2661 cards found
Searle of the Tempest

Searle of the Tempest {3}{U}{B}

Legendary Creature - Human Pirate
First mate—Each nonland card in your starting deck targets or has an ability that targets. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.)
Hexproof
Whenever a permanent you don't control becomes the target of a spell or ability you control, create a token that's a copy of that permanent.
3/5
Searshot Dragon

Searshot Dragon {4}{R}{R}

Creature - Dragon
Flying
Whenever Searshot Dragon deals combat damage to a player, it deals that much damage to target creature that player controls.
{1}{R}: Searshot Dragon gets +1/+0 until end of turn.
4/4
  • MSEM Masters: Legends
  • Zero
Seaside Grotto

Seaside Grotto

Land - Island
({T}: Add {U}.)
As Seaside Grotto enters, you may pay 1 life. If you don't, Seaside Grotto enters tapped.
Basic lands you control have “{T}: Add {U}.”
Secrets of Coralight Court

Secrets of Coralight Court {U}

Sorcery
This spell can't be countered.
Draw a card.
Reprise {2}{U} (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
Sedate Tundra

Sedate Tundra

Land - Plains Island
({T}: Add {W} or {U}.)
Whenever Sedate Tundra becomes tapped, you lose 1 life unless you control two or more basic lands.
Sedraxis Trepanator

Sedraxis Trepanator {B}

Creature - Zombie Mutant Warrior
{T}, Sacrifice a creature: Target player discards a card and loses 1 life. Activate only as a sorcery.
In the skullpits of Sedraxis, “see what you think” takes on a more literal approach.
1/2
Seedshrine

Seedshrine

Land - Forest
({T}: Add {G}.)
Seedshrine enters tapped.
When Seedshrine enters, you may put a +1/+1 counter on target creature.
Seek Glory
Warforged Hero

Seek Glory {W}

Sorcery
Target creature gets +1/+1 and gains first strike until end of turn.
Fabled {3}{W} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
Card has other part: Warforged Hero
Seek Prophecy

Seek Prophecy {U}

Sorcery
Reveal the top three cards of your library. Put one into your hand and the rest on the bottom of your library in any order.
Seeker of Mysteries

Seeker of Mysteries {U}

Creature - Human Wizard
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
“The answers to the turmoil that befalls Jidai won't simply reveal themselves to us. They must be found.”
1/1
Seeker of Untouched Beauty

Seeker of Untouched Beauty {G}

Creature - Elf Shaman
As long as you control four or more lands, Seeker of Untouched Beauty gets +2/+2 and has trample.
When Seeker of Untouched Beauty dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
1/1
Seishin Dojo

Seishin Dojo

Land
{T}: Add {C}.
{7}, {T}: Create a 2/2 colorless Spirit creature token.
Seishin Tidekeeper

Seishin Tidekeeper {2}{U}

Creature - Human Wizard
When Seishin Tidekeeper enters, create a 2/2 colorless Spirit creature token.
Colorless creatures you control have flying.
0/1
Seismic Colossus

Seismic Colossus {8}

Artifact Creature - Golem
Concord — This spell costs {4} less to cast if there are four or more card types among permanents you control.
Vigilance, trample, lifelink, haste
5/5
Selective Breeding

Selective Breeding {X}{G}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card that shares a creature type with the sacrificed creature with mana value less than or equal to X plus the sacrificed creature's mana value, put it onto the battlefield, then shuffle.
Selene the Cruel

Selene the Cruel {1}{U}

Legendary Creature - Human Wizard
Whenever you cast a spell, sacrifice a permanent and draw a card.
Exile three cards from your graveyard: Counter target noncreature spell unless its controller pays {1}.
2/2
Self Replication

Self Replication {W}

Instant
Create a 1/1 colorless Construct artifact creature token. If you control an artifact, create two of those tokens instead.
“Huh, where did the Self Preparing Auto Walking Node run off to? Hope it's not getting into trouble.”
Selma Lappowen

Selma Lappowen {1}{R}

Legendary Creature - Human Citizen
Instant and sorcery spells you cast cost {1} less to cast.
Rapport — Whenever Selma Lappowen and at least one other creature you control become tapped, exile the top card of your library. Until end of turn, you may play that card.
2/2
Seluriel's Blessing

Seluriel's Blessing {4}{W}{W}

Enchantment
When Seluriel's Blessing enters, put a +1/+1 counter on each creature you control.
Creatures you control enter with an additional +1/+1 counter on them.
Creatures you control with counters on them have vigilance and indestructible.
Senaturian Legion

Senaturian Legion {W}{W}

Creature - Human Soldier
Senaturian Legion gets +1/+1 for each other creature on the battlefield named Senaturian Legion.
A deck can have any number of cards named Senaturian Legion.
1/1
Related card: Livia, Legion Commander
Sending Stones

Sending Stones {2}{W}{W}

Artifact
When Sending Stones enters, harmonize twice. (To harmonize, trigger up to one harmony of a permanent you control.)
If you would harmonize, you may trigger a harmony of a permanent card in your graveyard instead.
“She changed schools last semester, but we try to stay in touch.”
Sentient Contraption

Sentient Contraption {3}

Artifact Creature - Construct
When Sentient Contraption enters, create a 1/1 colorless Thopter artifact creature token with flying.
2/1
Sentinel of Latter Days

Sentinel of Latter Days {4}

Artifact Creature - Golem
Soldiercycling {1}{W}, Wizardcycling {1}{U}, Zombiecycling {1}{B}, Warriorcycling {1}{R}, Elfcycling {1}{G} ({1}{G}, Discard this card: Search your library for an Elf card, reveal it, and put it into your hand, then shuffle.)
Sentinel of Latter Days is every creature type as long as it's in your library.
3/3
Ser Wayver, the Broken Hour

Ser Wayver, the Broken Hour {2}{W}{B}

Legendary Creature - Human Soldier
Whenever Ser Wayver, the Broken Hour attacks, each opponent loses 2 life and you gain that much life.
When Ser Wayver dies or is countered, exile it with three time counters on it and it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast this card without paying its mana cost. It has haste.)
4/4
Sera of Coppercove

Sera of Coppercove {R}{G}

Legendary Creature - Human Warrior
Sera of Coppercove attacks each combat if able.
Whenever Sera of Coppercove attacks, it fights target creature you don't control.
{1}{R}{G}: Sera of Coppercove gets +3/+3 until end of turn.
2/2