2218 cards found
Trained Warhawk

Trained Warhawk {2}{W}

Creature - Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Trained Warhawk enters the battlefield, create a 1/1 white Soldier creature token.
A truly loyal hawk never flies far from its master.
1/2
  • K15 Core Set
Training Sim

Training Sim {G}{W}

Enchantment
Each creature you control enters the battlefield with an additional +1/+1 counter on it.
When Training Sim enters the battlefield, create a Function token with “Target creature you control fights target creature you don't control.” (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
  • Beyond the Blackwall
Tranquil Cove

Tranquil Cove

Land
Tranquil Cove enters the battlefield tapped.
When Tranquil Cove enters the battlefield, you gain 1 life.
{T}: Add {W} or {U}.
Tranquil Shrine

Tranquil Shrine

Land
Tranquil Shrine enters the battlefield tapped.
When Tranquil Shrine enters the battlefield, if you don't control a legendary creature, sacrifice it unless you pay {1}.
{T}: Add one mana of any color.
  • Seasons of War
Transcended Explorer

Transcended Explorer {1}{W}

Enchantment Creature - Avatar
When Transcended Explorer enters the battlefield, if you control another enchantment, draw a card.
After the Clearance, some runners choose to stay with their exiled pantheon. Freed from their flesh, they became the first to walk a disconnected world.
3/1
  • Beyond the Blackwall
Transcendent Arts

Transcendent Arts {1}{U}

Enchantment - Aura
Enchant creature
When Transcendent Arts enters the battlefield, draw a card.
Enchanted creature can't be blocked by creatures that don't share a creature type with it.
  • Glacia: Hail to the Queen
Transnaturalist

Transnaturalist {1}{U}

Creature - Human Wizard
Wanderlust — When Transnaturalist enters the battlefield, if you control four or more differently named lands, you may return target creature to its owner's hand.
“There's a cycle that rules over all, and I'm a special guest at its center.”
2/1
  • Worlds Away
Trapped in the Tower

Trapped in the Tower {W}

Enchantment
When Trapped in the Tower enters the battlefield, exile target creature an opponent controls until Trapped in the Tower leaves the battlefield. (That creature returns under its owner's control.)
When you lose life, sacrifice Trapped in the Tower.
  • A Tourney at Whiterun
Traveling Duo

Traveling Duo {2}{W}

Creature - Human Scout
Vigilance
When Traveling Duo enters the battlefield, create a 1/1 colorless Servo artifact creature token.
“Hey, 2-NA, are you ready to go?”
2/2
  • Animus Vox
Traversing Bulkvine

Traversing Bulkvine {3}{G}

Creature - Elemental Plant
When Traversing Bulkvine enters the battlefield, search your library for three land cards with different names and reveal them. An opponent chooses one of them. Put that card into your graveyard and the rest into your hand, then shuffle.
3/3
  • Aftermath
Traversing the Hellwastes

Traversing the Hellwastes {1}{B}{R}

Enchantment
When Traversing the Hellwastes enters the battlefield, create a 1/1 green Scout creature token. It gains haste until end of turn.
Whenever a creature enters the battlefield under your control, you may pay 2 life. If you do, draw a card.
“No one's come back alive? That just means whatever's in there is still ours for the taking.”
  • Lovi Awoken
Treacherous Devil

Treacherous Devil {R}

Creature - Devil
Trial 4 (As you cast this spell, an opponent of your choice may pay 4 life. If they don't, they fail the trial.)
When Treacherous Devil enters the battlefield, if an opponent passed the trial, that player gains control of Treacherous Devil.
3/2
  • Mious
Treacherous Warden

Treacherous Warden {1}{B}{B}

Creature - Demon Warlock Soldier
When Treacherous Warden enters the battlefield, search your library for a card, put into your graveyard, then shuffle.
Whenever a creature enters the battlefield from your graveyard, each opponent loses 2 life and you gain 2 life.
3/1
  • MSEM Masters: Jumpstart
Treasure Haulers

