15897 cards found
Maneli Ambassador

Maneli Ambassador {U}

Creature - Merfolk Wizard
Whenever you cast a spell from anywhere other than your hand, surveil 1.
“First the Faceless, then Hadak, and now Acrimony. My people are not long for Alkabah without help, Zareen. I beg of you to send aid.”
0/3
  • Alkabah: The Rise of Soli
Ingratiate

Ingratiate {1}{U}{U}

Sorcery
Gain control of target creature if its power is less than or equal to the number of counters on creatures you control.
“The blade of Rahstahde's ‘truth' cuts without thought or remorse. Give yourself to Fahrib, and no honest man can assail you.”
  • Alkabah: The Rise of Soli
Implacable Djinn

Implacable Djinn {4}{U}{U}

Creature - Djinn Warrior
Lionize {1}{U} ({1}{U}, Exile this card from your hand: Put a +1/+1 counter on target creature and it gains the following ability until end of turn. You may cast this card on a later turn from exile.)
Hexproof
5/6
  • Alkabah: The Rise of Soli
Empyrean Scholar

Empyrean Scholar {5}{U}{U}

Creature - Angel Dragon
As an additional cost to cast this spell, you may tap
any number of untapped Angels and/or Nephilim you control. This spell costs {1} less to cast for each creature tapped this way.
Flying, vigilance
When Empyrean Scholar enters, each creature tapped to pay its additional cost becomes a 4/4 Angel creature with flying and vigilance. (This effect lasts indefinitely.)
6/6
  • Alkabah: The Rise of Soli
Dewdrop Ordainer

Dewdrop Ordainer {2}{U}

Creature - Angel Soldier
Flying
When Dewdrop Ordainer dies, put a +1/+1 counter on target creature you control with a counter on it.
“It is the nature of power, like rivers, to flow its course. Even my star-given essence must pass to fertile soil in time.”
2/2
  • Alkabah: The Rise of Soli
Dawn Over Nizev

Dawn Over Nizev {3}{U}{U}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When Dawn Over Nizev enters, draw three cards.
When Dawn Over Nizev is defeated, exile it. If you do, you may cast a spell from your hand without paying its mana cost.
  • Alkabah: The Rise of Soli
Crisis in Danaj

Crisis in Danaj {U}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When Crisis in Danaj enters, return target creature an opponent controls to its owner's hand.
  • Alkabah: The Rise of Soli
Consult the Cosmos

Consult the Cosmos {4}{U}

Instant
Draw three cards.
Satrapycycling {2} ({2}, Discard this card: Search your library for a Satrapy card, reveal it, put it into your hand, then shuffle.)
  • Alkabah: The Rise of Soli
Brightwing Sphinx

Brightwing Sphinx {3}{U}

Creature - Angel Sphinx
Flying
Whenever you cast a spell from anywhere other than your hand, Brightwing Sphinx gains vigilance until end of turn.
“I have spent too many centuries cloaked in double-truths. Now's the time to share my wisdom loud and clear.”
3/3
  • Alkabah: The Rise of Soli
Benevolent Host

Benevolent Host {1}{U}

Creature - Nephilim Wizard
Whenever Benevolent Host attacks, if you control another Angel or Nephilim, Benevolent Host gains flying until end of turn. Surveil 1.
“All are welcome in these hallowed halls. Everyone was at one point small, hungry, and defenseless. We give, so all can grow.”
2/1
  • Alkabah: The Rise of Soli
Angel of Wisdom

Angel of Wisdom {3}{U}{U}

Creature - Angel Shaman
Flying
Whenever you cast a spell from anywhere other than your hand, you may choose one —
• Draw a card, then discard a card.
• Angel of Wisdom phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
4/4
  • Alkabah: The Rise of Soli
Anointed Truthseeker
Adrift Surveyor

Anointed Truthseeker

Creature - Nephilim Soldier
(Color indicator: Anointed Truthseeker is blue)
Whenever you cast a noncreature spell, put a +1/+1 counter on Anointed Truthseeker. Up to one target creature can't block Anointed Truthseeker this turn.
“Through Rahstahde I found my truth and by that truth, I will continue on.”
3/3
Card has other part: Adrift Surveyor
  • Alkabah: The Rise of Soli
Adrift Surveyor
Anointed Truthseeker

Adrift Surveyor {2}{U}

Creature - Human Scout
Whenever you cast a noncreature spell, put a +1/+1 counter on Adrift Surveyor.
Surpass {5}{U} ({5}{U}: Transform this creature. This costs {1} less to activate for each counter on it. Activate only as a sorcery.)
2/2
Card has other part: Anointed Truthseeker
  • Alkabah: The Rise of Soli
Acquiesce Position

