2664 cards found
Shark Slayer

Shark Slayer {3}{B}

Artifact Creature - Construct
When Shark Slayer enters, you may destroy target creature with mana value less than or equal to the number of artifacts you control.
“Everything here is ours for the taking, including the lives of those who stand in defiance.”
—Vyzer
3/3
  • Elmare: Into the Abyss
Sharuum's Council

Sharuum's Council {1}{W}{U}{B}

Artifact Creature - Vedalken Artificer
Lifelink
Each other artifact creature you control enters with an additional +1/+1 counter on it.
As treasurers to the etherium supply, the Hegemon's council ensures access to the elite and the influential.
3/3
  • Alara
Sharuum, Archmagocrat

Sharuum, Archmagocrat {2}{W}{U}{B}

Legendary Artifact Creature - Sphinx
Flash
Flying
When Sharuum, Archmagocrat enters, return to the battlefield all nonlegendary artifact cards in your graveyard that were put there from the battlefield this turn.
4/4
  • Alara
Shattered Mirrorwalker

Shattered Mirrorwalker {2}{B}{G}

Legendary Creature
Whenever a player casts a creature spell, they sacrifice a creature.
Revive—{3}{B}{G}, Sacrifice a creature. ({3}{B}{G}, Sacrifice a creature, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
2/2
  • Oirohpo
Shawl of Warding

Shawl of Warding {2}{U}

Artifact - Equipment
Equipped creature gets +1/+1.
Whenever equipped creature becomes the target of a spell or ability an opponent controls, you may return Shawl of Warding to its owner's hand. If you do, counter that spell or ability.
Equip {2}
  • Quest for the Roseblade
Shea, KopSh Sprinter

Shea, KopSh Sprinter {1}{R}{R}

Legendary Creature - Human Rogue
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you casting a noncreature spell causes an ability of a creature you control to trigger, that creature gains your choice of first strike, haste, menace, or trample until end of turn.
“Port's open, let's scuttle this pot.”
3/3
  • Beyond the Blackwall
Shearing Vampire

Shearing Vampire {2}{B}

Artifact Creature - Vampire Rogue
Advance {4}{B} (Cast this for {4}{B} to advance it as it enters. {4}{B}: Advance this as a sorcery.)
Whenever Shearing Vampire advances, target player discards a card.
“How about I cut that tech right out of your pretty little head?”
2/2
  • Karina's Explorations
Sheersilk Robes

Sheersilk Robes {1}{W}

Artifact - Equipment
Equipped creature gets +1/+2 and has vigilance.
Equip {3}
“The Whitepeak patrol is now mostly a formality. Might as well look good while we're doing it.”
  • Nangjiao In Bloom
Shell Merc

Shell Merc {R}

Artifact Creature - Droid Mercenary
As long as it's your turn, Shell Merc has first strike and prowess.
Each dawn, the encryption is reset and their key is once more put on auction.
1/1
  • Beyond the Blackwall
Shemesh, Nomad Chieftain

Shemesh, Nomad Chieftain {1}{R}{G}

Legendary Creature - Human Nomad
Assault {2}{R}{G} (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.)
When Shemesh assaults, other creatures you control get +2/+2 and gain trample until end of turn.
Shemesh and his giant hila Musha lead the nomads under the Divine Lovers.
4/4
  • Scriptures of Urshad
Shi Hou, the Sun King
Sun King's Shadow

Shi Hou, the Sun King {1}{B}{R}

Legendary Creature - Monkey Monk
(Transcend as a sorcery to gain that type and a +1/+1 counter.)
Ward—Discard a card.
{B}{R}: Demigod — Draw a card, then discard a card. You may have each opponent sacrifice a nonland permanent with the same mana value as the discarded card.
{4}{B}{R}: God — Create two tokens that are copies of Shi Hou's back face.
3/3
Card has other part: Sun King's Shadow
  • Panxiou
Shianne, the Song of Creation

Shianne, the Song of Creation {2}{R}{G}{W}

Legendary Planeswalker - Shianne
[+1]: Create two 1/1 red Satyr creature tokens.
[–1]: Until your next turn, target creature has base power and toughness X/X, where X is the number of permanents you control.
[–8]: Reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield, then repeat this process.
Loyalty:
4
  • Sparks of a Multiverse
Shield of the Unwavering

