/1 green Saproling creature token.
“Those special blooms must be around here somewhere . . .”
2/1
  • Over the Horizon
Young Hieromancer

Young Hieromancer {1}{W}

Creature - Human Cleric
Whenever you cast an instant or sorcery spell, tap target creature an opponent controls.
“Think of it as flattery. I consider you worth leaving alive.”
2/1
  • Descent from the Highlands
Young Necromancer

Young Necromancer {1}{B}

Creature - Human Wizard
Whenever a nontoken creature you control dies, create a 1/1 black Skeleton creature token.
“Not everyone has a skeleton in their closet. For instance, mine's right here.”
2/1
Young Prophet

Young Prophet {1}{W}

Creature - Human Wizard
Whenever you cast a cryptic spell, create a 1/1 white Human creature token with lifelink. (Artifacts, enchantments, and modal spells are cryptic.)
People will travel endless dunes to hear the words of a prophet, and their words rarely disappoint the devout.
2/1
  • Riddles of Revio
Youthful Renegade

Youthful Renegade {3}{R}

Creature - Human Rebel Soldier
Other Rebel creatures you control get +1/+0.
When Youthful Renegade enters, create a 1/1 white Rebel creature token.
“If we don't focus on the power of our armies, we will never win.”
3/2
  • Tides of War
Yri, the Daring Blade

Yri, the Daring Blade {B}

Legendary Creature - Human Rogue
Whenever Yri, the Daring Blade and exactly one other creature attack, Yri and that creature can't be blocked by creatures with mana value 3 or less this turn.
“A thief's heart, a friend's savior.”
2/1
Yuso, Light of Jidai

Yuso, Light of Jidai {1}{G}{W}

Legendary Creature - Human Samurai
Vigilance
Art of war — At the beginning of your end step, if Yuso, Light of Jidai dealt damage to an opponent this turn, you may search your library for a creature card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
3/2
  • Path of Shadows
Zana, the Dreamer

Zana, the Dreamer {2}{R}{R}

Legendary Creature - Reflection Rebel
Whenever Zana, the Dreamer attacks, you may pay {3}{R}{R}. If you do, for each attacking nontoken creature you control, create a tapped and attacking token that's a copy of it, except the tokens aren't legendary. Exile those tokens at the beginning of the end step.
3/2
  • Oirohpo
Zarad, the Final Adversary

Zarad, the Final Adversary {7}{W}{B}

Legendary Creature - Human Horror
This spell costs {1} less to cast for each creature that died this turn.
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.
{1}, Sacrifice another creature: Zarad, the Final Adversary gains indestructible until end of turn.
7/5
Zarchepet, Master of Sands

Zarchepet, Master of Sands {3}{R}{R}

Legendary Creature - Human Wizard
{1}{R}, {T}, Sacrifice a land: Create a colorless Desert land token with “{T}: Add {C}.”
{1}{R}, {T}, Sacrifice a Desert: Destroy up to two target lands.
5/4
Zare, Heart Transformed

Zare, Heart Transformed {3}{R}{R}{R}

Legendary Creature - Human Shaman
Other creatures you control get +3/+0.
When Zare enters, create a 2/1 white Bird creature token with flying and a 3/3 green Horse creature token.
Whenever another creature you control attacks or blocks, sacrifice it at end of combat.
6/3
  • End of Wollensie
Zareen's Pariah

Zareen's Pariah {6}

Creature - Djinn Shaman
(Color indicator: Zareen's Pariah is all colors)
Zareen's Pariah is all colors.
Flying
During each of your turns, you may cast a spell of each color from your graveyard.
Zareen Kahroba, the Second Shah, brought humanity together as one, creating the first great satrapy, Soli.
5/4
  • Alkabah
Zealous Enforcers

Zealous Enforcers {3}{R}

Creature - Goblin Soldier
Whenever two or more creatures an opponent controls block, adjudicate. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.)
Enchanted creatures you control have menace.
3/2
  • Mious