15897 cards found
Tempting Realms

Tempting Realms

Land
Tempting Realms enters tapped unless you control two or more other lands.
{T}: Add {B}.
{T}, Pay 1 life: Add {U} or {R}.
  • Beyond Our Ken
Treacherous Den

Treacherous Den

Land
Treacherous Den enters tapped.
{T}: Add {B} or {R}.
{2}{B}{R}, {T}, Sacrifice Treacherous Den: Draw a card.
The fires at Mogis's temples are fueled by the wrath of his worshipers.
  • Theros Triumphant
Schoolmaster

Schoolmaster {2}{W}

Creature - Merfolk
Schoolmaster gets +1/+1 for each other Merfolk you control.
When Schoolmaster enters, create a 1/1 white Merfolk creature token.
There is no obstacle that cannot be overcome by sheer determination and overwhelming numbers.
0/1
  • Elmare: Into the Abyss
Fleshrender Demon

Fleshrender Demon {2}{B}{B}

Creature - Demon
Flying (This creature can't be blocked except by creatures with flying or reach.)
At the beginning of your upkeep, put a +1/+1 counter on Fleshrender Demon and you lose 1 life.
3/3
  • Tides of War
Zihao, Song of the Glade

Zihao, Song of the Glade {R}{G}{W}

Legendary Creature - Human Druid Bard
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
{2}{R}{G}{W}: You may put a creature card from your hand onto the battlefield. It gains haste and vigilance until end of turn. At the beginning of the next end step, return it to your hand unless you're in a renaissance.
3/3
  • Nangjiao In Bloom
Crafted Coast

Crafted Coast

Land
Crafted Coast enters tapped unless another player controls a land that could produce {W} or {U}.
{T}: Add {W} or {U}.
The finely carved coastline separates us from the frozen north.
  • Ophorio
Ghrin-Danu, the Dawnhart

Ghrin-Danu, the Dawnhart {1}{G}{W}

Legendary Creature - Elk God
Indestructible
Ghrin-Danu, the Dawnhart can't attack or block unless you control three other creatures with different powers.
Whenever you attack, put a +1/+1 counter on up to one other target creature you control.
6/6
  • Innistrad In Memoriam
Indomitable Armory

Indomitable Armory

Land
{T}: Add {C}.
{5}, {T}: Put a +1/+1 counter on target creature you control. Activate only as a sorcery.
  • Quest for the Roseblade
Ground Bound

Ground Bound {1}{W}

Instant
Tap up to two target creatures.
Leitmotif (If you cast this spell from your hand, exile it as it resolves. When you next cast a spell that shares a color with this card, you may cast this from exile without paying its mana cost.)
“We were never meant to be stuck here, underneath the light of dying stars.”
  • Love Song
Illusionary Steed

Illusionary Steed {U}

Creature - Pegasus Illusion
Flying
When Illusionary Steed becomes the target of a spell or ability, sacrifice it.
2/1
Wingcrafter's Legacy

Wingcrafter's Legacy {4}

Artifact - Equipment
Whenever equipped creature deals combat damage to a player, create a 1/1 colorless Thopter artifact creature token with flying.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
  • Tides of War
Undine Coven

Undine Coven {4}{R}

Creature - Merfolk
Undine Coven gets +1/+1 for each other Merfolk you control.
Whenever you cast a noncreature spell, Undine Coven deals 1 damage to target player or planeswalker.
3/3
  • Novea
Hand of Fidelity
Liege of Asham

Hand of Fidelity {1}{W}{W}

Creature - Human
When Hand of Fidelity enters, creatures you control get +1/+1 until end of turn.
At the beginning of your upkeep, if your fealty to Plains is five or greater, transform Hand of Fidelity. (Each Plains you control counts towards your fealty to Plains.)
2/2
Card has other part: Liege of Asham
  • Al Tabaq
Hulking Fleshdebter

Hulking Fleshdebter {3}{R}{R}

Creature - Giant Rogue Warlock
When this creature enters, create a 2/2 black Zombie creature token. That token seeks secrets and gains haste until end of turn. (Give it that Oath Aura. Fulfill it by attacking with it and two or more other creatures to draw a card.)
“Even in death, you are mine.”
3/2
  • The Petals Wilt
Belligerent Mob

Belligerent Mob {1}{B}

Creature - Human Citizen
Whenever another creature you control dies, put a +1/+1 counter on Belligerent Mob.
Sacking the neighboring castle is a Vraniveer tradition dating back centuries.
1/1
  • Seasons of War
Repel the Tinyvale Siege

Repel the Tinyvale Siege {3}{G}{W}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever you put one or more +1/+1 counters on a creature, add a quest counter.
1, 2 — Create two 1/1 green and white Mouse Soldier creature tokens with vigilance.
3 — Until end of turn, creatures you control get +1/+1 and gain lifelink.
  • Adventurers of Onora
Gleaming Rider

Gleaming Rider {3}{U}

Creature - Elf Spirit Shaman
Vision (Whenever this or another creature you control enters, reveal the top card of your library. Then you may put that card into your graveyard.)
Whenever Gleaming Rider envisions an instant or sorcery card, target creature becomes a 5/5 Elk Spirit until end of turn.
2/3
  • High Noon
Regal Ignition

Regal Ignition {3}{R}{R}

Sorcery
Each player sacrifices three lands. Regal Ignition deals 3 damage to each nonlegendary creature.
“My father made this entire kingdom mine. And it is my choice... to give it all away.”
Prophetic Prismite

Prophetic Prismite {4}

Artifact Creature - Construct
When Prophetic Prismite enters, draw a card.
{2}: Add one mana of any color.
“Look at that, through the darkness.
A perfect rainbow.”
—Ushi Yun
2/2
  • Nangjiao In Bloom
Agrestal Decay

Agrestal Decay {1}{B/G}

Enchantment
At the beginning of your first main phase, exile target card in a graveyard. If it's a creature card, put a +1/+1 counter on target creature you control. If it's a land card, add {C}. If it's a noncreature, nonland card, you gain 3 life.
  • Kahembo: Olde Dawn
For Queen and Country

For Queen and Country {3}{W}

Instant
Creatures you control get +2/+1 until end of turn. Citizens and Peasants you control gain first strike until end of turn.
“If we die here, we die protecting our rightful queen! With me, Norwick!”
—Byron, Unlikely Hero
  • Quest for the Roseblade
Lunar Vigil

Lunar Vigil {1}{U}{R}

Enchantment
When Lunar Vigil enters, draw a card, then scry 2.
If you would draw one or more cards, you may instead put a night counter on Lunar Vigil and draw that many cards minus one.
Sacrifice Lunar Vigil: Target player draws a card and adds {R} for each night counter on it.
Selfserving Ghul

Selfserving Ghul {1}{B}

Creature - Zombie Warrior
Menace
When Selfserving Ghul enters, remove two counters from target permanent.
“The holy are servants to those above them, while the unholy are slaves to their own nature. I lead my own life with my own choices.”
2/1
  • Alkabah: The Rise of Soli
New Members

New Members {B}

Sorcery - Adventure
Create a 1/1 white and black Badger Cleric creature token with lifelink. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Slipsand Ritualist
  • Adventurers of Onora
Lackeybot

Lackeybot {1}{R}{W}

Artifact Creature - Goblin Construct
Whenever Lackeybot deals damage to a player, choose an artifact card with mana value X or less at random, where X is the amount of damage dealt. You may create a token that's a copy of that card.
3/2