When Disharmony of the Spheres enters, return up to four creature cards from your graveyard to your hand. At the beginning of your upkeep, you may sacrifice an Angel, a Demon, a Faerie, and a Spirit with different names. If you do, you win the game.
Target creature you control deals damage equal to its power to target creature you don't control. Create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
Return up to one target creature to its owner's hand. Draw a card. Tether (Then if you cast this from your hand, you may exile it tethered to a creature you control. When it dies, you may cast this from exile without paying its mana cost.)
Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. You may put up to two land cards from your hand onto the battlefield tapped.
Some Lafterii get easily distracted and it takes more time for them to achieve results. However, they happen to be the most imaginative wizards, and when they finish their goals the result is usually spectacular.
This spell costs {1} less for each Pirate and/or Rogue you control. Counter target spell unless its controller pays {3}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
When Div of Bonded Souls enters, create a 1/1 colorless Illusion creature token with “This creature is every creature type.” Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
Lionize {G}({G}, Exile this card from your hand: Put a +1/+1 counter on target creature and it gains the following abilities until end of turn. You may cast this card on a later turn from exile.) Vigilance, reach