Shield of the Unwavering {3}

Artifact - Equipment
When Shield of the Unwavering enters, attach it to target creature you control.
Equipped creature gets +2/+2 and has vigilance.
Equip {3}
  • Beyond Our Ken
Shigure's Yoroi

Shigure's Yoroi {2}{U}

Artifact - Equipment
Equipped creature gets +2/+2.
Art of war — At the beginning of your end step, if equipped creature dealt damage to an opponent this turn, draw a card.
Equip {2}
  • Imperial Legacies
Shigurei, Vassal of the Depths

Shigurei, Vassal of the Depths {4}{G}{U}

Legendary Creature - Kraken
Flash
This spell can't be countered.
Whenever Shigurei attacks, you may activate an ability of a creature you control without paying its cost.
{1}{G}{U}: Target permanent becomes a colorless Island land until end of turn.
7/7
  • Nangjiao In Bloom
Shigurei, the Floodbringer

Shigurei, the Floodbringer {7}{U}{U}

Legendary Creature - Kraken
Trample
When Shigurei, the Floodbringer enters, up to three target permanents become colorless Island lands.
9/9
  • Goliaths of Nangjiao
Shimmerhide Boots

Shimmerhide Boots {3}

Artifact - Equipment
Equipped creature has haste.
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary if equipped creature is legendary. That token gains haste. Exile it at the beginning of the next end step.
Equip {2}
  • Seasons of War
Shimmersting

Shimmersting {4}

Legendary Artifact - Equipment
Whenever equipped creature attacks, put a charge counter on Shimmersting, then create a token that's a copy of equipped creature and that's tapped and attacking for each charge counter on Shimmersting, except the tokens aren't legendary. Exile the tokens at the beginning of the end step.
Equip {5}
  • Oirohpo
Shina Taiyohata

Shina Taiyohata {1}{R}{W}

Legendary Creature - Human Warrior
Whenever Shina Taiyohata or another creature you control enters, you may have that creature gain haste. If you do, return that creature from the battlefield to its owner's hand at the beginning of the next end step.
3/3
  • Tales of Old Jidai
Shining Capac Upanqui

Shining Capac Upanqui {5}{G}{W}{U}

Legendary Planeswalker - Upanqui
[+2]: Exile any number of target artifacts and/or enchantments you control, then return them to the battlefield under your control. You may draw that many cards.
[–4]: Search your library for an enchantment card, put that card onto the battlefield, then shuffle.
[–12]: Put any number of permanent cards you own from outside the game onto the battlefield tapped.
Loyalty:
6
  • Road to Carü Mapu
Shining Crusader

Shining Crusader {3}

Artifact Creature - Construct Knight
Shining Crusader has protection from all colors as long as you control no colored permanents.
3/2
Shinrei of the Ghosting Way

Shinrei of the Ghosting Way {U}{B}

Legendary Creature - Demon Rogue
Deception {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Sacrifice a creature: Shinrei of the Ghosting Way can't be blocked this turn.
Whenever one or more Rogues you control deal combat damage to a player, return a creature card from your graveyard to your hand.
2/2
Shioki, Imperial Heir
Shionoshio, Ocean's Vow

Shioki, Imperial Heir

Legendary Creature - Human Samurai
(Color indicator: Shioki, Imperial Heir is white and blue)
Flying, lifelink
Whenever Shioki, Imperial Heir attacks, exile any number of other target nonland permanents you control, then return those cards to the battlefield under their owner's control.
5/5
Card has other part: Shionoshio, Ocean's Vow
  • Path of Shadows
Shionoshio, Ocean's Vow
Shioki, Imperial Heir

Shionoshio, Ocean's Vow {3}

Legendary Artifact - Equipment
Equipped creature gets +2/+2 and has flying and lifelink.
When equipped creature deals combat damage to a player, unattach Shionoshio, Ocean's Vow, then transform it.
Equip {W}{U}
Shionoshio can be your commander.
Card has other part: Shioki, Imperial Heir
  • Path of Shadows
Shizen, the Thousand Steps

Shizen, the Thousand Steps {1}{G}

Legendary Enchantment
When Shizen, the Thousand Steps enters, draw a card, then choose a creature card name.
Creatures you control with the chosen name get +0/+1 and have hexproof.
  • Tales of Old Jidai