15897 cards found
Enigmazoa

Enigmazoa {2}{U}

Enchantment Creature - Jellyfish Beast
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.)
[Lore I-II] Scry 1.
[Lore III] Target creature you control can't be blocked until end of turn.
1/4
  • Theros Triumphant
Mabil, the Wayfarer

Mabil, the Wayfarer {1}{G}{U}

Legendary Planeswalker - Mabil
[+1]: Return a land you control to its owner's hand. Create a tapped colorless land token named Far-Off Lands with “{T}: Add one mana of any color.”
[–1]: Discard a card. Return to your hand a card from your graveyard that shares a color with that card or a color of mana it could produce.
[–3]: For each color pair, you may pay that mana. Create X X/X green and blue Elemental creature tokens, where X is the number of times you do.
Loyalty:
3
  • Sparks of a Multiverse
Bonetooth Ritual

Bonetooth Ritual {2}{B}

Instant
You may pay {1}{B} and tap an untapped Shaman you control rather than pay this spell's mana cost.
Target player sacrifices a creature. You gain life equal to its toughness.
  • Adventurers of Onora
Azutah's Abundance

Azutah's Abundance {4}{U}{U}

Sorcery
Draw X cards, where X is the number of differently named lands you control.
Crops grown in the fields at the Azutahn delta feed mouths all across the empires of Urshad.
  • Scriptures of Urshad
Cane Dancer

Cane Dancer {1}{U}

Creature - Human Monk
Flash
When Cane Dancer enters, you may cast target blue instant or sorcery card with mana value 2 from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
1/2
Final Ballad

Final Ballad {X}{R}{R}

Sorcery
Shuffle your library, then exile cards from the top until you've exiled cards with total mana value greater than or equal to X. You may play those cards until the end of your next turn. Add X mana of any one color.
Exile Final Ballad.
  • Adventurers of Onora
Blessings of the Parish

Blessings of the Parish {1}{W}{W}

Sorcery
Creatures you control get +2/+2 until end of turn.
“Our Sovereign Faradia has risen! It's time to usher in a new age for Eralou!”
  • Eralou
Horrific Salvage

Horrific Salvage {B}{G}

Instant
Return up to one target permanent card and up to one target Horror card from your graveyard to your hand.
Like shining oil, the night is dripping down. Stars are slipping down, glistening.
  • Animus Vox
Palesoul Mender

Palesoul Mender {2}{W}

Creature - Human Cleric
When Palesoul Mender dies, you gain life equal to its toughness.
Filled with peace, her body grew faint so that her soul could shine all the brighter.
1/4
  • Beyond Our Ken
Sunder Reality's Peace

Sunder Reality's Peace {U}

Sorcery
Return target nonland permanent to its owner's hand.
Reconstruct {5}{U} (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.)
  • Animus Vox
Imperial Mox

Imperial Mox {0}

Legendary Artifact
{T}: Add {C}. Activate only if you have less life and control fewer creatures than each opponent.
Telarine Riftcrosser

Telarine Riftcrosser {1}{B}

Creature - Human Scout
When Telarine Riftcrosser enters, create a 1/1 Scout creature token that's all colors.
Creature tokens you control have menace.
1/1
Architect of the Derezzed

Architect of the Derezzed {3}{U}

Creature - Human Artificer
When Architect of the Derezzed enters, create two 1/1 colorless Servo artifact creature tokens.
Sacrifice an artifact: Target creature can't be blocked this turn.
2/2
Dulling Necromancer

Dulling Necromancer {3}{B}

Creature - Zombie Warrior
Lifelink
Vanishing 1 (This creature enters with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever another creature you control dies, put a time counter on Dulling Necromancer.
“When your time ends, mine begins.”
4/3
  • Aftermath
Root Module

Root Module {2}{G}{G}

Enchantment - Module
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.)
{G}{G}{G}: Seed
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{G}{G}{G}: Soil
Destroy target noncreature permanent.
{G}{G}{G}: Stem
Root Module gains “You may play an additional land on each of your turns.” and “Lands you control are every basic land type in addition to their other types.”
Tender of the Land

Tender of the Land {1}{G}

Creature - Elf Druid
When Tender of the Land enters, if you control four or more lands, draw a card.
He can hear the faint whispers of the land calling to him and guiding him.
2/2
  • K15 Core Set
Seek the Lost Child

Seek the Lost Child {W}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever you attack, add a quest counter.
1 — Create a 0/1 white Human creature token named Lost Child.
2 — Scry 2.
3 — Exile a token you control named Lost Child. If you do, create two 1/1 white Soldier creature tokens and you gain 4 life.
  • Arkadai
Arisen Helix
Curious Fossil

Arisen Helix

Creature - Nautilus
(Color indicator: Arisen Helix is blue)
Whenever Arisen Helix attacks, scry 2.
If Arisen Helix would die, exile it instead.
“The rats in the abandoned lab made sense, but where did the freaks in the aquariums come from?”
—Lucien, the duelist
3/2
Card has other part: Curious Fossil
  • Monsters of Chikyu
Indomitable Duo

Indomitable Duo {1}{G}{W}

Creature - Human Warrior
When Indomitable Duo enters, choose up to two creature card names.
Whenever Indomitable Duo attacks, put a +1/+1 counter on each creature you control with a name chosen by Indomitable Duo.
3/2
  • Tales of Old Jidai
Arroyo's Servant

Arroyo's Servant {B}

Creature - Reflection Rogue
Winnow (Damage dealt to this creature also causes you to lose that much life.)
{2}{B}: Each creature blocking Arroyo's Servant gains winnow until end of turn.
Losing an eye is grounds for losing a second.
2/1
  • Ophorio
Barricade Patrol

Barricade Patrol {2}{R}

Creature - Human Soldier
When Barricade Patrol enters, create a 1/1 white Human Soldier creature token.
Whenever another creature you control dies, Barricade Patrol deals 1 damage to target player.
2/1
Grace

Grace {1}{W}

Instant
You can't lose the game until your next turn and your opponents can't win the game until your next turn.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Dignity
  • Oirohpo
Swiftclaw Griffin

Swiftclaw Griffin {3}{W}

Creature - Griffin
Flying, first strike
When Swiftclaw Griffin enters, return a creature you control to its owner's hand.
Some Fellors train their speed by provoking wild griffins and getting away before they get snatched.
3/2
  • Khaliz-Dorahn
Adept of Signals

Adept of Signals {3}{U}

Creature - Human Wizard
Prowess
When Adept of Signals enters, create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
Tokens you control have “{2}, {T}: Sacrifice this token: Draw a card.”
3/3
  • The Empty Throne of Feanav
Vat Awakening

Vat Awakening {2}{G}

Sorcery
Create an X/X green Mutant creature token, where X is the greatest power among creatures you've controlled this turn. If you control a creature with flying, the token has flying. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance.
Beneath Dusk City, GenTech's insurance thaws.
  • Beyond the Blackwall