Acquiesce Position {2}{U}

Instant
Return target nonland permanent to its owner's hand.
Amass Soldiers 1. (Put a +1/+1 counter on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
Nizev was crowded, isolated, crime-ridden. Reality was too bitter for Sadegh not to turn to lies.
  • Alkabah: The Rise of Soli
Acolyte of Life
Acolyte of Water

Acolyte of Life

Creature - Angel Cleric
(Color indicator: Acolyte of Life is blue)
Flying
Whenever you draw a card, put a +1/+1 counter on Acolyte of Life.
Remove two counters from Acolyte of Life: It phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
3/3
Card has other part: Acolyte of Water
  • Alkabah: The Rise of Soli
Acolyte of Water
Acolyte of Life

Acolyte of Water {2}{U}

Creature - Nephilim Cleric
Whenever you draw a card, put a +1/+1 counter on Acolyte of Water.
Surpass {5}{U} ({5}{U}: Transform this creature. This costs {1} less to activate for each counter on it. Activate only as a sorcery.)
2/2
Card has other part: Acolyte of Life
  • Alkabah: The Rise of Soli
Judge of Mahara
Zealot of Mahara

Judge of Mahara

Creature - Angel Cleric
(Color indicator: Judge of Mahara is white)
Flying
Whenever Judge of Mahara or another creature you control leaves the battlefield, you gain 2 life.
“I could be merciful and excuse these first transgressions. But the next time? And the time after that? How many will follow the call to disobey orders and risk Kaneh fall to despicable hands?”
1/1
Card has other part: Zealot of Mahara
  • Alkabah: The Rise of Soli
Zealot of Mahara
Judge of Mahara

Zealot of Mahara {1}{W}

Creature - Nephilim Cleric
Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Zealot of Mahara.
Surpass {5}{W} ({5}{W}: Transform this creature. This costs {1} less to activate for each counter on it. Activate only as a sorcery.)
1/1
Card has other part: Judge of Mahara
  • Alkabah: The Rise of Soli
Zagos Roc

Zagos Roc {4}{W}{W}

Creature - Bird
Flying
When Zagos Roc enters, exile target nonland permanent an opponent controls until Zagos Roc leaves the battlefield.
“For fate's sake! We couldn't be further inland
—UNHAND ME!”
—Munar, nomadic tradesman
4/4
  • Alkabah: The Rise of Soli
Wretched Skulker

Wretched Skulker {W}

Creature - Horror
Whenever a nontoken creature you control enters, if it wasn't cast, put a +1/+1 counter on Wretched Skulker.
{3}{W}, Sacrifice Wretched Skulker: Exile target nonland permanent with mana value less than Wretched Skulker's power.
1/1
  • Alkabah: The Rise of Soli
Vanguard of Glory

Vanguard of Glory {2}{W}

Creature - Human Soldier
As long as it's your turn, Vanguard of Glory has first strike.
“Names etched on spear-poles, worthy.
Names called to the front lines, worthy.
Names carved into mausoleums, worthy . . .”
—Masnavi, Cyrukan poet, Ghazal for Worth
3/3
  • Alkabah: The Rise of Soli
Unyielding Aswaran

Unyielding Aswaran {1}{W}

Creature - Human Knight Scout
Unyielding Aswaran can't be blocked by Armies.
“Against Abwad, Soli's infantry fell like leaves in the wind—but Golna's old guard surged forth, outnumbered yet throne-loyal to the last.”
—The Tale of Kings
3/1
  • Alkabah: The Rise of Soli
Standoff

Standoff {2}{W}

Instant
Prevent all combat damage that would be dealt this turn by non-Army creatures.
Amass Soldiers 2. (Put two +1/+1 counters on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
As shah, Zareen's word was final. Each satrap was wanting more and more, but she could only offer a temporary solution.
  • Alkabah: The Rise of Soli
Soli Arbalist

Soli Arbalist {3}{W}

Creature - Nephilim Ranger
Whenever Soli Arbalist or a nontoken Angel or Nephilim you control enters, amass Soldiers 2. If it was an Angel, amass Soldiers 4 instead. (To amass Soldiers {2}, put two +1/+1 counters on an Army you control. It's also a Soldier. If you don't control one, create a 0/0 black Soldier Army creature token first.)
2/2
  • Alkabah: The Rise of Soli
Show of Unwavering Honor

Show of Unwavering Honor {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
Whenever enchanted creature attacks while you control an Angel or Nephilim, put a +1/+1 counter on target attacking creature you control with lesser power.
  • Alkabah: The Rise of Soli