15897 cards found
Batiga Escort

Batiga Escort {3}{W}

Creature - Fox
When Batiga Escort enters, create a 1/1 blue Bird creature token with flying.
{2}{W}, {T}: Put a +1/+1 counter on each creature you control with flying.
2/3
  • Kahembo: Olde Dawn
Battle Acumen

Battle Acumen {1}{W}

Sorcery
Invigorate 1 three times. (Choose a creature with the least power among creatures you control and put a +1/+1 counter on it.)
“The best armies have no weak links.”
—Diao, Dragoon Captain
  • Goliaths of Nangjiao
Battle Rallier

Battle Rallier {1}{W}

Creature - Dwarf Warrior
{W}, {T}: Other creatures you control get +1/+0 until end of turn.
“We are bruised, but far from beaten. Shields up, brothers and sisters.”
2/2
  • Dark Seas of Shiryen
Battle Tactics

Battle Tactics {3}{W}

Sorcery
Creatures you control get +2/+1 until end of turn. Scry 1.
  • Zero
Battle for the Shield

Battle for the Shield {1}{W}

Enchantment
As Battle for the Shield enters, choose Danuri or Fellor.
• Danuri — Soldiers you control get +0/+1 and have vigilance.
• Fellor — Warriors you control get +1/+0 and have first strike.
  • Khaliz-Dorahn
Battlefield Leadership

Battlefield Leadership {2}{W}

Sorcery
Put a +1/+1 counter on each creature you control. Creature tokens you control gain vigilance until end of turn.
“Valor is the blade by which a soldier fights death itself.”
—Aedryd, Spectral Liege
  • Seasons of War
Battlefield Preserver

Battlefield Preserver {1}{W}

Creature - Human Cleric
Deploy 2 (As this enters, you may tap any number of other creatures you control with total power 2 or more.)
When Battlefield Preserver enters deployed, exile target nonland permanent until Battlefield Preserver leaves the battlefield.
2/1
  • The Empty Throne of Feanav
Battlefield Priest

Battlefield Priest {1}{W}

Creature - Human Cleric
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
“My faith is more than just sitting down and spouting empty words; it's about fighting for the people you want to protect.”
—Tobias, Priest of Vaea
2/1
  • Zero
Battlesuit Prototyping

Battlesuit Prototyping {W}

Enchantment - Project
Whenever one or more creatures you control attack, you may put a progress counter on Battlesuit Prototyping.
[progress 2-6] Creatures you control get +1/+1.
[progress 7+] Creatures you control get +2/+2 and have indestructible.
Creatures you control get +2/+2 and have indestructible.
Battlewise Aptitude

Battlewise Aptitude {4}{W}

Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature gets +2/+2 and has first strike and vigilance.
  • Tides of War
Battlewise Paragon

Battlewise Paragon {1}{W}

Enchantment Creature - Human Soldier
First strike
Whenever you scry, Battlewise Paragon gets +1/+1 until end of turn for each card you looked at while scrying this way.
“A true captain always leads to inspire.”
—Makodonis
2/2
  • Theros Triumphant
Bazaar Equestrian

Bazaar Equestrian {2}{W}{W}

Creature - Mutant Citizen
Concord — When Bazaar Equestrian enters, if there are four or more card types among permanents you control, you gain 4 life.
Few can spot a better deal, and none do so on a nobler steed.
3/4
  • Al Tabaq
Bearer of the Lantern

Bearer of the Lantern {1}{W}{W}

Creature - Human Soldier
When Bearer of the Lantern enters, you gain 3 life.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2/3
Bearidge Charmer

Bearidge Charmer {2}{W}

Creature - Human Cleric
Whenever an artifact or enchantment you control enters, you may detain target nonland permanent. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
Wizards are a rarity, but wherever there are people, there are entertainers.
2/2
  • High Noon
Bearidge Jailer

Bearidge Jailer {3}{W}

Creature - Human Soldier
Whenever you detain a permanent, you gain life equal to that permanent's mana value.
“The Bearidge boys would prefer to take you alive, but don't be fooled, they'll kill you as soon as look at you.”
—Calamity Rose
3/2
  • High Noon
Bearidge Marshall

Bearidge Marshall {4}{W}{W}

Creature - Human Soldier
Auras and Equipment you control have indestructible.
Whenever Bearidge Marshall attacks, you may create a white Aura enchantment token named Arrest attached to target creature. It has enchant creature and “Enchanted creature can't attack or block, and its activated abilities can't be activated.”
3/6
Related card: Arrest
Bearidge Preacher

Bearidge Preacher {1}{W}

Creature - Human Cleric
{2}, {T}: Tap target creature.
“Keep on spinning your stories sister, maybe one of these days you'll find someone who cares.”
—Calamity Rose
2/1
  • High Noon
Beautiful Crescendo

Beautiful Crescendo {1}{W}

Instant
Choose one —
• Search your library for a card with harmony, reveal it, put it into your hand, then shuffle.
• Harmonize twice. (To harmonize, trigger up to one harmony of a permanent you control.)
  • Eralou
Become Oneself

Become Oneself {3}{W}{W}{W}

Sorcery
If you control ten or more nonland permanents, you get an emblem with “At the beginning of your end step, return target permanent card from your graveyard to the battlefield.”
Destroy all nonland permanents.
  • End of Wollensie
Belief in the World

Belief in the World {1}{W}{W}

Enchantment
When Belief in the World enters, you may tap two untapped creatures you control. If you do or you control two or more Spirits, search your library for a Spirit card, reveal it, put it into your hand, then shuffle.
Creatures you control get +1/+1.
  • End of Wollensie
Benevolent Malach

Benevolent Malach {3}{W}

Creature - Angel
Flying
When Benevolent Malach enters, create a 1/1 colorless Construct artifact creature token.
Sacrifice Benevolent Malach: Artifacts you control gain indestructible until end of turn.
“Blessed be Phyrexia.”
2/2
Beseech Aid

Beseech Aid {2}{W}{W}

Sorcery
Return up to two target artifact, creature, and/or enchantment cards with mana value 3 or less from your graveyard to the battlefield.
Flashback {4}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
  • Innistrad In Memoriam
Bewitching Vapors

Bewitching Vapors {1}{W}{W}

Instant
Exile target nonland permanent. Its controller gains 5 life.
“The khadira is yours, but be warned. Once you have seen beyond, you will never wish to return.”
—Ramzi, traveling merchant
  • Al Tabaq
Beyond Humanity

Beyond Humanity {2}{W}

Instant
Creatures you control get +1/+1 until end of turn.
Artifact creatures and Elementals you control get +1/+1 until end of turn.
It isn't until you're in space that you realize how rare and beautiful it is to exist.
  • Love Song
Beyond the Boneyard

Beyond the Boneyard {3}{W}

Enchantment
When Beyond the Boneyard enters, exile another target nonland permanent until Beyond the Boneyard leaves the battlefield.
Your opponents can't cast spells that share a card type with the exiled card during postcombat main phases.
  • Kahembo: Olde Dawn