2302 cards found
Temporary Treason

Temporary Treason {2}{U}{U}

Enchantment - Aura
Enchant nonland permanent
Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
You control enchanted permanent.
Tenacious Guide

Tenacious Guide {R/G}{R/G}

Creature - Human Mutant
This spell can't be countered.
{R/G}: Target spell can't be countered.
2/2
Tend to the Grove

Tend to the Grove {1}{R}{G}

Sorcery
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Create a tapped colorless Mountain Forest land token. (It has “{T}: Add {R} or {G}.”)
Tendrilsnare

Tendrilsnare {G}{W}

Sorcery
Exile target creature an opponent controls. Each player may search their library for a basic land card and put that card onto the battlefield tapped. Then each player who searched their library this way shuffles.
The strands of darkness pull, and soon enough, there's no way to escape their gravity.
  • MSEM Secret Lair Drops
  • Alara
Tenuous Alliance

Tenuous Alliance {R}{G}

Instant
Look at the top eight cards of your library. You may reveal up to one Elf and up to one Dwarf card from among them. Put the revealed cards into your hand and the rest on the bottom of your library in a random order. Tenuous Alliance deals 2 damage to you.
Tenuous Existence

Tenuous Existence {1}{W}

Instant
Choose one —
• Exile target creature, then return that card to the battlefield under its owner's control at the beginning of the next end step.
• Until end of turn, if a creature would enter the battlefield and it wasn't cast, exile it instead.
Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
The last sun sets on all, a dim, yet brief life.
Terracotta Idol

Terracotta Idol {3}

Artifact
{T}: Add one mana of any color.
{X}: Terracotta Idol becomes a Spirit artifact creature with base power and toughness X/X until end of turn. Activate only as a sorcery.
Terraformer's Globe

Terraformer's Globe {U}

Artifact
When Terraformer's Globe enters the battlefield, draw a card.
{T}: Target land you control becomes the basic land type of your choice until end of turn.
Terramorphic Expanse

Terramorphic Expanse

Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Dunesea cartographers are constantly changing their maps to fit the evershifting sands.
Territorial Drake

Territorial Drake {3}{U}{U}

Creature - Drake
Flying
Territorial Drake has hexproof as long as it's untapped.
Whenever Territorial Drake becomes tapped, scry 2.
Whenever Territorial Drake becomes untapped, draw a card.
4/4
Terror of the Tides

Terror of the Tides {1}{U}

Sorcery
Kicker {4}{U}{U} (You may pay an additional {4}{U}{U} as you cast this spell.)
Return target nonland permanent to its owner's hand. If this spell was kicked, create an 8/8 blue Kraken creature token with trample.
Tether of Simplicity

Tether of Simplicity {W}

Enchantment - Aura
Enchant nonland permanent
Enchanted permanent's activated abilities can't be activated and triggered abilities of enchanted permanent don't trigger.
Thailen, Heir to Daeland

Thailen, Heir to Daeland {R}

Legendary Creature - Human Noble
First strike
Thailen, Heir to Daeland's power is equal to the number of other attacking or blocking creatures you control.
“While even one Daelish blade still fights beside mine, my kingdom remains.”
*/2
Thallid Cultivator

Thallid Cultivator {G}

Creature - Fungus
When Thallid Cultivator dies, mill four cards. Return a creature card milled this way to your hand.
1/1
  • MSEM Secret Lair Drops
  • Alara
Tharyen's Sadism

Tharyen's Sadism {1}{B}{B}

Instant
Destroy target creature. Then if there are ten or more cards in your graveyard, return target creature card from your graveyard to your hand.
Tharyen, Lord of Subturgia

Tharyen, Lord of Subturgia {5}{B}{B}

Legendary Creature - Vampire Warrior
Flying, lifelink
Whenever you gain life, each opponent loses 1 life.
{4}{B}{B}: Create a 1/1 black Vampire creature token with lifelink for each nontoken creature that died this turn.
5/4
Thawing Valley

Thawing Valley

Land
Thawing Valley enters the battlefield tapped unless you control a basic land.
{T}: Add {G} or {U}.
Hints of peace as pure springs bloom.
The wisest know a plot twist looms.
The Afterlife Takes Its Due

The Afterlife Takes Its Due {1}{B}{B}{B}

Sorcery
Reconstruct {4}{B}{B}{B} (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.)
Destroy all creatures. If The Afterlife Takes Its Due was reconstructed, create an X/X black Zombie Horror creature token, where X is the number of creature cards that have been put into graveyards this turn.
The Ark Project

The Ark Project {2}{U}{U}

Legendary Artifact - Vehicle
Hexproof, crew 6 (Tap any number of creatures you control with total power 6 or greater: This Vehicle becomes an artifact creature until end of turn.)
Whenever The Ark Project deals combat damage to an opponent or planeswalker, gain control of target creature until The Ark Project leaves the battlefield.
Whenever The Ark Project blocks a creature, gain control of that creature.
4/8
The Art of War

The Art of War {1}{R}{R}

Enchantment - Gallery
(Choose only one work as a sorcery to add its ability.)
When The Art of War enters the battlefield, if a source you control would deal damage this turn, it deals double that damage instead.
{2}{R}{R}: Laying Plans
Whenever you attack for the first time each turn, untap each creature you control. After this phase, there is an additional combat phase.
{2}{R}{R}: Waging War
Whenever a creature you control attacks, create a token that's a copy of it that's tapped and attacking, except the token isn't legendary. Exile those tokens at end of combat.
The Bliss of Ignorance Dies

The Bliss of Ignorance Dies {2}{B}

Sorcery
You draw two cards and you lose 2 life.
Reconstruct {3}{B} (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.)
Everybody got this broken feeling like their father or their dog just died.
The Collection

The Collection {5}

Legendary Artifact
Instant and sorcery spells you control have rerun. (Exile the spell as it resolves if you cast it from your hand. Whenever a creature you control dies, you may cast that card from exile without paying its mana cost.)
The Divine Lovers
Emerabi and Sunnula

The Divine Lovers

Legendary Creature - God
(Color indicator: The Divine Lovers is red)
Indestructible
At the beginning of your upkeep or when this creature transforms into The Divine Lovers, gain control of target permanent with mana value X or less until end of turn, where X is the number of creatures you control. Untap that permanent. It gains haste until end of turn.
6/5
Card has other part: Emerabi and Sunnula
The Flames Approach
Auros, Flame-Cursed

The Flames Approach {1}{R}

Sorcery
The Flames Approach deals 3 damage to any target.
Memento {3}{R}{R} (You may cast this from your graveyard for {3}{R}{R}. If you do, put it onto the battlefield transformed after it resolves. Exile it if it would leave the battlefield or not resolve.)
The flames roared all around him, but the town ahead could not suffer his hesitation.
Card has other part: Auros, Flame-Cursed
The Frontier Beckons

The Frontier Beckons {2}{G}

Enchantment
While searching your library, you may play basic land cards from your library.
You may play an additional land each turn.