14928 cards found
Belief in the World

Belief in the World {1}{W}{W}

Enchantment
When Belief in the World enters, you may tap two untapped creatures you control. If you do or you control two or more Spirits, search your library for a Spirit card, reveal it, put it into your hand, then shuffle.
Creatures you control get +1/+1.
  • End of Wollensie
Benevolent Malach

Benevolent Malach {3}{W}

Creature - Angel
Flying
When Benevolent Malach enters, create a 1/1 colorless Construct artifact creature token.
Sacrifice Benevolent Malach: Artifacts you control gain indestructible until end of turn.
“Blessed be Phyrexia.”
2/2
Bewitching Vapors

Bewitching Vapors {1}{W}{W}

Instant
Exile target nonland permanent. Its controller gains 5 life.
“The khadira is yours, but be warned. Once you have seen beyond, you will never wish to return.”
—Ramzi, traveling merchant
  • Al Tabaq
Beyond Humanity

Beyond Humanity {2}{W}

Instant
Creatures you control get +1/+1 until end of turn.
Artifact creatures and Elementals you control get +1/+1 until end of turn.
It isn't until you're in space that you realize how rare and beautiful it is to exist.
  • Love Song
Beyond the Boneyard

Beyond the Boneyard {3}{W}

Enchantment
When Beyond the Boneyard enters, exile another target nonland permanent until Beyond the Boneyard leaves the battlefield.
Your opponents can't cast spells that share a card type with the exiled card during postcombat main phases.
  • Kahembo: Olde Dawn
Beyond the Veil

Beyond the Veil {1}{W}

Enchantment
When Beyond the Veil enters, another target nonland permanent phases out. (Treat it and anything attached to it as though they don't exist.)
Nonland permanents you don't control with mana value 3 or less can't phase in.
  • Toll Midnight
Bigger They Are

Bigger They Are {3}{W}

Sorcery
Menagerie — This spell costs {2} less to cast if there are five or more creature types among creatures you control.
Destroy target creature with power or toughness 4 or greater.
  • Adventurers of Onora
Bind the Great Evil

Bind the Great Evil {W}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 4.)
Whenever a creature you control enters, add a quest counter.
Exile target nonland permanent an opponent controls until target creature you control leaves the battlefield.
Each player may scry 1.
Put all cards exiled with Bind the Great Evil into their owners' graveyards.
  • Arkadai
Binding Judgment

Binding Judgment {W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block alone.
“For the theft of forty pastries in the name of chaos, I sentence you to forty days of fasting!”
  • Mious
Binding Lasso

Binding Lasso {2}

Artifact - Equipment
Equipped creature gets +1/+1.
Whenever equipped creature becomes blocked, you may pay {1}{W}. If you do, detain each creature blocking it. (Until your next turn, those creatures can't attack or block and its activated abilities can't be activated.)
Equip {2}
  • High Noon
Binding Stones

Binding Stones {1}{W}

Enchantment
Flash
When Binding Stones enters, exile target creature with power 3 or less until Binding Stones leaves the battlefield.
  • Descent from the Highlands
Bioluminescent Display

Bioluminescent Display {2}{W}

Instant
Return up to one target spell to its owner's hand.
Create two 1/1 blue Elemental creature tokens with flying. They can't block this turn.
“You only get sights like these as astronauts or on the ocean floor.”
—Mia Reyes, Xenobiologist
  • Animus Vox
Bird Keeper

Bird Keeper {2}{W}

Creature - Human Ranger
Lifelink
At the beginning of your end step, if you've gained 3 or more life this turn, create a 2/2 white Bird creature token with flying.
1/2
  • Monsters of Chikyu
Bittersweet Reunion

Bittersweet Reunion {1}{W}

Sorcery
You gain 2 life. Then if you have more life than an opponent, draw a card.
At the beginning of your upkeep, if Bittersweet Reunion is in your graveyard, you may pay {1}{W} and exile it. If you do, you may copy it and cast the copy without paying its mana cost.
  • Descent from the Highlands
Bizarre Dreams

Bizarre Dreams {1}{W}

Enchantment
When Bizarre Dreams enters, destroy up to one target artifact or enchantment.
{3}{W}, Sacrifice Bizarre Dreams: Create two 1/1 blue Elemental creature tokens with flying. They can't block this turn.
  • Animus Vox
Bjarndyr Militant

Bjarndyr Militant {2}{W}

Creature - Bear Warrior
When Bjarndyr Militant enters, return target Aura card or card with fabled from your graveyard to your hand.
“My every deed is devoted to reminding this world of our valor.”
2/3
  • Glacia: Hail to the Queen
Bjarndyr Outfitter

Bjarndyr Outfitter {2}{W}{W}

Creature - Bear Warrior
When Bjarndyr Outfitter enters, arm up to two target creatures you control. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip {2}, then attach it to that creature.)
2/3
  • Glacia: Hail to the Queen
Bjarndyr Sergeant

Bjarndyr Sergeant {5}{W}{W}

Creature - Bear Warrior
Lifelink
Whenever Bjarndyr Sergeant attacks, other creatures you control get +1/+1 and gain lifelink until end of turn.
“The choice is upon us! Live in shame, or die in glory!”
5/5
  • Glacia: Hail to the Queen
Blackwall Ramparts

Blackwall Ramparts {4}{W}{W}

Enchantment
When Blackwall Ramparts enters, exile up to two target nonland permanents you don't control with total mana value 8 or less until Blackwall Ramparts leaves the battlefield.
Whenever you draw a card, you gain 1 life.
A symbol of freedom through ignorance.
  • Beyond the Blackwall
Blade of Ancestors
Sacred Heirloom

Blade of Ancestors

Artifact - Equipment Monument
(Color indicator: Blade of Ancestors is white)
At the beginning of your upkeep, if Blade of Ancestors isn't attached to a creature, create a 1/1 white Soldier creature token, then attach Blade of Ancestors to it.
Equipped creature gets +1/+1.
Equip {2}
Card has other part: Sacred Heirloom
  • Alkabah
Blade of Mahara

Blade of Mahara {2}{W}

Creature - Nephilim Warrior
First strike, vigilance
Those who follow the steps of the Elder Angels slowly ascend to a more holy form, their bodies becoming like those that they aspire towards.
2/2
  • Alkabah
Blessed Barrage

Blessed Barrage {3}{W}{W}

Instant
Blessed Barrage deals 5 damage divided as you choose among any number of attacking or blocking creatures.
“As we smite these heathens down, the angels smile upon us. Only in victory are we anointed.”
—Beraux, Cleanser priest
  • Quest for the Roseblade
Blessed Radiance

Blessed Radiance {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
When enchanted creature dies, return it to the battlefield under its owner's control.
“Come. The world needs you still.”
  • Alara
Blessed Suncrusher

Blessed Suncrusher {5}{W}{W}

Creature - Cat Cleric
Vigilance
Blessed Suncrusher's power and toughness are each equal to your life total.
*/*
Card has other part: Break of Dawn
  • Adventurers of Onora
Blessed Vanquisher

Blessed Vanquisher {3}{W}

Creature - Human Cleric
Encourage ({T}: Another target creature you control gets +1/+1 until end of turn. Encourage only as a sorcery.)
Whenever Blessed Vanquisher encourages a creature, destroy target creature an opponent controls if it's tapped. Otherwise, tap that creature.
2/2
  • Alara