Treasure Haulers {3}{R}

Artifact Creature - Construct Scout
Haste
When Treasure Haulers enters the battlefield, you may salvage an artifact card. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
3/3
  • Elmare: Into the Abyss
Treasure Hoard

Treasure Hoard {1}{R}

Artifact
When Treasure Hoard enters the battlefield, create a 2/2 blue Rogue creature token.
{2}{R}, Tap an untapped creature you control, Sacrifice Treasure Hoard: Create two Treasure tokens. (They're artifacts with “{T}, Sacrifice this artifact: Add one mana of any color.”)
Related card: Zenith of Greed
  • Alkabah
Trench Breaker

Trench Breaker {4}{U}{U}

Creature - Serpent
When Trench Breaker enters the battlefield, put target creature on top of its owner's library.
Flooded tunnels are a common concern for the leading edge of dwarven conquest.
3/5
  • Oirohpo
Trenchbottom Mariners

Trenchbottom Mariners {2}{B}

Artifact Creature - Construct
When Trenchbottom Mariners enters the battlefield, you lose 3 life, mill three cards, and create a Treasure token.
Whenever Trenchbottom Mariners attacks, you may cast a permanent card from your graveyard by sacrificing another artifact in addition to paying its costs.
3/3
  • Elmare: Into the Abyss
Trident of Benediction

Trident of Benediction {2}{W}

Artifact - Equipment
When Trident of Benediction enters the battlefield, create two 1/1 white Merfolk creature tokens.
Equipped creature has vigilance and “Whenever this creature attacks or blocks, creatures you control get +1/+1 until end of turn.”
Equip {2}
Trove Tyrant

Trove Tyrant {3}{R}{R}{R}

Creature - Dragon
Flying
When Trove Tyrant enters the battlefield, exile the top five cards of your library.
Whenever Trove Tyrant deals combat damage to a player, you may cast an artifact card exiled with it without paying its mana cost.
5/5
  • Al Tabaq
Truffle Snuffer

Truffle Snuffer {3}{U}

Creature - Boar
When Truffle Snuffer enters the battlefield, mill three cards. When you do, choose one —
• Return an instant or sorcery card put into your graveyard this way to your hand.
• Put two +1/+1 counters on Truffle Snuffer.
The dedicated pig will uproot earth far and wide in its search for the tastiest truffles.
1/1
  • Monsters of Chikyu
Trumpeting Pathmaker

Trumpeting Pathmaker {3}{G}

Creature - Elephant
Harmony — Search your library for a basic land or Desert card, reveal it, and put it into your hand. Then shuffle.
When Trumpeting Pathmaker enters the battlefield, harmonize. (Trigger up to one harmony of a permanent you control.)
Its song can be heard all across the Msuji.
4/3
  • Over the Horizon
Truthseeker's Blade

Truthseeker's Blade {1}{R}

Artifact - Equipment
When Truthseeker's Blade enters the battlefield, it deals 2 damage to target creature you don't control.
Equipped creature gets +2/+0.
Equip {3}
“With this steel my truth, I shall see all things come to light.”
—Truthseeker's Oath
  • Alkabah
Tsang Jin, Master of the Jade Sea

Tsang Jin, Master of the Jade Sea {2}{G}

Legendary Creature - Human Warrior
Flash
When Tsang Jin, Master of the Jade Sea enters the battlefield, put target land card from a graveyard onto the battlefield under your control.
3/2
Tsubasa's Redoubt

Tsubasa's Redoubt

Land
Tsubasa's Redoubt enters the battlefield tapped.
When Tsubasa's Redoubt enters the battlefield, you may mill two cards.
{T}: Add {W} or {B}.
  • Rail War
Turela, Defiant Angel

Turela, Defiant Angel {2}{W}{W}

Legendary Creature - Angel
Flash
Flying
When Turela, Defiant Angel enters the battlefield, exile all other creatures you control. Return them to the battlefield under their owner's control at the beginning of the next end step.
4/4